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Re: Deadly poisoned
1 - What did I do wrong? Why is she so ill if it was boiled as descripted?Hi, Sorry to hear that you got poisoned - I hope you will recover soon. I see that you already identified what the issue was with your process which is great. In addition, you might want to read #16 in the Tips, Tricks, FAQs thread to see if it is a useful tip for you in your future mushroom soup endeavours (to prevent getting poisoned a second time after boiling): https://www.unrealworld.fi/forums/index.php?topic=6459.0 Good luck! January 30, 2022, 12:46:48 PM |
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Re: my starving dog just killed a bear single handed
<snip>The villagers attack even the owner of the sword, and fight the last girl and boy. The villagers should be made more fearful.<snip>Indeed! Toning this iron-will-to-fight down a notch would increase realism and help create a more believable game-world. February 13, 2022, 12:20:49 PM |
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Re: [Spoilers] Meeting the Forest Spirits
I'm deep into the winter, and got this mission from one of the Sages at a nearby village. I found an ants nest, and waited until "Night", and stood on top of the nest and sacrificed a bit of a silver bracelet I'd purchased. Then I sat in a nearby Spruce post I'd setup for the occassion, beside a bonfire I setup to keep me warm. I waited the entire night, and deep into "Early morning". No spirit appeared. Is there a failure chance? Did I do something wrong? Meeting the water spirit was really easy and worked the first try. Silver ain't cheap!You can find some things to check + some suggestions by the dev here (check for nearby traders/villages which apparently spook the spirit): https://www.unrealworld.fi/forums/index.php?topic=5372.0 This post, in another similar thread suggests visual is important - did you have a big bonfire (or an active torch) to be able to see? https://www.unrealworld.fi/forums/index.php?topic=1206.msg4890#msg4890 April 02, 2022, 02:47:35 AM |
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Re: [Spoilers] Meeting the Forest Spirits
I did mention the bonfire in the initial post, it shed light as far as the ant hill and a good area around me.My bad. I don't see any villagers/traders near the area during the day, but I may not always see them on the map. And there's no "activity" in the area I'm at. I'm a good distance from any village or my own settlement.I see. Perhaps try another ant nest (following dev's advice in this post https://www.unrealworld.fi/forums/index.php?topic=5372.msg12972#msg12972 ). April 02, 2022, 03:05:51 AM |
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Re: Skill gain in a skill at 100%?
So I can say that I got a 5th skill with a + for the first time, despite many efforts to do so before, so it seems there may not be a cap on how many different skills though the 3% max per seems to hold. I am guessing having other skills improve my adjust the calculation for your chance to improve other skills, seems like it at least. That is in line with what I suspected (i.e.: time itself is the ceiling). In other words, developers did not add a separate maximum-separate-skills-improved-in-a-single-day ceiling. Based on your & PALU's post, I understand there is a maximum-3-skill-point-gains-in-a-particular-skill-per-day ceiling which is of course a different thing. April 03, 2022, 08:51:33 PM |
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Re: Combat Tips
Hey, I'm relatively new to Unreal World, and I was wondering if any of you guys could give me some tips and advice in Combat, since I kinda struggle with It sometimes, and had died several times not knowing what I did wrong or what I didn't do, all I want is the basics of combat, things to keep in mind in combat and very useful stuff in combat, I'd really appreciate your help.Welcome to the game and the forums! As per your own experience so far & replies in this thread, combat indeed is very risky. As already mentioned, the problem is, even with best possible armour on your character, and a huge army of your own beside you (=hired villagers acting as bodyguard), you are still fragile so just one single arrow to the eye (which cannot be armour-protected) and your game is over. With the ever present death risk do not be shy to do all you can to minimise risk and maximise chance of success. What this means is acquiring & effectively spending wealth for extended lifespan because purchasable items CAN help you stay alive longer. Before battle: do all you can, get the best gear etc. (see more below). Outset of battle: if you are in control of the creation of an engagement, use that to your advantage too and create only the type of engagements where you have much greater chance of surviving. Do not risk 50-50% win chance engagements or even 60-40% ones (where you have the advantage). Instead try to get into 80-20% engagements. Once in battle: do not sit out in the open against an archer exchanging shot for shot (use trees or shield for cover when it makes sense), initially try to approach from behind if possible, do not be shy to withdraw from battle where it makes sense and appears possible. First, obtain and and wear best possible armour and protective clothing. * If you have not done so yet, read the wiki page on Clothing - it will help you a lot: https://unrealworld.fi/wiki/index.php?title=Clothing * On that Clothing page, jump to the bottom of page and check out the last picture which shows Armour Coverage Statistics screen and while in game, the keyboard shortcut for that screen is: SHIFT + A. As per name, that screen shows how good your current clothing/armour is against different types of attack, and temperature. One might have a different goal (lighter build) but personally my goal is always to maximise armour stat against each attack type (and temperature). Highest coverage colour code is Dark Green. As a starting point I suggest you aim the same. Second, having (eventually) obtained the best possible armour, do something harder: keep it consistently on. * A lot of stories go like "I had the best armour but took it off while cutting a tree/fishing/swimming and forgot to put it back on. Then a very bad person/bear/wolf attacked me when I was not ready." * There are very bad persons/bears/wolves in the game. Keep your armour on. Keep your weapons close to you at all times, also. * Once you have more experience and protection then you can consider selectively taking it off