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Re: Herb Collecting Quest Yea. Knowing the plant (before mission completion) might be too overpowered, so getting pointers is definitely a good way. It can be a surprisingly hard quest (at least on the eyes) if the plant happens to be displayed as one of the really faint ones. I don't know if the image always matches the name but in my game "fancy grasses" were nearly invisible. And if it's rare (as you say), that makes it really challenging, at least to the human playing the game.

Learning about a plant as a general quest reward might be nice though if the quest was relatively tough (not 160 branches hah). I haven't done much analytical thought on the rewards you get for the plant quest now... but really good herbal blends seems already like quite a good reward... maybe once in a while it could be that he teaches you about the plant (Like how others teach you about stealth or ritual tricks) after the quest. I had a couple characters with really good herblore but even then learning about plants was often challenging.

September 17, 2017, 04:11:00 AM
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Homeland Robbers (Spoiler) Does anyone know if there is anything that can increase the odds of finding the robbers in this quest?

I've been wandering around the bush for days searching every square in the quest area, and still nothing. Luckily, there is a persistent eagle-owl so my dogs bark in alarm frequently to give me false hope.

The description called them forest robbers, so I hoped that maybe that would limit them to forest. However, I have no idea if forest includes all treed terrain (e.g. heathland, spruce mire), or just things with forest in the name. Also, this may have no bearing whatsoever. I started with all the forest named squares (or at least as many as I can keep track of) and am now exploring all the rest with trees.. which is all of them.

September 20, 2017, 06:35:24 AM
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Re: Homeland Robbers (Spoiler) I found them, in what can only be described as the most galling way possible.

I started marking lines and doing systematic sweeps of areas whether I'd been there or not. I started where I had spent the least amount of time. I felt like I had hit 90% of the squares, so I figured that chances were I had been where they were and just not seen them somehow (it is winter and very forested). I marked a sweep and said it would be my last (this was a lot of hours in the Real World).

All of a sudden, I noticed humans on the zoomed out map in an area I had already been through a fair bit and not that far from where I had built my searching shelter. I manage to find their tracks, saw nothing, then noticed they were surrounding me. Now for the most galling part... when they talked to me they called me "frequent visitor". They're all dead now, and rightly so.

September 21, 2017, 03:57:30 AM
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Re: Homeland Robbers (Spoiler)
does anyone know if random-encounter NPCs (robbers included) are linked to villages?

I don't know. I am pretty sure foreign traders have no link whatsoever because you can start getting "frequent guest, etc." messages from them in multiple places.. and it wouldn't make sense. However, if you want to test the theory with a friendly npc (say random adventurer), hire them for a few days, then tell them to leave. Follow them and see where they go. When people are given the boot they start honing in on home, and I would guess that a NPC out in the wild would do the same... otherwise he wouldn't really leave right away... just mill about walking in circles. Whether that home is a spawn point or a village would be interesting.

September 21, 2017, 09:30:27 PM
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Re: building a shelter I think you're actually doing it right, but maybe overthinking it. The SE corner from the picture you show looks right to me. You can see the overlapping logs that would form it. The L shape might be more pronounced looking on the northern corners because of the isometic view.

As far as shutters and walls not connecting, you need to complete things to see how it will look. Walls with shutters will snap into place when you've put in the ceilings/floors, and walls will connect up when they are all finished. It just sometimes doesn't look like it when you are building. It's as simple as:

CNNC
WXXE
WXXE
CSDC

With C being the four corners, N being north walls, E being east walls, W being west walls, S being south walls, D being a door and X being the ceiling/floor tiles. Also, your door can go anywhere on the south.

You can make cabins as big as you like (as far as I know there isn't a maximum) following this pattern, or as small as:

CNC
WXE
CDC

Though there isn't much point for a single square cabin. Also, if you want it to work as a smokehouse/sauna I believe there is a limit to how big it can. I always build them 4x4 (2x2 interior) or like my first design above.

Edit: Didn't catch the part about the it saying there is something already there. It doesn't look like there is based on your picture (though your character's head is in the way hah). If you built something straight up from your character in the picture it would be a southern wall (or a door). Maybe you are actually trying to build on the corner you've already built by accident somehow?

September 25, 2017, 04:02:11 AM
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Re: building a shelter I've attached an image of a cabin I am in the middle of building. You can see in it that the shutter walls are all out of whack. That's normal... as soon as there is a floor they make sense. Also you can see the SW and SE corners in finished mode.
September 25, 2017, 04:11:48 AM
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NPCs Felling Trees Something said in another thread by PALU reminded me of an old question I never entirely figured out. PALU mentioned that Njerpez fell trees (which I wasn't sure of, but suspected). I had a trap fence become a bit of a rough neighbourhood after I heard trees being cut down, and then had 3 Njerps show up. I was never sure if they were the ones cutting the trees, but now I assume they were.

I know that foreign traders fell trees. Do any other NPCs do it (Robbers, random adventurers, villagers etc.)? Also, why do they fell trees? Does something cause it to happen? Are they trying to accomplish something?


September 26, 2017, 11:41:08 PM
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Re: Bridge Building I agree that it is a common problem but like Silenia, I find strategic ways to deal with it. I tend to start in spring and will mark or build a shelter at the location I plan on settling, usually near open water on an island.

I find that the bigger problem is when you settle near rivers. You may build next to rapids but often several rivers run in parallel and you will need strategically placed rafts on each crossable part of the river (if each one has it).. else you get cut off from large parts of the map for a few months a year.

I haven't tried to build a bridge of rafts though I have dreamed of it. Without a paddle they *may* work as a bridge... I am not sure. If you do it, let us know how well it worked. I've always been irrationally nervous of bugs if I accidentally drop a boat on another boat. Not sure why. It could happen accidentally quite easily if you forget you're carrying a paddle.

I've thought about how great it would be to build bridges in the game.. even just "floating bridges". You could use the same building blocks to build docks as well. I love infrastructure... if this game let you build roads, trails, and bridges I would never work again. My life would be building elaborate transportation networks connecting every village on the map, and patrolling them for ne'er-do-wells.

September 27, 2017, 01:33:47 AM
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Re: Don't Go to Stumpmire The effort that went into this is... bewildering. Is there some way you could manipulate whatever your local government is into providing you funding to turn this into a film? Not a long film... one of those creepy, short, art-house, films that leave you confused.
September 30, 2017, 06:18:29 AM
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Re: Witnesses/aggression? There's a lot of information in all the different forums about the spirits and the effects, but as far as I know it's all speculation to one degree or another. It's one of the fun things about the game that I don't really know the game-effect of having the spirits happy or unhappy. For anyone who doesn't know, if you want to get the spirits mad in a hurry,

Spoiler: show
find a zoomed-in road tile in a village, and go to sleep on it.

September 30, 2017, 06:26:43 AM
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