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Building type: Soddy Reading through some of the complaints about cabins (and having denuded an entire forest, eaten the content of an entire lake, and spent an entire year building one), I think there needs to be something in between the lean-to and the cabin.  My suggestion is the soddy, and while it was more commonly used by Europeans in early Columbian North America, it was also historically used in places like Iceland, where trees were hard to come by.  The soddy is constructed by carving out sections of grass turf and stacking them for walls.  In North America, they'd usually dig into the side of a hill for a rear wall, then use sod to construct the other three walls for a soddy, which is where they would spend their first winter; in the spring, they'd build a wooden cabin on top of the soddy and turn the soddy into a root cellar.

In game, the soddy should be much faster to construct than a cabin, but require more time and effort than a lean-to or a yurt.  The only problem is that cabins are already so nearly useless that I'm at something of a loss to figure out any way to make it less useful than a log cabin -- especially since a soddy is actually more cold resistant and thus arguably superior.  In the real world, a soddy is much flimsier and requires constant maintenance, but I'm not sure the mechanics for this are available in the game since lean-tos are just as permanent structurally sound as a log cabin.

October 12, 2017, 02:41:42 AM
Re: Poems of the Fallen Pardon the anachronistic Shakespearian format, and not exactly fallen, but unfortunate.

The Lay of the Sexy Fisherman

He came to the town
With perches to sell
(A big cod as well)
And threw his catch down.

The men-folk all stared
And women they squealed
At muscles revealed
And all the flesh bared.

As naked as born
His arse in the draft
His clothes had he torn
For making a raft.

October 12, 2017, 01:38:33 PM
Re: Harassment by a seal Ha.  I did as you suggested and went crazy with traps, leaving three or four in every single place he left tracks... and I GOT THE SON OF A BITCH.  Beating him to death with a club while he barked in panic was disturbingly satisfying.  And then on my way back home triumphantly hauling 150 pounds of meat and 25 pounds of fat, I came across a second one stuck in another trap.  Turns out there were two of them.  Seal jerky for the foreseeable future...
October 14, 2017, 09:12:56 PM
Re: Wild Animals in Villages Wolf AI seems to be deliberately designed to be creepy.  I woke up one morning to find my shelter completely surrounded by wolf tracks.  It had explored the whole area while I slept, then quietly slunk away before morning, not having touched a thing.  Freaked out, I surrounded my shelter with fences and traps.

Do you like my wolf fur boots?  They're new.

October 15, 2017, 12:28:02 AM
Re: Character Dementia It's also that it was an entirely different way of thinking.  The extended family all lived under the same roof, all the aunts and uncles and grandparents and kids and counsins, and often all in the same room together.  It allowed for social bonding, emotional intimacy, mutual education, and shared burden of child-rearing.  To people used to sleeping side by side in straw pallets, animals close enough to share warmth would be completely natural.

A lot of people don't realize that the we've evolved for the extended family, and that the idea of the nuclear family is barely 150 years old -- and why modern culture is creating epidemics of social isolation, mental illness, ennui, and sociopathy.

October 15, 2017, 12:41:58 AM
Partially constructed trap fence eats spikes Passed out from lack of sleep while building a trap fence.  It removed the six spikes from inventory and produced a translucent place-holder the way partially-constructed built-menu things do, but trying to resume required six more spikes.
October 15, 2017, 12:50:45 AM
Sleep deficit I, personally, have gone five days without sleep (although around day three I started having waking dreams, where I'd see dream imagery projected on surfaces), and I think most people can go at least two days without collapsing unconscious.  I'd like to see the need to sleep work the way hunger does right now, where hunger kind of ramps up if you go too long without eating and can only be cured by overeating for a few days.  Sleep deficits work the same way in the real world, where you can keep going for weeks on short rations of sleep, but you begin accumulating a sleep deficit and eventually have to pay it back over a lengthy period.  Pre-industrial agrarian society was indeed much like this, where you'd have long periods of inactivity interspersed with sleepless periods of frantic activity for planting and harvesting.

(On a related note, I think hunger is too fast.  I can overeat for weeks, but if I spend 9 hours straight erecting a cabin wall without snacking, I become instantly emaciated.  If only it was that easy to lose weight in the real world...)

Edit: A "second wind" ritual would be useful too.

October 15, 2017, 04:10:47 PM
Re: Other roguelikes I tried The Long Dark in early access because I thought it would scratch my post-apocalyptic itch, but didn't like it.  Too much hopping from fire to fire, spending most of your time playing it safe and keeping warm, not enough time ransacking abandoned cars and old cabins.  In the real world, hunter-gathers spend about two hours a day on survival.  The busy-work stuff that most so-called "survival" games force you to do against unrealistic countdown timers is irritating to me.  Just plunk me somewhere with no time limits and tell me to survive and I'll be happy as a pig in shit.  It's why I enjoy playing URW; if I want to take a day off to go exploring or hunt squirrels or find out where this river leads, I can, and the trap line and fishing nets can wait until tomorrow.
October 19, 2017, 01:12:07 AM
Re: Other roguelikes I'm really surprised there are no other C:DDA players here, since it's the game which is most like URW.
October 21, 2017, 02:48:42 AM
Re: Short Questions/Quick Answers Thanks for clarifying how healing works.  I bandaged the arm, visited a shaman, and then left it alone.  It only took a week and a half or so to get it healed enough to use it, then another few weeks to get it healed completely.  I spent my time trapping birds and fishing.  I traded the loot from the bandits for some decent armour and then, since I'd spent a lot of points on weapon skills, decided to head for Njerp territory.  I stumbled across a Njerp village in broad daylight and the next thing I knew I was running for my life through heavy woods with every man, woman, and child on my heels and arrows whizzing past me.  What RNG taketh away, the RNG also occasionally giveth.  I ended up finding trees arranged so that I could occupy a little nook which covered my back and they could only come at me two at a time with not enough room to snipe me with bows.

By the time I was finished I'd grabbed a fallen enemy's fine mace and the bodies of nearly the entire tribe were heaped around me.  When I finally recovered my stamina and emerged from my little hidey-hole, there was just a single Njerp child left who made the poor life decision of picking up a rock when he saw me.  Turns out you don't need paper to beat rock; a big, heavy mace works just fine.

I now own an entire ex-Njerp village and all its varied contents.  Anyone in the market for some scimitars?

November 01, 2017, 03:35:06 PM