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Re: [3.72] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More! Finally got around to testing this and have a couple of comments on the excellent idea for reworking iron and steel billets.

The time seems a little low in comparison with other metal working stages, perhaps 5 or 10 minutes longer. The main problem is that due to hardcoded game engine code when you craft items it will use the best quality ingredients and the best quality tools to make the best item your skill can do. The engine will use your best billets even if they are on the floor, but here we want the lower quality item to improve it. The easiest way to do this to give a weight of billet required, so #0.5#, it then requires you to select which billet from your inventory. I also replaced the wrought with a wildcard so I can rework iron obtained by recovering iron from old axes.

Another thing I thought about was that as this is classified as an advanced metal working process it should require advanced tools, at least an iron hammer and maybe a metal anvil and tongs.

January 10, 2023, 11:47:00 AM
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Re: [3.72] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More! Another thing I thought of is that most metal working needs to get metal hot with charcoal but the player gets no heat from the furnace or forge, in winter with a long production you can get very cold. Adding a need for a fire nearby, as a starter for the furnace, you get some player heat in winter and can get sweaty in the summer. This small effect will be important when sami adds temperature affecting players but is good now for RP.
January 12, 2023, 09:54:43 AM
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Re: The UrW Anti-RSI Campaign group. ARSI, for short. I already edited my inventory order and use TAB to select items groups, some things are still a pain though.

Auto equipping a paddle or sesta in your inventory when you try to get a watercraft moving would help as would setting a preferred tool for active fishing so that tool is auto equipped if you have it in your inventory and start fishing.

January 28, 2023, 10:07:19 AM
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Re: [3.72] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More! With the dip net if you change the base item from fishing rod to Fishing net you can dip for ore or use it for fishing, as a net without the need for hooks.

I seem to remember 2 or 3 years ago there was some discussion about staff bows being usable as ski sticks, I do not know if it was implemented or just raised a possibility. I never made one so do not know if it was ever possible, if it was then it may have changed with snow changes in 3.7x.

February 03, 2023, 03:10:41 PM
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Re: [3.72 beta linux] Bug in LoydettyTarvike() function. Report! The BAC dip net mod contains a line

{Thin cordage}      =15=   [remove] [nominlen] [patchwise]   '+for tying together'

but there is no patch in the first line making the patchwise an extra, but not used, instruction. I have removed the [patchwise] and do not see any error when making a dip net. Could this be the problem?

February 13, 2023, 11:09:19 AM
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Re: [3.72] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More! You are correct, just checked the original BAC and it uses 2 pounds of herbs, I had already changed my version to one pound, as two was excessive.
Do not confuse dry herbs in your spice rack with fresh herbs, there is a world of difference in flavour and weight, and often large leaves are used to wrap the fish in.

The last time I cooked a fish this way was a fish about 2kg and the filling was about 300g, I have tested setting the herbs tp .6 pounds and that asks for 300g of herbs, this seems a good average amount.

February 14, 2023, 10:13:23 AM
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Re: [3.72 beta linux] Bug in LoydettyTarvike() function. Report! Here is the complete toolmaking file, the dip net, line 98, is still based on a fishing rod in this version, changing to net stops it asking for a hook.
February 14, 2023, 02:23:27 PM
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Re: [3.72] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More! Just updated and checked, it is still there in my menu.

It is a vanilla entry, not modified in BAC, it is the last entry, so if something has been added it may have pushed the repair entry off the page, my menu goes up to M and repair clothes is the last with R.
I am not sure where the repair cloths recipe is, it is not in diy_glossary, and was not there in the last version, so is probably another hardcoded entry.

February 16, 2023, 12:39:15 PM
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Re: [3.72] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More! The BAC diy_glossary should override the vanilla one, is your diy_glossary an empty file if not it will add items that should not be there, the clothes menu should only contain nettle or linen items, and the repair entry, the two leather items have made the menu to big.
February 16, 2023, 04:28:22 PM
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Re: [3.72] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More! Yes, I mistyped and put BAC in the file name, the 9k one was the vanilla version, the BAC is about 150 bytes, glad you sorted it out, there could have been more problems down the line with to wrong file.
It is always needed to reinstall BAC after an upgrade as some BAC need to overwrite the vanilla ones

February 16, 2023, 09:45:19 PM
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