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Re: Deadly poisoned
1 - What did I do wrong? Why is she so ill if it was boiled as descripted?
Hi,

Sorry to hear that you got poisoned - I hope you will recover soon. I see that you already identified what the issue was with your process which is great.

In addition, you might want to read #16 in the Tips, Tricks, FAQs thread to see if it is a useful tip for you in your future mushroom soup endeavours (to prevent getting poisoned a second time after boiling): https://www.unrealworld.fi/forums/index.php?topic=6459.0

Good luck!

January 30, 2022, 12:46:48 PM
1
Re: my starving dog just killed a bear single handed
<snip>The villagers attack even the owner of the sword, and fight the last girl and boy. The villagers should be made more fearful.<snip>
Indeed! Toning this iron-will-to-fight down a notch would increase realism and help create a more believable game-world.

February 13, 2022, 12:20:49 PM
1
Re: [Spoilers] Meeting the Forest Spirits
I'm deep into the winter, and got this mission from one of the Sages at a nearby village. I found an ants nest, and waited until "Night", and stood on top of the nest and sacrificed a bit of a silver bracelet I'd purchased. Then I sat in a nearby Spruce post I'd setup for the occassion, beside a bonfire I setup to keep me warm. I waited the entire night, and deep into "Early morning". No spirit appeared. Is there a failure chance? Did I do something wrong? Meeting the water spirit was really easy and worked the first try. Silver ain't cheap!
You can find some things to check + some suggestions by the dev here (check for nearby traders/villages which apparently spook the spirit): https://www.unrealworld.fi/forums/index.php?topic=5372.0

This post, in another similar thread suggests visual is important - did you have a big bonfire (or an active torch) to be able to see? https://www.unrealworld.fi/forums/index.php?topic=1206.msg4890#msg4890

April 02, 2022, 02:47:35 AM
1
Re: [Spoilers] Meeting the Forest Spirits
I did mention the bonfire in the initial post, it shed light as far as the ant hill and a good area around me.
My bad.

I don't see any villagers/traders near the area during the day, but I may not always see them on the map. And there's no "activity" in the area I'm at. I'm a good distance from any village or my own settlement.
I see. Perhaps try another ant nest (following dev's advice in this post https://www.unrealworld.fi/forums/index.php?topic=5372.msg12972#msg12972 ).

April 02, 2022, 03:05:51 AM
1
Re: Skill gain in a skill at 100%?
So I can say that I got a 5th skill with a + for the first time, despite many efforts to do so before, so it seems there may not be a cap on how many different skills though the 3% max per seems to hold. I am guessing having other skills improve my adjust the calculation for your chance to improve other skills, seems like it at least.

That is in line with what I suspected (i.e.: time itself is the ceiling).
In other words, developers did not add a separate maximum-separate-skills-improved-in-a-single-day ceiling.

Based on your & PALU's post, I understand there is a maximum-3-skill-point-gains-in-a-particular-skill-per-day ceiling which is of course a different thing.

April 03, 2022, 08:51:33 PM
1
Re: Combat Tips
Hey,  I'm relatively new to Unreal World, and I was wondering if any of you guys could give me some tips and advice in Combat, since I kinda struggle with It sometimes, and had died several times not knowing what I did wrong or what I didn't do, all I want is the basics of combat, things to keep in mind in combat and very useful stuff in combat, I'd really appreciate your help.
Welcome to the game and the forums!

As per your own experience so far & replies in this thread, combat indeed is very risky. As already mentioned, the problem is, even with best possible armour on your character, and a huge army of your own beside you (=hired villagers acting as bodyguard), you are still fragile so just one single arrow to the eye (which cannot be armour-protected) and your game is over.

With the ever present death risk do not be shy to do all you can to minimise risk and maximise chance of success.
What this means is acquiring & effectively spending wealth for extended lifespan because purchasable items CAN help you stay alive longer.

Before battle: do all you can, get the best gear etc. (see more below).
Outset of battle: if you are in control of the creation of an engagement, use that to your advantage too and create only the type of engagements where you have much greater chance of surviving. Do not risk 50-50% win chance engagements or even 60-40% ones (where you have the advantage). Instead try to get into 80-20% engagements.
Once in battle: do not sit out in the open against an archer exchanging shot for shot (use trees or shield for cover when it makes sense), initially try to approach from behind if possible, do not be shy to withdraw from battle where it makes sense and appears possible.

