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Generic chat thread I noticed we don't really have a thread just to talk with each other about random stuff--just threads with specific subjects. Figured we could maybe use one of these.

Or maybe not, but in that case, the thread will either die on its own soon enough (if no one's interested) or Sami will lock it (if there's a reason I've overlooked for not having a thread like this; if so, Sami, my apologies)

So yeah, hi folks. *waves* How's everyone doing?

October 25, 2017, 07:19:11 PM
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Re: Generic chat thread The Netherlands, and you? I think we have a fairly diverse (though probably still mostly North-American and European) bunch here on the forums nationality-wise, from bits and pieces I picked up here and there. Considering what time you posted saying you had lunch, UK or West-Europe for you as well I'd guess?

And a random question for whoever pops up here next: what is the last song you listened to?

October 27, 2017, 06:55:56 PM
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Re: Generic chat thread Damp. Fairly warm for the time of year (~14C; just last week we had several days well over 20C which is ridiculous for mid-October) but ugh. Makes the wrist I broke twice a tad achy too.

Yup. Several small-scale metal concerts and a couple of times to a free yearly outdoors festival in the city my boyfriend's originally from. Festival grew far too large the last few years, though. No longer fun to go to, just a huge mass of people including many, many obnoxious ones. Music selection went down the drain too.

How's the weather where everyone else is?
And any other concert experiences?

October 28, 2017, 05:33:15 AM
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Re: Poems of the Fallen
Just a quick note which hopefully doesn't get things sidetracked;
I absolutely love this thread.  It's so great this was started, and that people joined in.

Oh I would love to have some of these verses to be composed into proper songs. Any composers/musicians/singers around who'd need a new project... :)

Sami, I am actually wanting to put a tune to Njerpez Fallen and make a recording of me singing it along with playing the tune on my mandolin, if Silenia wouldn't be opposed to me doing that with their work! Not for profit or anything like that, of course, but simply as a fun little project  ;D
No opposition from me as long as you put a quick note along the lines of "Lyrics by Silenia at UnReal World forums" or "Adapted a poem by Silenia at UnReal World forums" somewhere. :) If you need to make some small changes to improve the flow, that's quite fine too. :)

October 30, 2017, 04:36:08 PM
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Re: Poems of the Fallen Lessons at the campfire

Oh young hunter listen well
to the tales I will here tell
For you can't hunt if you don't know
The behaviour your prey might show

Big goshawk often flies up high
She hunts through the vast blue sky

Ringed seal splashes up the shore
then dives below the waves once more
Grey seal, well, it's hard to hunt her
she too has a habit of diving under

Badger may look slow but beware
When fleeing he's as fast as any hare

Big squirrel sitting in a tree
Thinking 'ha ha you can't reach me'
(Catch him with a well-aimed throw
or shoot blunt arrows from a bow)

Beaver is gone in a flash
Diving under with a splash

Put a turnip in a loop snare
and some day you'll catch a hare
Drop a turnip on a trap pit
You might just find an elk in it

Forest reindeer next to a tree
There must be a few more I can't see

Set up a light lever for a bird
Wake up to hear one getting hurt
One remaining feather doesn't match
An eagle owl made off with the catch

Oh young hunter listen well
To the tales I did here tell
Learn their habits, quirks and all
And to your weapons they will fall

October 30, 2017, 08:25:16 PM
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Re: Poems of the Fallen
No opposition from me as long as you put a quick note along the lines of "Lyrics by Silenia at UnReal World forums" or "Adapted a poem by Silenia at UnReal World forums" somewhere. :) If you need to make some small changes to improve the flow, that's quite fine too. :)

You will be credited for sure, and my intention is to upload it and only place the link here in the forums since I wanted it to be a sort of gift to the UrW community for being so awesome and supporting this amazing game :)

Also, sorry if this has knocked the thread off-track
Then we're good. :) And aye, UrW is awesome and so's the community.
As for knocking the thread off-track, hardly; it's pretty on-topic is it? Besides, it's easy enough for me to nudge the thread slightly back on track even if it were to get a bit off-track: just post a new poem.

