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Greetings Hello, I just wanted to say I absolutely love this game. I discovered it about a month ago and I'm totally addicted. I'm sure that eventually it will grow stale (like delicious roasted elk cuts) but today is not that day.

I was so distraught when a hare ran away with my masterwork javelin and the trail went cold, I looked for that thing for days ... and then I got my first dog ... javelin shmavelin (okay, I still want that javelin back.) And then my first dog, who I'd hunted with for months, was killed by a Njerpez ... I was as gutted as my dog.

Just now my 2nd dog was killed by wolves (I figured me and a dog and a hunting buddy could take on a wolfpack) along with the companion I hired to complete the tutorial. Hurt a lot less, I hadn't been through much with this dog.

Anyway, that's my story and I'm sticking to it.

February 09, 2020, 07:25:45 PM
Various questions from a new player Hello, I'm fairly new to the game and I have a few questions.

Can pets freeze to death without getting wet? (Like on the coldest night of the year.)

If I hit an animal with a javelin and it runs away, will that javelin remain in the game forever or does it disappear when that animal is killed by another animal? Or can that animal just disappear?

I've had ravens steal my food before. I've encountered robbers who beat me within an inch of my life and took stuff from me. But other than that, I've never had someone take something I left behind (at least that I noticed.) So, aside from animals stealing food and robbers demanding that you hand over some stuff or else will someone take something you left on the map somewhere? Like, if I drop a few furs at a shelter, will they ALWAYS be there when I get back or is there some possibility that they'll disappear?

Can you get randomly murdered in your sleep? Like theoretically, a fox could kill you if he found you asleep at a shelter, no?

If you choose the boost stats reward for the tutorial, what is the specific bonus? I assume you can't boost a stat if the bar is full already (like if it's at maximum)?

Is there a crafting penalty depending on the time of day? Is there a crafting penalty based on how vigourous you're feeling? Is there a crafting penalty if you're cool or cold or if you're hot and sweaty? Is there a crafting penalty based on your nutrition level (assuming you're not starving)? Or is the crafting outcome purely based on your skills, whatever penalty is displayed, and RNG? For example, if I'm tanning a skin and it says that I failed to maintain the quality of the skin, does it give me a better chance if I tan the skin as soon as I wake up, fill my stomach and drink?

Is there any disadvantage to being Hot and Sweaty? Is there any disadvantage to being Cool? Or do all disadvantages happen when you're either Cold or colder than that?

Answers to any of the above would be greatly appreciated. Thanks in advance.

February 09, 2020, 07:41:18 PM
Re: [3.61, Windows 10] Items are no longer showing as unpaid when I pick them up Sounds good. I'm quite enjoying the new game I started. As you probably would expect, there are no map maintenance or trading issues with that game so far.
February 11, 2020, 04:12:49 AM
Re: [3.61, Windows 10] Items are no longer showing as unpaid when I pick them up Awesome Sami, you're a gentleman and a scholar.

Guess I'll try to zoom in less frequently.


February 11, 2020, 04:27:29 PM
Re: [3.61, Windows 10] Items are no longer showing as unpaid when I pick them up
I believe these two issues are unrelated.
But that what you do in villages, arranging their stuff so heavily, sounds quite bad for your characters reputation. Don't the villagers notify you constantly to come barter?
It's also not considered that characters would do this kind of village item arranging - which in fact is initiating trades constantly, over and over again - and it's possible that your character pushes some limits that we thought nobody would. For the sake of everything, this tactic isn't advised.
I tend to pick everything up at once if I can carry it all, so I don't see it as initiating trades constantly. It's just one giant trade that I decided not to finalize. Now if I dilly and dally, then they do the thing where they chase me down and demand I pay, but (mostly for that reason) I don't dilly and dally. They give me the message where they shout at me to come trade with them when I'm finished choosing things. Then I drop it all and when I talk to them they act as though I never picked anything up. Sometimes some of the things I dropped will still say (taken) (even though they're sitting on the floor of a village building) but they don't chase me when I leave town and they don't get grumpy with me the next time I'm in town.

I've only ever had one village get grumpy with me and that's when they were convinced I had a bag of peas of theirs that I'd already dropped. I picked it up and dropped it a few times and that didn't solve the problem. I should have just paid for it, but I took the relationship hit instead by clicking 'take what's yours' (even though it was on the ground, not in my inventory.)

I certainly don't see my behavior as cheesy or exploity. If a stranger wanting to trade rolled into town and said 'Bring me your furs, your weapons and your clothing so that I can see what you have to trade for my knives, my delicious dried cuts and my fine winter reindeer furs,' I think the local populace would have been happy to oblige. Lacking that mechanic, gathering the stuff myself merely prevents hours of repetitive tedium (it's tedious enough to keep track of dozens of village contents even WITH my method.) I understand that there used to be shops in the game, but you got rid of them (I assume due to realism concerns?) But I think my scenario is a reasonably realistic approximation of how things might have played out.

March 01, 2020, 04:02:21 PM
Re: Companion - does their help worth the food? I'm bad at delegating, so no companions for me, other than to fill the last tutorial requirement.

I have yet to raid a Njerp village or to be killed by a stray Njerp but when that day comes, I suppose I might change my tune.

March 11, 2020, 03:36:09 PM
Re: Adding marriage - poll about how you find its priority I'd rather not see politics in the game. I play the game in part to escape politics and introducing 21st century SJW orthodoxy into a late stone age game would ruin most of its charm for me. So for that reason, I think introducing marriage is a bad idea.
March 11, 2020, 04:01:23 PM
Re: Why is the spirit of the forest upset with me?
Spoiler: show
The Spirit of the Forest is a Njerpez

March 11, 2020, 09:55:49 PM
UrW YouTube content I don't know where to post this, or if for some reason we're not supposed to discuss such things here (in which case, feel free to delete this thread,) but I've started posting a lot of UrW content to my YouTube channel.

Bear in mind that most people will find this content very slow-paced and boring (maybe watching at 2x speed would help?)

I also enjoy this YouTube channel, although he only produces one fairly short episode per week.

Edit: My character's name also might seem a little presumptuous but I wasn't really planning to feature him on a YouTube series when I created him. Sorry for any offense.

March 26, 2020, 05:42:41 PM
Re: Adding marriage - poll about how you find its priority
Since when marriage is something political? Let's leave out 2020 drama out of this, this is a game in another period of time. The elks should decide what to add, if they decide to add something, based on what happened then, aka history, not politics.

If they decide to do that they will be called nasty names. Most people who get called those nasty names capitulate to the people doing the name-calling. Rather than that happening, I'd rather see things remain as they are.

March 26, 2020, 06:34:48 PM