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Re: BAC Mod Weaving yardage.
As for historical dye plants: people used all kinds of dyeherbs. Woad for blue, onion skins or dyers' chamomile (Anthemis tinctoria) for yellow, madder root for red. Note that this is a very, very short list. Most of these natural dyes require a mordant, or a metal salt, to make sure the colors chemically bond to the fabric. Some of the mordants used are pretty harmless — alum, for example, is used to mordant some colors, but too much of it will leave wool and other protein fibers with a weird sticky texture. Other mordants are shit you need chemical disposal facilities to get rid of.

As a contemporary fiber crafter, I use acid dyes, which bond to protein fibers effortlessly with the addition of citric acid or vinegar.


In specifically Finnish usage, blue, black, red and brown are attested in archaeological record (plus a few oddities like violet). Yellow and green are absent, possibly because they were seen as too plebeian for the archaeological sample (funeral clothing) rather than being actually absent. Madder, onions and possibly woad did not exist in Finland (woad may have in the in-game Islander territory, but was also likely an import item, generally seen as the fanciest dye). Reds and browns were made from tree bark (e.g. alder) being soaked in birch lye solution, which could be left to "ferment" for months to produce different shades.

December 03, 2023, 03:53:25 PM
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Re: Add cooking with wooden bowls That also sounds rather different than the traditional Finnish usage, which is closely tied to usage of heat retaining fireplaces for household heating.

In any case, I was listening some radio programmes on Finnish prehistory earlier, and it was said that if anything this was the main cooking method, with metal pots being small, low volume things for rich futurist hipsters of the day.

December 03, 2023, 04:13:50 PM
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Re: Add cooking with wooden bowls No*, but I don't think it's supposed to be a ceramic pot. The game icon, it's price tag and especially the fact it's within the scope of metal items one can order from your local blacksmith suggest an iron pot.

On the other I'm not so sure on the importance of the oven's passive heating for cooking now. Another archaeologist said that when Finns switched to heat retaining fireplaces (sometime during the Viking age) there was switch to outdoor kitchens in kotas and similar.

*Apparently, iron age Finnish ceramic pots were fairly smallish generally, at about 1 litre (but up to 4), and were glazed with ferriferous clay or bog iron limonite.

December 04, 2023, 11:46:00 AM
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Villages should keep their water sources free of ice during winter It's not just matter of having to smash the ice yourself, I can almost never find the things during winter since they blend in with the snow.
December 04, 2023, 12:27:51 PM
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Re: BAC Mod Weaving yardage.

I hadn't thought of weaving as a summer for light issue. As a Canadian I've heard pioneer tales of indoor crafts by the firelight.

With how dark it has gotten on the character Calle in winter with no sun and no moon I could see that being an issue. Some times it was so dark in the game he couldn't put wood into his oven-place because "you can only push items to where you can see".

It does make quite a bit sense especially in the Finnish/in-game context. The fireplace depicted in the game in unvented, you'd get carbon monoxide poisoning if you stayed in the room in non-prone position. Even during winter it was only lit once a day in the morning and then continued to heat the house through the rest of the day via the retained heat. To my understanding North American pioneers by contrast tended to use open, vented fireplaces, which could be used to provide light.

There were no oil laps or candles either, burning wood chips were the sole light source.

December 04, 2023, 12:55:49 PM
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Re: BAC Mod Weaving yardage.
There were no oil laps or candles either, burning wood chips were the sole light source.
Did the medieval Finns really not have oil lamps or fat lamps? Using the blubber of seals?

At least not as part of regular peoples' household lighting, which continued to use these thin pulled wood chips all the way to 19th century. Supposedly they burned at rather measured rate, so not as silly as it might sound.

The wood chip production is depicted here (for sake of basket weaving, but same thing): https://www.youtube.com/watch?v=YbMziRumSfw

December 05, 2023, 11:30:04 AM
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Re: Add cooking with wooden bowls
Matti as Im updating BAC again do you have more details to share?

The weblink is in Finnish and though can translate Im finding it awkward to drill out the details.

Going by the instructions from there for the modern day traditional dish from Lemi: https://www.maajakotitalousnaiset.fi/reseptit/lemin-sara-etela-karjalasta

The tub is carved from birch or aspen, and is sized to the oven. It's then soaked in salted water for "weeks", which is said to help prevent cracking (reminds me of the salted water treatment given to kuksa, traditional wooden mug). After this it's treated with sheep tallow.

For the dish itself, salted mutton or lamb (1kg salt for 10kg meat, so were are talking properly salted for preservation) is rinsed in water to remove excess salt. A heat retaining over is fired up. Any cracks on the tub are patched up with combination of water and flour. The meat is placed on the tub and placed in the oven, with few pieces of alder separating the tub from the bottom of the oven (this both protects the tub and imparts taste, alder being traditional smoking wood in Finland, I guess just branches would be closest URW equivalent). It's cooked in the oven for hours (as many as 8), with meat flipped halfway through the cooking and potatoes turnips added sometime during the latter half of it. Apparently the tub can handle about 40-60 uses, more than I thought.

Note that this is a "dry" dish, even if the meat naturally releases liquid to the bottom of the tub. I suppose we can assume the tub can handle the in-game stew type dishes as those contain minimum water, but no idea how it would hold up with a soup.

@Plotinus I suppose one could take a stance that the iron pot shouldn't even exist in the game, it's a very complicated thing to hammer that kind of thing together from wrought iron. I'm not too sure it would be easier to take care of such pot in real life. Taking that kuksa as example, it's arguably easier to take care of than modern carbon steel cookware is (wood is somewhat hygienic material naturally, as it tends to absorb moisture from the surface and bacteria don't like being dehydrated).

December 06, 2023, 09:22:46 PM
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Re: You are from: Moron Heath Lots of the meanings in these place names are pretty obscure. I wouldn't know that pännä means a moron, and the dictionary of the Institution of Domestic Languages (Kotus) tells me it means a pencil. I suppose Sami and Erkka got these meaning from some more specialist dictionary; for regional, historical or place name specific words.

That being said, Finland does have lots of funny and vulgar place names in reality too, there are for instance many hundreds of place names beginning with pasko or paska (meaning shit) and you occasionally see them in URW too. You can find a tool for searching Finnish place names there (search for word plus * to find words beginning with something, e.g. pännä*): https://nimisampo.fi/fi

December 07, 2023, 11:48:04 AM
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Give the "arrow-tip" treatment to javelins In other words, allow us to manufacture bone javelin-heads, buy iron javelin-heads and ability to manufacture javelins using them. Then we can choose to use simple sharpened point as now, or make a more proper javelin with the new heads. With this I believe javelin making should also be moved under the carpentry skill, allowing player to manufacture fine and masterwork javelins with proper tips. Possibly staff making should too, to make it harder to get the proper materials for good quality javelin.

I don't think the stat line of the weapon needs to change, as the point attack is already excessive for sharp wooden stick.

December 16, 2023, 09:17:05 PM
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Re: Question on Prices? The wiki values on price seem generally accurate and current to me, based on personal experience. All these pages seem fine to use to determine cost:

https://unrealworld.fi/wiki/index.php?title=Weapons
https://unrealworld.fi/wiki/index.php?title=Clothing
https://unrealworld.fi/wiki/index.php?title=Fur
https://unrealworld.fi/wiki/index.php?title=Prices

The last page uses squirrel hide as unit so you need to multiply it by 8 to make it comparable to the first two. The page on fur also gives prices in arrows which cost same as squirrel hides.

Oh, and note that player made clothing has reduced price, they are not suitable as trade goods.

January 02, 2024, 11:59:07 PM
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anything