First, obtain and and wear best possible armour and protective clothing.
* If you have not done so yet, read the wiki page on Clothing - it will help you a lot: https://unrealworld.fi/wiki/index.php?title=Clothing
* On that Clothing page, jump to the bottom of page and check out the last picture which shows Armour Coverage Statistics screen and while in game, the keyboard shortcut for that screen is: SHIFT + A. As per name, that screen shows how good your current clothing/armour is against different types of attack, and temperature. One might have a different goal (lighter build) but personally my goal is always to maximise armour stat against each attack type (and temperature). Highest coverage colour code is Dark Green. As a starting point I suggest you aim the same.

Second, having (eventually) obtained the best possible armour, do something harder: keep it consistently on.
* A lot of stories go like "I had the best armour but took it off while cutting a tree/fishing/swimming and forgot to put it back on. Then a very bad person/bear/wolf attacked me when I was not ready."
* There are very bad persons/bears/wolves in the game. Keep your armour on. Keep your weapons close to you at all times, also.
* Once you have more experience and protection then you can consider selectively taking it off without risking too much (protection = being offshore or being surrounded by bodyguards in the form of hired villagers etc.).

Third, numbers is everything (a.k.a.: do not fight alone)
* Many good suggestions posted already but one thing I have not seen mentioned is dogs. While the name is "Unreal" world, it is actually pretty realistic in the sense that 4 bandits can beat you (single-guy) up and take your stuff or kill you if you resist and dare make their robbery difficult.
* Alternatively, when you are travelling with 6 to 10 dogs, you can beat/kill them up instead and take their stuff.
Having experienced both sides of the spectrum, I prefer and strongly recommend the latter. Be the surrounder, not the surrounded which mostly equates to being the victor and not the victim.
Note that with bandits you can actually decide to give up your wealth and save your skin however you may not have that option with randomly encountered wolves or wolf packs/bears/Njerps etc. so do not assume you can always avoid fighting for your life. Sometimes you are forced to fight to the death. For that reason, try to be strong and stay strong.

Just to be clear strong does not always mean well armoured & well skilled.
Regardless of how armoured you are, eventually your armour will be penetrated.
Regardless of how skilful you are with weapons (even if 100% with all weapons/shield etc.) numbers conquer skill so 1 njerp fighter + 1 njerp woman + 2 njerp kids will kill your 100% skilled, 100% armoured Terminator-like character (I guess it would then be called Terminated).

Purchased dogs can be your own mini army to counter-balance enemy numbers. They can act both as additional targets for enemies to be distracted with, and they could ideally kill the enemies for you.
Here is a visual example. In this picture one player character has bright coloured clothing and the other has a bright future:


These are the 3 tips I could think of right now. Keep sharing your progress and let us know how you get on; share the good & bad news, perhaps someone here can help further.

April 13, 2022, 10:50:26 AM
1
Re: Tips about dogs?
Well, ever since I was suggested to get a dog, i went far north, to the Owl-Tribe Lands and got myself a dog, so, I was afraid of some things, like, my house is on a land surrounded by water, so I'd have to bring my dog swimming, and I'm afraid it drowns or freezes to death, or something bad happens to it, I just wanna make sure what should I know about my dogs and what should I avoid from happening to my dog, I'd appreciate your help, thanks.

