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Re: [3.70b] Dropping a single 0.5 kg reindeer cut adds 145.5 kg to 'Carrying Weight' This seems like a statistics screen display problem. In statscreen "kg" (or "lbs") is fixed basic unit that doesn't change to smaller one like in inventory.
I bet that 150 actually refers to grams. So that weight should display "150 g".

July 04, 2021, 11:19:35 AM
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Re: [3.70b] Character Creation Skill Page Bug This is fixed now.
Beta-2 hotfix on Windows is expected soon.

Fixed - persists in 3.70beta.

July 04, 2021, 11:33:41 AM
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Re: [3.70b] Dropping a single 0.5 kg reindeer cut adds 145.5 kg to 'Carrying Weight' Fixed. It was like described above. Now we'll be having only kg and lbs base units displayed in carried load statistics screen.

Fixed - persists in 3.70beta.

July 04, 2021, 11:35:18 AM
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Re: [3.70b] Owl stealing bait from light lever trap without triggering it I suspect simply poorly constructed trap. In that case it can happen that they don't either trigger, they trigger but not in trapping sense, or trap so poorly that the animal may escape.
Always been like that.

July 04, 2021, 11:38:31 AM
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Re: [3.70b] Character Creation Bug Testing This is fixed by now.

Fixed - persists in 3.70beta.

July 04, 2021, 11:39:28 AM
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Re: [3.70b] Loop Snares Getting Disassembled It is intended that big animals may now trigger traps while moving through them.  So and elk crossing your loop snare may very well trigger it.

What we have to tune is that domestic animals don't trigger your traps - which is likely the case here.

Also, previously wild animals didn't enter trap tiles which didn't affect to them so you could use loop snares as quite effective barricade. That is history now, animals can pass traps that don't affect to them, and as mentioned above also possibly trigger them on their way.

July 04, 2021, 12:02:26 PM
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3.70 beta-2 for Windows released Small update to fix a few bugs has been released for Windows on Steam, Itch.Io and for lifetimers at the designated forum section.
Patches for other platforms will follow later on.

3.70 beta-2 (for Windows) fixes the following:
----------------------------------------------------------

 - fixed: domestic animals triggering your traps

 - fixed: small weight units (g, oz) shown in carried load statistics together with false basic unit (kg, lb)

         Now carried load is shown in basic units - either kg or lbs.

 - fixed: character creation modes "easy" and "too easy" unexpectedly quit due to option points miscalculations

 - typo: "kgs" abbreviation used in metric system units.

   It's now always singular "kg", as it should be.
----------------------------------------------------------

Cheers!

July 04, 2021, 01:08:23 PM
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Re: [3.70b] Hanging when changing setting at start ineedcords, you have to quit the game for the issue to happen.
Just changing setup options on the run works as usual.

The trick is simply to turn background music off (when it has been initially on) and then quit (the game).

July 05, 2021, 09:53:11 AM
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3.70 beta, the weather, and the forecast If you are playing 3.70beta with migrated character there's one trick you should know.
Due to migration issue the weather gets corrupt at some point and to avoid that you should delete WEATHER.DAT file in the migrated character's folder.
Do the file delete when the game is not running, and once it's done there are no further troubles with it.
With new characters it's all working nicely from the very beginning.

We're confirmed to have the above issue and few other lesser troubles fixed for all platforms the next week. That's a new beta release forecast.

July 07, 2021, 10:41:05 AM
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Re: [3.70b] character movement slow while zoomed in when snow crust With great certainty the cause of this has been found, with the help of Plotinus' savegame.
It's not about crust. It's about line-of-sight checks where see-through visibility of saplings is checked in clumsy and slow way. It's not a problem normally but in case of many fires (and some other situations too) the line-of-sight checks accumulate in such a fashion that builds up little lag check-by-check, and finally the critical mass is reached where the game becomes all too slow.
To make the sapling see-through checks faster we can fix the issue.
The new beta and thus the remedy is expected to be released next week.

July 07, 2021, 10:44:12 AM
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anything