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Re: Problems with finding a cave The bug, if it as one, is a bit more elusive. The cave is not at the centre of the F6 map cave marker, in fact that marker seems to move around a bit. Moving around zoomed out sometimes gives a message 'you have found a cave' but not always, it auto zooms in but sometimes to a mountain sometimes to a cave square, twice the cave zoomed in map did not have any sort of cave but one time it did, so I marked it on the F6 map, explored it inside and started building some fences and a door. Handily the west side is an open mire with lots of water.

I sent Sami a savegame before finding the cave so he can investigate if it is a bug or not. I intend to get some screenshots of what a newly discovered cave looks like and update the wiki so others will know what to look for, though having seen one it is now obvious.

May 07, 2021, 10:46:02 AM
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Re: milkweed harvesting problem The BAC mod plant changes were for urw 3.63, they are not in the version I use, the changes were to about five crops like broad beans and hemp, no version of BAC that I have includes ant reference to milkweed or agriculture.

Tested without BAC and get the same error.

May 17, 2021, 09:59:50 AM
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Re: [Solved - not a bug] milkweed harvesting problem Yes I confirmed it was not the programme d/l as with the old config settings I still got the problem, deleting all the config files cleared the error and recreated new files as needed, adding BAC mod did not cause problems so I am now going through the old files checking which mod may have caused it.
May 21, 2021, 03:24:13 PM
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Ability to select starting position Following the discussion at http://www.unrealworld.fi/forums/index.php?topic=6072.15 about Nights scrpt to allow better chice of starting position as a option, is it possible to add some similar code to the vanilla game? The script requires Microsoft .Net to work which limits it usefulness on other systems and even some none technical windows users have problems, if it was in urw as an option, in some form, then it would be cross platform and better integrated.
July 23, 2021, 10:07:15 AM
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Re: LiberaPay - Add as an Additional Payment Option to Support UrW Development? I have been using Libera Pay for 4 years, never got a cent from them, perhaps as Ineedcords said, people are reluctant to use a newish, unknown method even if it is NOT a faceless multinational blood sucker.

I would have added my link here but the forum does not run scripts.
 
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<noscript><a href="https://liberapay.com/Tinker/donate"><img alt="Donate using Liberapay" src="https://liberapay.com/assets/widgets/donate.svg"></a></noscript>

July 31, 2021, 10:28:09 AM
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Re: Use of a dead vagabond as bait I was somewhat upset when doing the unfortunate hunting accident that someone had made moral judgements on my behalf and prevented me from skinning and butchering my father, what a waste of resources.

Later I found someone skinning a bull elk in one of my traps, I made short work of him and rescued my winter food supply and clothing. I left his body as bait in the trap but never caught anything.

September 06, 2021, 10:48:45 AM
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Re: Recovering from a forum crash Thanks. It seems everything from my feed stream is here so not much, if anything, was lost.
September 08, 2021, 10:04:30 PM
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Re: Fishing bait - Worms, guts, and groundbait I did suggest some time ago that using the currently wasted resources from butchering would be good, mainly as a source of tsty offal to eat but that was before bait was introduced, this would be even more useful now, a tasty piece of liver would sustain you while the less appetising bits would be on your hook.

Goundbait might also be useful around nets for passive fishing.

October 25, 2021, 09:52:42 AM
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Re: help with hunting and trapping I have had plenty of characters die but never from starvation, even doing the challenge, start in winter with nothing in your inventory. Sometimes my starvation gets up to about 40% but I usually freeze to death before dying of starvation.

In more normal starts I never use any of the easy setups, I would prefer not to have to add 5 skill points in custom so I use them in things I never use like weatherlore. I always accept whatever random character I get. First thing is to find a camp site, somewhere with a variety of plants and berries, near to water and with trees nearby. First thing after a shelter is make 5 snares which I scatter around the shelter, not to close but where I can see them just by turning around, I do not worry about the quality or initially about bait. I then settle down to making whatever tools and weapons I can and collecting berries , leaves and plants, if I can fish I try it once a day. Unless I am very lucky my initial food is gone on the third day. I keep going mainly on plants, eating ones I know are safe and one unknown one with each meal, this helps to train herbalism.

