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Re: Post Spruce Shelter Location?
<snip>post-spruce shelter location is not marked anywhere on either of the maps. Is this intentional?
Yes, intentional, based on this post: https://www.unrealworld.fi/forums/index.php?topic=6351.msg18416#msg18416

October 12, 2021, 04:52:16 AM
1
New setting to auto-hide mouse pointer (after n seconds) Hi,

Please add a new setting to "optionally auto-hide the mouse pointer (after n seconds)".
As this is a primarily keyboard-driven game, the mouse-pointer is not a requirement - on the contrary, it is mostly a distraction.
If the n value is not going to be configurable, then it could be whatever makes sense to the developers, 3/5/10 seconds perhaps.

Thanks

Edit: it is particularly bothersome for video production & streaming.

October 17, 2021, 02:03:27 AM
6
Re: Game window odd behaviour if resized (in Linux)
<snip>
Anyway, with the window size fixed, it's not an issue, and I suspect it might be specific to the Linux build - though it might be interesting to know if any Windows users have encountered this.

I am glad you worked around the issue using your WM.
In response to your question, personally, I have not encountered it on Windows or Mac although that is not to say it doesn't impact these OSes as I rarely if ever play with window size.

Also nice tip from @Plotinus about deleting winpos.dat file (especially if it works as hoped).

I am all ears to see what Sami & Erkka will say on this bug report.

Meanwhile my uneducated guess is it is due to an SDL regression.
Yesterday, reading your messages I did take a look at the SDL issues on GitHub https://github.com/libsdl-org/SDL/issues?q=is%3Aissue+is%3Aopen+resize
For the search word 'resize' there are 42 open issues and 167 closed.
(SDL has a track record of regressions so it wouldn't surprise me if the active issue actual count is more than the 42 listed there).
With a quick look I found one that could be the cause here: https://github.com/libsdl-org/SDL/issues/3217
That issue is reported by Kyle Rawlins on macOS on SDL2 v.2.0.7.
A follow up by blumens advises they too experience it on linux and on much later version v.2.0.14
For reference, on UrW v.3.70, in my UrW directory I see v.2.0.4 which is of course in between the two reports and presumably is also impacted by the sdl2 bug.
If it is indeed an SDL bug, it means the bug will probably get fixed in a future version of this game when it bundles a future and fixed version of SDL, without UrW devs lifting a finger - the more preferable kind of bug! :)

If you still have the time and appetite to test some more, perhaps you could try (after disabling your WM setting) whether the bug occurs when you resize the window to a part of your desktop that does not intersect a dock/applet/screen boundary etc.

October 17, 2021, 12:38:13 PM
2
Re: Can I split big fish?
is it possible to chop salmon to couple of pieces for my many dogs?
Sorry but no.

October 31, 2021, 10:48:10 AM
1
Re: Northern spear falls victim to suply chain disruptions?
I have checked 13 villages in Kuikka territory and 19 villages in Owl lands, peeked into every single tent, and there is not a single northern spear for sale. Has it always been this difficult to find them or am I looking in the wrong places? I do not recall them being that rare.

Northern knives are also in very short supply, I believe I have seen 1. Plenty of northern bows, though, including many fine ones, and one masterwork quality. Also, lots of hunters and adventurers are casually walking around with their northern spears dangling behind their back, but they are always of regular quality, so I would rather find a higher quality one for sale.
This happens. When you are after a particular item, it is sometimes hard to find it. The only thing you can do is keep checking and if you somehow managed  to do a first-pass on all relevant villages, then take a pause and do a second pass a year later - you might get lucky then. And until then I would suggest buying the regular quality of the item you seek.

To improve the situation in the future,
1) I personally would like a review of item production and distribution code with a goal of increasing general item availability.
2) As a more substantial change, I back that suggestion I read in suggestions thread a while back prepaying a particular amount to get an item produced/obtained for you by a village craftsman. That would make life slightly easier for the player. Perhaps make it 250% cost but make it possible which reflects real life anyway as many items can be somehow arranged, if one is willing to pay a high price.