I've experimented with dogs extensively, here are some random Dog Tips, in no particular order:
  • If you have not done so yet, might be a good idea to read the relevant wiki page, here: https://unrealworld.fi/wiki/index.php?title=Dog
  • Every Unreal World dog owner should read this one post from @Ara D.  It does not come in handy every day but eventually, one day, you will need it -> https://www.unrealworld.fi/forums/index.php?topic=5378.msg13073#msg13073
  • For dog owners, there is a Hunting Horn item in the game world; as per linked wiki article it lets your dogs hear where you are, calls your dogs back, and signals dogs to stop attacking non-aggressive targets.
    To be clear it helps you recall your dogs from longer range (compared to your voice). You cannot self-produce it.
    Hunting Horn wiki article is a single line but it is discussed in these forums in a few places, here is one such thread specifically on this item -> https://www.unrealworld.fi/forums/index.php?topic=5718.0
    Earlier, I posted my findings on how to obtain a Hunting Horn here -> https://www.unrealworld.fi/forums/index.php?topic=5718.msg19267#msg19267
  • It is certainly possible to have a zero dog leash policy this applies both when staying in one place and also when travelling. I do not recommend this (detailed below).
  • When hunting actively you can command your dog(s) to attack via the keyboard shortcut: ! but be aware this can lead to the loss of the said dog(s).
  • Every dog that attacks (something) is a dog at risk. Other than the risk of getting lightly or seriously wounded, an attacking dog may also get insta-killed or it may simply never return and even after extensive search you may never find it or its dead body. Be prepared for the loss but probably do all you can to minimise that risk. What the dog is attacking is very important. Attacking wolves is suicidal, bears is risky. Attacking reindeer/stag/elk is also risky but I do this frequently.
  • WHAT they are attacking is important but HOW MANY dogs attacking is also an important factor. When commanding your dogs to attack non-wolves (reindeer/elk/boar/bear/human/...), sending more dogs have more chances of winning the battle without a loss. The more you sent against wolves (especially wolf packs) have the opposite effect, you will probably lose more dogs. Do not send dogs against wolves.
  • When commanding dogs to attack, I always try and send two dogs. On my mind this lowers lost-dog ratio via two reasons. Due to the turn based attack system, when dogs chase and eventually corner an animal (say an Elk), 2-vs-1 they have much greater chance of winning the fight and surviving. Second reason is if one dog does get seriously injured & passes out (or gets killed) the other dog eventually may do better (say against an Elk) 2nd dog may either kill it or at least constantly bark and announce Elk's position. Your other (dying or dead) dog would most likely be nearby thus existence of a second dog gives you a better chance of spotting the lost dog and if it is not dead yet you will have a chance to apply bandage and stop its bleeding. In worst case scenario you will have access to the dead dog's body (see the last tip below).
  • Be aware of the dog-left-behind risk: while in zoomed map mode, if you unleash your dog and it runs away from you (e.g.: chasing an animal), and then you decide to leave that area either in zoomed-in map mode (by walking/running/watercraft) or by switching to the zoomed-out map mode by pressing ENTER key, the unleashed dogs that are physically away from you will stay in their physical location. They will not be able to find you again. If you press ENTER to switch to zoomed-out map mode, game will warn you with something like "dog X will stay behind - are you sure?"
  • If you have a missing dog, sometimes waiting in that general area for an extended amount of time can help and the dog can eventually make its way to you. If it is injured it may eventually come back. If it is scared & run away, it may come back. If it was actively chasing an animal, eventually will give up and come back etc.
  • Having lost dogs many times, in the end, I decided (for me at least) it is best to keep dogs leashed most of the time when travelling. At times of opt-in battle (i.e.: a fight that YOU start) this keeps you in tactical control without wasting time on leashing animals. Tactical control helps in terms of when the dogs should attack and how many dogs should attack (as I generally have half a dozen dogs or more).
  • At times of forced battle (e.g.: wolves/bear/Njerp/bandits attack you) likewise you have more tactical control. You might sacrifice some dog(s) and pull back with the rest for example. If they were unleashed they would all rocket away towards the target without giving you the chance to do so.
  • When you have a camp/settlement with an enclosure you can leave your dogs unleashed as it is impossible for them to disappear but still not recommended as a bear can open the settlement door and end up surprising you in your sleep in a 1v1 situation inside the building but if your dogs are tied to you, it would never be 1v1.
  • You can use your dogs (and any other animal pig/reindeer etc.) as pack mules although it would take away the dog from fighting-dogs group thus if you are serious about hauling stuff you should look into a proper truck (Big Bull, Bull, Cow) and keep dogs as fighters where there are more valuable and capable. Be advised of the risk: using a dog as pack mule quickly tires the dog and makes it an ineffective chaser/fighter.
  • Dogs are limited quantity trade items but it is hard to globally run out of unless you lose dogs at an alarming rate or with limited loss rate keep playing the same game for a long time (rate dependent but maybe 4 or more in-game years). I cannot recall a recent version game in which villages run out of dogs to sell.
  • When leaving your settlement, dog(s) can be left behind to guard your settlement and protect other animals (sheep etc.)
  • Hungry dogs will bark frequently and be ineffective at fighting/chasing. Feed them to get rid of the annoyance & loss of performance.
  • A dead dog is sad news but not a total waste unless you so choose (it can be skinned & its meat can be butchered)

April 14, 2022, 01:06:38 PM
2
Re: Tracking timing of fishing nets?
In older versions, I used  the character log (Shift+L) to check when I had put nets in the water, so that I could check them after 24 hours have passed.  If placed in early morning on the 6th, I could check the morning of the 7th, etc.

Since the character log got removed, I don't appear to have an easy way to track that.  Is there an alternate way to check when I put the nets in / if the nets are ready, besides pulling them up and resetting the timer?