Speaking of:

Lessons at the campfire II

Oh young hunter listen well,
to the tales I will here tell.
All around us does food grow
but do not eat what you don't know

Pink-purple flowers, nary a leaf
bring to dirty wounds relief
Or in a pot of water heated
For coughs or poison to be treated

White or yellow flowers on water sit
A big round green leaf with a slit
Oh! Water lily nor river pig should you eat
Or you'll have poisoning to treat

Around freshwater shores grows common reed
It will serve you well in times of need
Harvest in summer, then in autumn pound
to in winter bake bread if no food is around

Growing on tree roots near the ground
White as an egg; while young just as round
Leave them be; don't eat it at all
Sand mushroom poisoning is oft lethal

Big broad leaves and long thin root
Flowers stick to clothes and good
Eat raw to remove poison through your sweat
Add to wounds to guard against infection's threat

Oh young hunter listen well;
Of many plants I have yet to tell
you but the night is growing late
So for another day you'll have to wait

(And if you can't wait that long, oh,
please do not eat what you don't know)

October 31, 2017, 08:35:10 PM
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Re: More kinds of structures


- Primitive bridges   ->  yes please, a MUST. it's not that far fetched to use ropes/cords and boards to make a bridge. this would be AWESOME and realistic.
- Hill forts                -> i was thinking a "pallisade", walls do this but they look off.
- Burial grounds      -> being a bit creative allows you do already do this. still i like it.
- Giant's churches   -> churches? giant's? this one i dislike. we've got shamans and seers.
- Various forms of cairns   ->  oh yeah, that would be awesome to find.
- Ceremonial/sacrificial sites   -> same as above.
- Quarries, iron foundries       -> this might be overkill. perhaps one settlement with a new culture (the foreign traders outpost) could have a small blacksmith without being to unrealistic.


i like most ideas here, especially the bridge.
"Giant's Church" is the name of prehistoric stone enclosures found in the Northwestern coastal area of Finland. It doesn't actually have a thing to do with Christianity, nor were they--as far as anyone can tell--built by genuine giants.

November 05, 2017, 04:36:27 PM
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Re: Rain + about to drop + no shelter = ARGH Alternatively, it could also work to take surroundings into account for calculating how soon a character is likely to wake up from the rain. If you're under the canopy of a large tree, it might not be as good as a proper shelter but still protects the character from the weather a bit more than trying to sleep in the rain under the open sky would.
November 05, 2017, 04:59:37 PM
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Re: Bark stuff, birch-bark stuff

Also, cords not getting destroyed in the cooking processes is also on my personal to-do list, but we'll see how the priorities and difficulties will meet...

Perhaps they could accumulate wear and tear much like nets do? (Well, clothes/armor/weapons do too, I guess, but the mechanism of fishing nets where it's strongly tied to the object being used rather than being hit seems the closer analogy to me) Would be a good balance between "this dried meat? Oh, it's a mix of deer and cord, my dear. Yes, I always add in my cords. It adds a little something to the texture, wouldn't you agree?" and "Sure, this cord has repeatedly been hung outside in the snow and frost with weight attached for weeks at a time, but it's still as fresh as the day I made it", I think.  :P

June 01, 2019, 09:58:32 PM
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Re: Bark stuff, birch-bark stuff
I really don't see a problem with the loss of cords during the smoking/drying process. Yes, they are a regrettable loss in the early game, but, with the coming additions of new bark harvesting and uses, and after a character has even moderate success at hunting/trapping/trading, the game, at present, provides more cord material than will ever be needed for the limited practices requiring it.
It's not really a problem as far as availability of rope/cord material goes, true. In so far as it is an issue (and a fairly minor one, in my opinion), it's one of immersion/realism.

June 06, 2019, 01:48:00 AM
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anything