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Re: Unfindable "Cliff" Quest Treasure I found it! It's at 07DE0495. Right now, you're standing at 077B0403. The easiest way to find it is this: go to the southeast corner of Muttivara, the spot where if you would go 1 more tile east you'd be in kutulaja instead or if you would go one more tile south you would be in kalmomettä.

Now: go west 1 tile and north 10 tiles. You will find a cliff tile, zoom in and it's right there  near the center of the tile.

It'll always be in a cliff tile, not a hill tile or mountain tile.

June 06, 2021, 08:12:32 AM
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Re: Unfindable "Cliff" Quest Treasure
June 06, 2021, 08:15:15 AM
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Re: I love this game Get well soon!
June 21, 2021, 07:47:21 AM
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Re: Various questions from a new player real life bears can open doors too. i heard on a podcast that in some town in Maine, USA they have an ordinance that you have to round door knobs, not handles, because of bears
June 21, 2021, 12:18:42 PM
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Re: Version 3.70 beta now available on Steam, and for Lifetimers I really like the lighting effects and how the visible area changes minute by minute. It's swidden and before it would've been bright at night for all the eye can see, but there are some clouds and it is late at night and my character can only see one tile ahead of him, but I can see the moon is about to rise so it only stays this dark for a few minutes before getting a little brighter again, first a few tiles and then a few more.
June 29, 2021, 06:23:19 PM
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Re: 3.70b migrated character, soil month, temperature too hot n4il: 23rd of swidden, migrated character Yrkki. No snow, temperature is 1/5th red. spend a little time preparing my field
n4im: temperature is suddenly 100% red.

I said earlier that sometimes it takes a week for me to notice that the temperature has gone red, but since I'm paying attention right now, it does seem to be happening reliably within the first hour. My experience with the characters I spent longer playing was that after being hot for a while it would get cold again and then go hot again, so it's possible that I just wasn't paying attention and only noticed the second occurence of "suddenly everything is hot". Me not noticing it going hot right away isn't the same as it not going hot right away, after all.

I have a few more unmigrated characters where it's winterish, so I'll test migrating one more character and then I'll start making new characters.

June 30, 2021, 09:24:42 AM
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Re: 3.70b migrated character, soil month, temperature too hot 8bg8: 8th of Death month, temperature 1/4 red, wandered around
8bg9: temperature full blue 0 red, still wandering around. Nikke is only 7 days old, maybe newer characters have less accumulated weather data to go silly, though the other characterrs where I didn't notice it going to silly for the first week were older than this so maybe not!
8bga: temperature still full blue
8bgb: noon, temperature still full blue, it starts to snow
8bgd: snow has stopped, wasn't enough snow to stick, temperature still full blue
8bgh: did some fishing, snowed a little more then stopped, temperature stayed full blue
9bga: throughout the night, the temperature got a little colder and then a little warmer, now it's about 90% blue and a thin ice that I can break in 30 seconds has formed over the river.
abg8: temperature has stayed about the same, 90% blue with only slight variations
cbg9: temperature has been about the same for the lsat couple days, now it's up to about 10% red. still normal.
dbg1: just woke up in the rain in the middle of the night, temperature is suddenly 100% red. Nikke is now 11 days old. Saved the game.

Now I will make some brand new characters.

June 30, 2021, 11:14:58 AM
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Re: 3.70b migrated character, soil month, temperature too hot Gealbu, a new, non-migrated character, is now 1 month old and has experienced no weather silliness. We started in Dead month and now it is the beginning of Winter month. The temperature fluctuated normally, sometimes a little bit warmer, sometimes a little bit colder. We had a littler rain earlier in the month but now we've got enough snow that the ground is white. So I think this confirms that weather silliness happens only to migrated characters and always happens to them within a week or so, often within the first hour.

I'll try Sami's WEATHER.DAT trick tomorrow with the migrated characters and I'll make backups first

June 30, 2021, 08:50:19 PM
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Re: [3.70b] freezing to death in fallow month while warmly dressed I made a tarball of this character directory, so I can provide it if needed. Then deleted WEATHER.DAT as Sami suggested here: http://www.unrealworld.fi/forums/index.php?topic=6470.msg19190#msg19190

When I loaded the game, it was no longer snowing, the temperature was half-red and my character has been warming up, first to Freezing, now to Numbingly cold, so it looks like Aaro will survive

July 01, 2021, 09:38:38 AM
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Re: Runaway Slave scenario - running away success rate I haven't tried it in a recent version, but that sounds about what I remember.

It can help to max out your fighting stats, especialy knife because you're guaranteed to have one but if you're doing too easy then max out the others as well, and stealth too in case you get lucky and can slip away. I have succeeded before but I doubt I succeed more than 1 in a 100 times. But I'm not the best fighter either.

I'm sure someone who spends more time on the fighting parts of the game has a better strategy than me. The main thing I know is that if you can't escape then try to get surrounded by walls so you can take them one at a time and don't get surrounded, like you're doing in that screenshot.

July 02, 2021, 07:43:52 AM
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