See likes given/taken
Post info | No. of Likes |
---|---|
Re: Fur protection/warmth values
I've been keeping this table for ages waiting for this very moment!![]() Jokes aside, this is from the ancient wiki and probably outdated, but you can get an idea easily. September 20, 2017, 09:37:07 PM |
1 |
Re: Version 3.60 beta [for Windows] released on Steam, and for Lifetime members
I'm very happy to see UrW in good shape and growing, but sad to hear that the donations dried. I guess it was to expect when the game lanched into Steam... I'll do my part and spread word of the awesomeness of UrW in every forum I stumble upon, as I usually do ![]() September 27, 2019, 12:26:16 PM |
2 |
Animals helping the player [P] and [M] stuff
Good day everyone. It's been a looong time since my last UrW game. I'm currently immersed in a runaway slave run and having a blast. My former masters camp has already been burnt to the ground with only two casualties in my warband, and the remaining companions are currently helping me build a small cottage to pass the winter in the cold Owl-tribe lands. I forgot how time consuming it was, just moving the logs around is extremelly annoing. The help from my unoccupied companions is invaluable, but I came with a little idea that would make it even easier: What if animals could help [M]Move (draft) stuff around too? Only reindeers or bigger, and only if equipped with a harness made from ropes and slender trunks or planks. My guess that a regular reindeer could pull three or four times as much as a human, and a bull or cow maybe ten or twelve time more. The sled from the BAC mod is a really cool idea, but once we have companions help the player, why not extend that behaviour to animals? I think it would be a first step on having proper vehicles and such. September 09, 2022, 06:44:09 PM |
3 |
*David Attenborough narrating*
![]() ![]() ![]() September 12, 2022, 02:55:53 PM |
5 |
Re: NPC archery AI tuning
Awesome! Guess that combined arms war parties will be viable soon.
November 20, 2022, 09:25:01 PM |
1 |
Re: BAC 3.85
Doing a "castaway driik lost at the seal-tribe lands" run so yes, I'll come with a driik culture version soon.
January 23, 2025, 02:33:59 PM |
2 |
Re: Increasing immersion by limiting information shown
Using weatherlore to get precise dates or planting and harvesting seasons is something that could add a lot to immersion and make the skill useful.
January 27, 2025, 12:33:59 PM |
1 |
Re: Increasing immersion by limiting information shown
There are a lot of activities that could benefit from knowing the exact time: fishing, drying meat, husbandry... (wink, wink).
January 28, 2025, 03:04:46 PM |
1 |