without risking too much (protection = being offshore or being surrounded by bodyguards in the form of hired villagers etc.). Third, numbers is everything (a.k.a.: do not fight alone) * Many good suggestions posted already but one thing I have not seen mentioned is dogs. While the name is "Unreal" world, it is actually pretty realistic in the sense that 4 bandits can beat you (single-guy) up and take your stuff or kill you if you resist and dare make their robbery difficult. * Alternatively, when you are travelling with 6 to 10 dogs, you can beat/kill them up instead and take their stuff. Having experienced both sides of the spectrum, I prefer and strongly recommend the latter. Be the surrounder, not the surrounded which mostly equates to being the victor and not the victim. Note that with bandits you can actually decide to give up your wealth and save your skin however you may not have that option with randomly encountered wolves or wolf packs/bears/Njerps etc. so do not assume you can always avoid fighting for your life. Sometimes you are forced to fight to the death. For that reason, try to be strong and stay strong. Just to be clear strong does not always mean well armoured & well skilled. Regardless of how armoured you are, eventually your armour will be penetrated. Regardless of how skilful you are with weapons (even if 100% with all weapons/shield etc.) numbers conquer skill so 1 njerp fighter + 1 njerp woman + 2 njerp kids will kill your 100% skilled, 100% armoured Terminator-like character (I guess it would then be called Terminated). Purchased dogs can be your own mini army to counter-balance enemy numbers. They can act both as additional targets for enemies to be distracted with, and they could ideally kill the enemies for you. Here is a visual example. In this picture one player character has bright coloured clothing and the other has a bright future: These are the 3 tips I could think of right now. Keep sharing your progress and let us know how you get on; share the good & bad news, perhaps someone here can help further. April 13, 2022, 10:50:26 AM |
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Re: Tips about dogs?
Well, ever since I was suggested to get a dog, i went far north, to the Owl-Tribe Lands and got myself a dog, so, I was afraid of some things, like, my house is on a land surrounded by water, so I'd have to bring my dog swimming, and I'm afraid it drowns or freezes to death, or something bad happens to it, I just wanna make sure what should I know about my dogs and what should I avoid from happening to my dog, I'd appreciate your help, thanks. I've experimented with dogs extensively, here are some random Dog Tips, in no particular order:
April 14, 2022, 01:06:38 PM |
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Re: Tracking timing of fishing nets?
In older versions, I used the character log (Shift+L) to check when I had put nets in the water, so that I could check them after 24 hours have passed. If placed in early morning on the 6th, I could check the morning of the 7th, etc. You can still do something similar to determine whether it is good time to check your fishing net(s) but now with a little more manual effort, for example:
Bonus: If you consistently follow a particular convention when entering your Message (such as the example above 'dnXXXzz') then it would be easy to programmatically find those characters in message log file (UrW_dir\SAVEGAMEDIR\msglog.txt) from outside the game. This can be done while game is running on the second screen or via ALT+TAB window switch. Search & Display Suggestion #1: Here is one primitive example on Windows, using Command Prompt, for a UrW character named TEPU: Code: [Select] C:\>TYPE c:\Steam\steamapps\common\UnRealWorld\TEPU\msglog.txt | FINDSTR /C:"-- dn" Search & Display Suggestion #2: There are also software tools that can continuously display the bottom of a continuously updated text file (such as the msglog.txt), that can even highlight some lines based on matching keywords. Linux & Mac has tail utility distributed with the O/S. Windows has PowerShell which has tail functionality but there is also free software options. In the context of the example above, since we know all messages we enter begin with "| -- " prefix (by UrW) and then our TEXT is appended to the line, and since we know all our fishing text entries (based on the example convention) will consistently begin with 'dn', we can simply search for or highlight "| -- dn". It should then show us a nice and easy display, such as: The free software in the screenshot is SnakeTail https://github.com/snakefoot/snaketail-net In summary, using this procedure you can get a similar reference point and I think it is better than no-information at all. Having said that opening a log file & entering a message does break the game flow, on my mind, it is not ideal. It would be great if devs did some QoL improvement here, for example when player hovers the mouse over map-net-icon, a pop-up single line of text could say: "You remember you set that net yesterday early morning". Edit: typo April 27, 2022, 04:41:05 AM |
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Re: Windows install problems
I have not used windows for over 20 years but <snip> Based on 0, api-ms-win-crt-runtime is part of the Microsoft software package 'Microsoft Visual C++ Redistributable for Visual Studio 2015'. Have you tried installing that package to overcome the lack of .dll issue, using link 1 below or another official Microsoft website? 0 https://www.drivereasy.com/knowledge/api-ms-win-crt-runtime-l1-1-0-dll-missing-error-solved/ 1 https://www.microsoft.com/en-gb/download/details.aspx?id=48145 July 10, 2022, 06:33:41 PM |
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Re: Eating raw meat
<snip>Why do you think it should be more nutritious? Based on data available, I do not think it would be a good idea to make raw meat more nutritious. My source is link1 (below), which reference multiple scientific studies before summarising as follows: "SUMMARY: Data on the nutritional differences between raw and cooked meat is limited, and there are no notable benefits of eating raw meat over cooked meat." So on the one hand there is risk of food poisoning, on the other there is no tangible benefit at all. Overall, it sounds like a bad idea for the average person to do this in real life or in game. link1: https://www.healthline.com/nutrition/eating-raw-meat#no-proven-benefits November 28, 2022, 02:19:15 AM |
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