See likes given/taken
Post info | No. of Likes |
---|---|
Choose the starting Culture based on skills
Here is a short commentary/guide to the starting cultures, based on the simple analysis of the starting skill bonuses/maluses. This should help any beginner looking to make things smoother for themselves.. or harder, if masochistic ![]()
Source of the above: the ini_skills.txt shipped with the game. I uploaded it on the wiki for easy consultation. I found the actual file a bit hard to read - a table works much better. Also, I prefer a bonus/malus view (eg, difference compared to the default) instead of the absolute numbers. It would be great to also have a table for attribute bonuses.. what we have was found empirically a long time ago and I'm not sure how accurate it is. I find, however, that when planning a character I care more about the skills than the attributes, since I'm a heavy roller to get high values (or I even correct the attributes manually, if I can't be bothered to roll). So it doesn't affect me overmuch. (URW version 3.4) August 28, 2017, 04:00:35 PM |
6 |
Cheesemaking
NOTE: not tested yet! I'm putting it here to self-motivate to finish it soon, now that I've posted it ![]() Taking inspiration from this website: Quote All the milk was made into cheese or sour milk Uusivirta writes that people in ancient times ate cheeses cooked from sour milk as their everyday food. For feast they cooked cheeses using eggs. To sour milk for to make cheese there are several ways; wild plants (for example nettle) and the stomach of certain animals (Uusivirta, Rautavaara, Israelsson). Traditional sour product is also quark, spaghanum. Butter was made by processing the milk by hand in Iron Age, since we did have no churns in Iron-Age Finland. and to make better use of nettle (otherwise never preferred to Hemp in agriculture) and salt (never preferred to smoking/drying), I set off to make a simple setting-appropriate cheesemaking recipe. The idea is the following: first you need "rennet" (only vegetable-based here), which will spoil after a few days. The rennet allows fast curdling of the milk, thus giving you "cheese". Quote .Nettle Rennet. *COOKERY* /30/ %10% |1| [effort:1] :148: TODO:
PS: here there's the full process with pictures! (only for nettle rennet) August 30, 2017, 03:16:55 PM |
5 |
Re: Cheesemaking
I've shamelessly taken the "it-egg" and "it-bread" tiles to make "it-fcheese" and "it-wcheese" respectively. My art skills are non-existent so there is that.. but they should suffice.
August 30, 2017, 08:43:48 PM |
1 |
Re: Culture Poll
You just inspired me to make a Kuikka char ![]() PS: I had exactly the same game idea, inspired by a combination of playing URW and watching "The Revenant" ![]() August 31, 2017, 09:50:42 AM |
1 |
Add "wetness" penalty to clothes
You are in the coldest days of winter. The "cold bar" is empty. You should stay indoor like the many game guides say, treasuring your firewood, but you don't care: you are fully clothed in deer with woollen footrags, mittens and cowl. You could dip into a frozen river and come back up, and instead of freezing to death you'd warm back to optimal. Why? Because the warm system of clothes (which is simple but works very well, usually!) fails to take "wetness" into account. Proposal
This would make seal fur great again (as well as leather), excluding the coldest months of winter, because of its reliability under wet conditions. Your nice reindeer suite is still great but you need to keep covered, as one supposed ancient Finns did. Extra happiness if the first to get wet is the outer layer (the last worn) for each body part, so that having a seal overcoat over your bear/stag suite makes a lot of sense. August 31, 2017, 03:33:08 PM |
5 |
Re: Luckiest kill?
Been dealing with some serious predator problems at my homestead - a lynx, a couple of foxes, and now a pack of wolves. The foxes have gone for my traps, but the lynx and wolves seem to be uninterested, so I'm trying to hunt them down before they manage to pick off my final bull (I had three bulls and a cow when this whole fiasco started). If you still have this problem (or for the future), I noticed that some wolves completely ignore the "heavy deadfall bear trap" (even if baited. Tested for weeks in-game with a wolf pack harassing my farm), while they go straight into the "big deadfall trap". I killed 4 wolves in the first two days of the attack - they went quickly for the traps. But the last two wouldn't be baited. It was becoming ludicrous. Every day I hunted them down with three dogs, but they always escaped. Every night they came and made my dogs bark like crazy, while avoiding the many traps I had put all around (they passed through the fences). I also reset them once in a while, and my trapping skill was high. Eventually I got out of my stupid moment, and decided to use the traps actually MEANT for wolves: big deadfall traps. With one of those I bagged both wolves in a day or two. Never a wolf rug was more satisfying. September 01, 2017, 05:50:40 PM |
1 |
Re: Taking things out of bag?
I do know you can stuff raw meat into a skin/bag and then roast the entire skin/bag. You then get a mass of cooked meat and the skin/bag disappears. Well, that's.. cool. You essentially discovered the sausage in URW?! September 01, 2017, 05:56:22 PM |
2 |
Re: Impossible quest
Thus, I have learned two things from you: First, I can harvest the leaves of bear pipe in game while it hasn't ripened yet. Second, people here, especially you, are quite impolite and if they are in a bad mood, they are insulting each other just for fun, because it isn't just enough to be right, trying to humilate others while having the advantage is fun. Without entering the specific subject of this topic, I want to remark on this. This forum doesn't seem to be such a hellhole, does it? It's quite the opposite. Some nastiness may happen from time to time but mostly people are very nice and helpful. Where does this anger come from? Have you had bad experiences? PALU especially is a great help in this community - and I've never seen him being rude. Take that as you will. September 03, 2017, 09:33:15 AM |
2 |
Re: Buoidda's Crafts 1.6.2 (Help)
Just an idea based on metagaming - why not "flail" skill? The movement is kind of related (rapidly "swinging" a weight linked to a string), but most importantly it's a quite unused skill, since most cultures have flail skill penalties. Only three cultures have flail bonuses: Koivu, Reemi and Sarto. Koivu in particular is the least loved of the cultures, so your sling could be an incentive to select it ![]() EDIT: I initially suggested unarmed, but flail is much more "appropriate" for the reasons above. September 05, 2017, 12:14:35 PM |
1 |
Re: Buoidda's Crafts 1.6.2 (Help)
Yep, you can use the tile of rope or cord by adding this tag: Code: [Select] [TILEGFX:it-cord] For example, or it-rope for rope, clearly ![]() You can even use a custom tile if you save it in the truetile/ folder as a png. September 05, 2017, 12:36:14 PM |
1 |