There seems to be a programme glitch you can exploit. if you have no fish or meat in your inventory or cellar in the first month or so then birds will tend to land on your snares and there is a 50% chance of catching a pike. Last week I was on my second day of no food when I tried fishing, while fishing 3 ducks land on snares and I caught a pike, while finishing the ducks of and resetting traps four more birds landed on the snares. Enough food for a week and during that week no more birds in traps or fish on hooks. Then two days after my food ran out I caught another pike a found two birds and a hare in the snares. This only seems to work with snares I have not seen this with other types of traps.

Incidentally I never sacrifice anything, I worked hard to get whatever it was and if the spirits are so powerful then they should be able to get whatever they want themselves.

November 27, 2021, 01:53:44 PM
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A good day not to die I have been busy since midsummer getting logs and boards ready for my new cabin, in fact two walls were partly built. The net I had was providing a steady supply of fish and the traps around my camp were supplying several ducks and other birds a week. But this cabin building was getting boring.

I remembered a large patch of vegetables a cereals I had found a couple of kilometres away, just growing in no mans land, some must be ripe for harvest now and it would be less tiring work. I decided to take a couple days break and fill the cellar with vegetables. I stored my tools in a shelter and headed north with a couple of days food. The plants were full of food but would not be ripe for 2 days so I decide to explore further north. About 10 Km north I started to find villages.

The first one had some good quality tools for barter, a pity I was travelling light. I also found there was a cave a short distance north west, they are always worth checking and on the way there I passed through another village, also lots of interesting items and an injured adventurer.

I have never had any success looking for shelters left by these guys but had a chat with him anyway, it turned out his shelter was fairly close to the cave position so I could check out the two together, his description was one of the better ones I have seen, in heathland south of a river, even I could find a river. I set out straight away and soon spotted a river in the search area and I pressed on to the bank of the river full of hope. It was here I found a problem.

There was no heathland south of the river, but there was north of the river. At this point I realised that the descriptions given lose something in translation and I was always looking on the wrong side of the tiles that shelters were in. I still think the words said heathland south of a river but they actually mean a river south of heathland. I crossed the river to check and almost immediately spotted a bloodscape, moving towards it I spotted another one deeper into trees. At this point I realised I had always understood the description that said on the edge of actually meant in the centre of as that was about where I was standing. I could not see any more bloodscapes or a shelter, but just north of a big clump of trees there was something odd so I went to investigate, it was a mug.

I assumed this might be part of the adventurers loot but there was nothing more to see. I stepped south and was hidden by the tree south of me and I was standing on his missing spear, no sign of a shelter. By luck I found a narrow path through the clump of trees SW, SW,NW where I found a fishing knife, apart from going back the only way I could go was west and I was in the shelter which I still could not see. I collected everything, a paw board trap, some cord and a couple of days food. The next problem I thought might be the bear, but it seems the bear could not find the shelter either, I just exited to the overland map and moved away.

With a lighter step I started back to the village but was going to check the cave on the way, it was about 400m south, the surrounding area was pleasant, 20m from the cave entrance was a piece of heathland, plenty of building materials and firewood and the next square was a lake, this was looking good. I explored the cave, it was quite big on a couple of levels, this would be a good place to live but I got a surprise  in the back corner, a Nerpez warrior.

He must have been as surprised as me, I was wielding my fine spear and thrust it at his body, I missed his body but gave him a serious wound in his left thigh. At that point he seemed to wake up he drew his scimitar and made a clumsy swing at me giving a small bruise on the hip and dropping his weapon, I thrust my spear at his body again and missed his body but gave him another serious wound in the right leg and caught a major blood vessel. He attempted to pick up his scimitar and hit me with it while lying on the floor bleeding, he missed totally. My third attempt to poke is body with my spear also missed the target but I did hit him in the neck and the last of his blood ran out of the puncture.

There was a good selection of loot, a fine hunting bow with fine arrows and 2 broad arrows, a fine hunting knife and fine boots. Other useful items were a fur overcoat, as I had not yet got any winter clothing, food is always handy and I was in two minds with regard to the scimitar. Trade items were most of his clothes and armour, he had iron kneecops, a habergeon and lamellar rerebraces, I judged the armour to be trade items as they were heavy and did nothing to protect him.

I could just about carry everything but lightened the load slightly by having a good meal and I treated the bruise even though it would probably heal itself the next day, my physician skill was low. I returned the spear to the adventurer who gave me some sword training, I traded most of the heavy stuff and got myself some fine tools. I traded the rest of my surplus in the next village just before dusk, it had been a good day so I slept in a spare cabin dreaming of the next good day when I would start upgrading from fine to masterwork tools and weapons.

December 13, 2021, 04:08:13 PM
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