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Losing Braincells While Trying to Find Camouflaged Reindeer
Recently I was feeling confident ingame after a few successful hunts and quests so I accepted the "Animal in Forest Cover" quest. You probably already know where this is going. I spent 2-3hrs irl searching in a spruce mire, aimlessly wandering trying to find the tracks of the demon stag. Long story short I've just quit the game and registered this account, specifically to ask why this godforsaken quest is in the game, if not to burn the image of thousands of spruce trees into my retina. P.S please for the love of people's sanity significantly decrease the search circle if you read this Sami. December 02, 2021, 02:02:36 AM |
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Re: Losing Braincells While Trying to Find Camouflaged Reindeer
I feel your pain, there are a number of quests that involve a search, forest cover is perhaps the worst of these because the only thing that you can find is tracks. Here are the tips I can think of to help. I did manage to find the stag, but it took alot of extra time. I didn't zoom out and search tracks, I basically just walked zoomed in. I probably fully explored 40 tiles before finding the tracks... in an already explored area. So either I'm blind or the tracks are refreshed after some time more or less. For the amount of time I invested into this, the reward didn't feel worth it at all, most other search quests at least give you a terrain feature to look out for which can cut down on time but its a shame there isn't one for this quest. December 03, 2021, 11:01:40 PM |
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I'm currently working on an animal sprite overhaul, what do you guys think?
Hey guys, I've been working on a couple of animal sprites recently. I've been a fan of Galgana's creature sprites (incredible, especially when compared to the vanilla sprites) for a long while and I thought I might as well try my hand at making sprites reminiscent of their work. These are still obviously my own creations (thanks MSPaint), but I wanted to create something that could be used in tandem with their mod, to fill the gaps more or less. Who knows, I may even create my own overhaul that covers all of the animals. If any of you have any suggestions on where I can improve or where I've f**ked up feel free to let me know. I've also dabbled with the rain and snow, it's always bugged me that you lose so much visibility in these weather conditions, but that's for another topic. Here are the sprites, a humble badger, and beaver (already done the full sprites, these are just teasers). EDIT: I modified the badger/beaver sprites and created two more, the glutton (wolverine) and polecat December 06, 2021, 11:57:24 AM |
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Re: Krutzel's Spirited Sprites
Wow I'm really impressed with these sprites. Unfortunately for me I wasn't able to continue work on my own set but these are definitely gonna be cool to take a look at ingame.
March 14, 2023, 05:54:39 AM |
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Unreal World Redrawn v1.5 (plus Spirited Sprites animals)
Unreal World Redrawn Description Hey guys , over the past week I've had a bit of a creative streak and decided to get back into drawing sprites for UW. I'm pretty happy with how these have come out, it's taken alot of trial and error to find colours that I felt were realistic while keeping true to the vibrant art style of the vanilla game. Since the release of Spirited Sprites by Krutzelpuntz I decided to take a step back and enjoy his amazing contribution to the modding scene. Truth be told it was that graphics pack which has heavily inspired this one, and I have included some of Krutzelpuntz's sprites in this mod (most importantly the beautiful pines + animals). Included are some images of Redrawn so you can really zoom in to see those crisp pixels . I've got plenty of images on the Unreal World discord for people who want to see my progress and future updates to the mod. So far my goal with this mod is to eventually redraw all of the plants and building sprites, basically anything that isn't an npc, animal or item. I honestly think Spirited Sprites has reached the pinnacle of how detailed you could redraw animal sprites in this game, so I focused my attention to more lacking areas of the modding scene such as the landscape. Currently the only thing left to work on is redrawing the elevation, herbs/mushrooms/crops, and perhaps the log buildings. Everyone has my permission to change or use this mod in any way they see fit as long as those changes and uses are for the purpose of modding Unreal World. NEW IMAGES FOR 1.5! https://imgur.com/a/MgK07UN Update 1.1 -changed fireplace, prepared soil, and a couple other terrain textures. -updated GUI (snow, rain, clouds, sound cue) -updated shutters -updated ants nest Update 1.2 -removed all Alpha Channels Update 1.3 -updated thin snow -updated moon -updated birch, rowan, alder, and bush sprites -minor changes to many other sprites Update 1.5 -incorporation of Spirited Sprites animals -new graphics for spruce-related items and spruce trees -minor changes to arrows and snow Install by unzipping the zip file and replacing truetile folder in game directory Download Link (1.5) https://drive.google.com/file/d/1I8GPLAHdRYc5LOYxp7e8W6PmM78ndrU2/view?usp=sharing November 05, 2024, 05:56:53 AM |
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Re: Unreal World Redrawn
This is awesome! Seems you are focusing on the aspects where I felt Spirited Sprites fell flat. It was always a NPC and animal focused pack, the rest was more or less just the stuff I had made for myself, with no real direction. Hey thank you so much! Spirited Sprites was a big inspiration for this mod, and the fact there aren't too many other graphical packs for the game. Yeah, variation for ground tiles can be quite tricky especially if you don't use a software to see how they line up in a repeating pattern. At the moment my focus is going to be to go over the Alder and Rowan trees. Vanilla has only 1 variation for them, however theres room for another variation which should spice things up. The vanilla Alder is pretty darn good so I won't change too much with it, still gotta refine the Rowan as I'm not too happy with it. The big challenge coming up is going to be how to make the herbs etc. look detailed while keeping them relatively small. Thanks for leaving the reply it means alot to have more discussions take place about mods. November 06, 2024, 02:21:08 PM |
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Re: Unreal World Redrawn
Nice work, gentlemen! Are we likely to see a collaboration that brings both mods together? I definitely would be down to collaborate, I'd even be happy to merge the two together into one project. I'm definitely going to keep this pack fairly compatible with Spirited Sprites. All people need to do is basically pick and choose which sprites they want in their game. I don't foresee using the differing winter textures outside of the ones the game already handles (trees without leaves, snow etc.) but its easy enough to just delete the winter versions if people choose to. At the moment in my own game I'm using Spirited Sprites animals and I think they go well with my mod. November 07, 2024, 06:51:02 AM |
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Re: Unreal World Redrawn v1.3
An UnReal World Spirited Redraw mod would be excellent, an all-in-one graphics overhaul. As changes made by Sami in graphics are rare, you guys have the opportunity to pass down in the annals of videogame history by making Finland beautiful! I had a think about this and I reckon you're right, next big update I'm going to be incorporating Spirited Sprite animals into this mod. Eventually I'll do npcs aswell but Id like to do that when the blacksmith npc also is 8 directional. I'm not the best when it comes to animal/npc sprites imho (definitely takes me far longer, I seem to have less of a knack for it) but I'll give it a shot to make it fit in with Spirited Sprites. As an fyi for anyone, I'm currently in the late stages of a spruce and water overhaul which I'll be releasing next week alongside Spirited Sprite animals. November 13, 2024, 01:27:49 PM |
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