November 02, 2021, 06:56:12 PM
2
Re: Angry villagers
So, I seem to have gotten myself into a bit of a pickle...
I was in a village about to trade for an item. I pick it up, and on my way to talk to a villager, I fall asleep... I then proceed to be woken up by an angry villager attacking me for stealing. I drop the item, and the villager tells me to leave before they attack again. Now I can't go back to the village, which makes the game a little more difficult since it is the only village on my island (playing as islander).
Is there any way to make them stop hating me? I can't even talk to the villagers now
I do not think there is a way to speed it up at this stage but if you patiently wait time will heal the wound in relations.
As you wait, the negativity level comes down a bit, at which point they will let you communicate and trade with them (rather than warn you to instantly leave or get beaten).
Then you can trade with them which will help further improve relations.

November 02, 2021, 10:06:44 PM
1
Re: can growth spalings?
how many wait time for growth any sapling?
or this is in plan the future?
thx read my ruin english
have good time
Don't worry about your English, you're doing a good job - keep your question & suggestions coming :)

In the Current Version: Saplings are not part of simulation and they will not grow - they will forever stay as saplings (unless you cut them down, of course).

Future Plans: On the official website, there is a Development List page - it is something devs put together so that players can see what devs are planning/hoping for the future.
Here is the address for that page: https://www.unrealworld.fi/urw_development.html
On that page if one searches for the keyword TREE you will see that this is a future development goal: "Trees growing over time (although almost unnoticeably slowly)".
Thus, the answer to your question is yes it is planned but we do not know when will that happen.
That's all I know - if either Sami or Erkka grace this thread, they might give you something more solid (next version, in 3 versions time, ... etc.).

You have a great time also!

November 05, 2021, 10:46:33 PM
1
Re: water and world reroll I am interested to know why do you desire map with a big lake: is it for roleplaying or is it for any practical reasons that I cannot currently think of?
November 16, 2021, 08:17:11 PM
1
Unreal World in the Media Hi

Last week Nov 17th 2021 Nookrium (129K subscribers) made a video about Unreal World on his YouTube channel, which already has some 6K views and favourable thumbs up, as expected. Below is the link for your enjoyment.

UnReal World - (Open World Wilderness Survival Sandbox) 2h15m video
https://www.youtube.com/watch?v=fir6-Kra5uw



Only the link above has "news" value, being about a week old but I might add newer videos here as I discover them, or older ones as time permits...
There is probably value to add here even previously posted stuff, best ones, just to list all good media together, particularly for people who recently discovered the game and are hungry for more content.
To help, feel free to reply to this thread to add Unreal World media links you would like to share, 3rd party or even your own content.

These two playlists below, both are from 2020 and from relatively small channels - I found them very enjoyable and they are "long playlists" which is rare to find for this game.
Links below in case you haven't seen them yet.

2020-2021 Season3 playlist (73 videos) by BirdDana
https://www.youtube.com/playlist?list=PLZ0qesS6oZ0mCYwfR1W_AeEfrX0oLrZGS

2020 Epic series playlist (266 videos) by Jonathan Ferguson
First 200 episodes: https://www.youtube.com/playlist?list=PLXqodERK6ClIiPYJooxj1fBjjLw08Mid3
Last 66 episodes: https://www.youtube.com/playlist?list=PLXqodERK6ClIwfIrhgIRz8hTD_KObcXXk

Enjoy!



20220424 addition: It appears on Jan 16th 2022, Retromation (155K subscribers) made a video about Unreal World on his YouTube channel, which already has some ~24K views and many thumbs up, as expected. Here is the link for your enjoyment: https://www.youtube.com/watch?v=6CKQEbsJxNk

20230111 addition: On 22nd June 2022, Unreal World wins the 'Roguelike Roulette' and gets attention in the Reto Does Games YouTube channel here: https://www.youtube.com/watch?v=n8QFNefhCLQ&ab_channel=RetoDoesGames

November 20, 2021, 01:11:24 AM
4
Re: Antlers and bones
Without mods, bones serve as food for dogs and I think you can make fishing hooks from them.
<snip>
Let me add that bone is 'low density' dog food (compared to meat in any form) while it is logically expected, I would like to mention that it does make a difference in the game.

If you are not in rush to go elsewhere after feeding dogs that is of course no problem at all, they will slowly chew the bone and eventually will feel full...
On the other hand if you are in rush to feed dogs & then go elsewhere with your dogs, then this will be a delayer as it takes dogs a long time to consume adequate bone to feel full.

November 20, 2021, 10:10:06 PM
2
anything