See likes given/taken
| Post info | No. of Likes |
|---|---|
|
Kotas for Northern tribes' overmap village tile
I'm colour blind and I have a serious difficulty spotting villages in the North, when they are surrounded by forest. There are no clearings around. I have to usually check the map to find the general area I'm supposed to look. (I used my "color blind pal"-app to tell what colour the little houses were. It tells the roofs are orange.) Suggestion: Change Northern tribes' village graphic to gray kotas instead of houses. January 23, 2021, 07:45:30 AM |
3 |
|
Easier to find masterwork small and broad knives
Now I'm not sure if they are more common in other than Driik villages, where I'll always shop, but: I'm guaranteed to find at least two complete sets of masterwork axes (8 axes) before I find a masterwork small knife. On top of that, yesterday I found my first ever masterwork broad knife. (You should've seen my celebration! If my memory serves me right. Believe me I've played this game a lot.) This is a very old issue I've had with Urw: this sparked me to start modding ironworking in the ancient past... It's about time to rectify it. January 24, 2021, 09:53:28 AM |
1 |
|
Idea for next generation iron working - iron ore through flora modding
Since I'm out of Urw modding points, I'm throwing this idea on the boards just in case this spark meets some flammable material. I never liked the fact that iron ore could be harvested anywhere in suitable terrain - indefinitely. I think flora files could be used to mimic iron ore as well as other minerals. That way ore wouldn't be an infinite resource, but required to actually find. There's an example code about vitriol, which could be modified to harvest lake or bog ore. I would start by studying lake reed tags. What do you guys and girls think? January 28, 2021, 03:57:53 PM |
1 |
|
Re: Archaeological find: elk tooth ornaments discovered in Karelian island burials
Now in Finnish news too
January 31, 2021, 07:58:30 PM |
1 |