You can still do something similar to determine whether it is good time to check your fishing net(s) but now with a little more manual effort, for example:
  • In the zoomed in map right after dropping net(s) look at your screen & make a mental note of TIME OF DAY value (e.g.: 'Early morning').
  • Press SHIFT+P (opens 'Character Info' screen) & make a note of DAYS ALIVE numeric value (e.g.: "You are 16 winters old, and have lived 123 days of adventuring life.") then close that screen with ESC.
  • With this information in hand ('net set Early Morning on Day 123'), press v (opens Message Log).
  • Press ENTER (initiates the 'Enter a note to log' function).
  • Enter a message that will be committed to the SAVEGAME Message Log file e.g.: 'dn123em' = '(D)ropped (N)et on day (123) during (E)arly (M)orning'.
     Note: later, you may scroll up/down in this v screen, looking for this message therefore after typing the value such as 'dn123em', also placing some extra characters (something like 888888888888) would make that line stand out and thus much easier to find.
  • Do other stuff to pass time.
  • Finally, the next time you feel in doubt ('is it time to pick up the net(s) now?'), simply hit v and search in Message Log the last dnXXXX value (PageUp/PageDown keys) and then make a quick determination whether it is time yet to retrieve the net.
It is a lot to explain step by step but once you get used to it, it should probably take 5-10 seconds to add an entry.



Bonus: If you consistently follow a particular convention when entering your Message (such as the example above 'dnXXXzz') then it would be easy to programmatically find those characters in message log file (UrW_dir\SAVEGAMEDIR\msglog.txt) from outside the game. This can be done while game is running on the second screen or via ALT+TAB window switch.

Search & Display Suggestion #1: Here is one primitive example on Windows, using Command Prompt, for a UrW character named TEPU:
Code: [Select]
C:\>TYPE c:\Steam\steamapps\common\UnRealWorld\TEPU\msglog.txt | FINDSTR /C:"-- dn"
(600060):58g6:["]{04EC0530}      | -- dn102lm 888888888888
(600060):58g7:["]{04F50524}      | -- dn117n 888888888888
(600060):58gh:["]{04EC0531}      | -- dn123em 888888888888

Search & Display Suggestion #2: There are also software tools that can continuously display the bottom of a continuously updated text file (such as the msglog.txt), that can even highlight some lines based on matching keywords.
Linux & Mac has tail utility distributed with the O/S.
Windows has PowerShell which has tail functionality but there is also free software options.
In the context of the example above, since we know all messages we enter begin with "| -- " prefix (by UrW) and then our TEXT is appended to the line, and since we know all our fishing text entries (based on the example convention) will consistently begin with 'dn', we can simply search for or highlight "| -- dn". It should then show us a nice and easy display, such as:

The free software in the screenshot is SnakeTail https://github.com/snakefoot/snaketail-net

In summary, using this procedure you can get a similar reference point and I think it is better than no-information at all.
Having said that opening a log file & entering a message does break the game flow, on my mind, it is not ideal.
It would be great if devs did some QoL improvement here, for example when player hovers the mouse over map-net-icon, a pop-up single line of text could say: "You remember you set that net yesterday early morning".

Edit: typo

April 27, 2022, 04:41:05 AM
1
Re: Windows install problems
I have not used windows for over 20 years but <snip>

Based on 0, api-ms-win-crt-runtime is part of the Microsoft software package 'Microsoft Visual C++ Redistributable for Visual Studio 2015'.
Have you tried installing that package to overcome the lack of .dll issue, using link 1 below or another official Microsoft website?


0 https://www.drivereasy.com/knowledge/api-ms-win-crt-runtime-l1-1-0-dll-missing-error-solved/
1 https://www.microsoft.com/en-gb/download/details.aspx?id=48145

July 10, 2022, 06:33:41 PM
1
Re: Eating raw meat
<snip>
It should be more nutritious than cooked meat
<snip>
Why do you think it should be more nutritious? Based on data available, I do not think it would be a good idea to make raw meat more nutritious.

My source is link1 (below), which reference multiple scientific studies before summarising as follows:
"SUMMARY: Data on the nutritional differences between raw and cooked meat is limited, and there are no notable benefits of eating raw meat over cooked meat."

So on the one hand there is risk of food poisoning, on the other there is no tangible benefit at all. Overall, it sounds like a bad idea for the average person to do this in real life or in game.

link1: https://www.healthline.com/nutrition/eating-raw-meat#no-proven-benefits

November 28, 2022, 02:19:15 AM
1
anything