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Re: Straw
Straw was used as insulator as well. Both in footwear ... Yep. Isn't it basically all the umm sedges (maybe that's the english name for the family of those grasses) , or 'sarakasvit' in finnish that are suitable. Even if there are regional differences in availability there's some to found all around Finland. January 31, 2021, 03:55:03 PM |
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Little girls as new NPC type
So far the only children in the villages have been boys, and now the work has been started to feature little girls as a new NPC type. For starters it's a bunch of in-game definitions to do, creature generation code to tweak, pixel art to draw and NPC portraits to come up with. After that we'll give all the children NPCs physical and mental attribute checks to better differentiate their abilities from adult NPCs. See, currently the combat skills and bravery of the children may occasionally reach the level of fearless grown warriors. All in all the newly introduced children will be significantly weaker and more vulnerable to harm than previously. A new post about all that attribute, morale and behaviour mess may follow later on after all the groundwork and pixels are first put in order. January 31, 2021, 04:29:27 PM |
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Re: [3.63 - steam] Base walking speed lowered
It's figured it out now. There's remnant of old code in mobility checks which assumes there's snow on the ground based the date rather than the actual snow depth data. That's likely the cause, false snow penalty. Will be fixed. January 31, 2021, 05:46:07 PM |
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Re: Little girls as new NPC type
Very nice! As mentioned this is nowhere nearly done yet, and the next news at least are likely related to children attribute adjustments. January 31, 2021, 05:59:57 PM |
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Re: Snow slows movement indoors
My guess is that this is a known behavior that is regarded as too minor to fix (which I would understand), but just noting that. Snow slows your movement speed while inside your buildings, and skiing speeds it up as well. This is now fixed (automatically) along with fixing the discovered faulty snow penalty as reported here: https://www.unrealworld.fi/forums/index.php?topic=5769.0 This indoors-snow-penalty was also a result of the same remnant code which assumed there is snow based on the dates rather than the actual data. Fixed - persists in 3.63. January 31, 2021, 06:37:34 PM |
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Re: Roast in embers - starting with turnips
Good Initiative! It's left on player's imagination, as no special conditions or caring for the roasting pieces is needed. Can be done in many ways. Hold it in a stick, rest on a stone, rest on a ground where terrain suits, and so on. Quote Always good news when you start improving mechanics. Well, it seems like whenever we're not adding new features/mechanics we are either fixing or improving the existing features/mechanics. February 05, 2021, 03:15:33 PM |
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Children attribute adjustments
And then some adjustments to children attributes, to be in effect in the next patch. Previously children NPCs didn't differ all that much from the adults, but now their physical and mental attributes have been checked and adjusted. In general children are now weaker and more vulnerable to physical harm. But even if they lack the strength and endurance of the adults the level of some attributes eg. dexterity and agility can surprise sometimes. Children may sometimes choose to participate in fights if their village is threatened, but in general children are now more eager to flee upon serious danger. Boys are often slightly more eager to fight than girls who wisely rather run to alarm adults, and even the neighbouring villages if need be. Combat skills of the children have been also checked and adjusted to quite inferior level. The lack of strength is now seen especially with their unarmed combat skills. If they land a kick or punch there's not much power in it. Armed with a knife or so they may cause some proper wounds, but in general children rarely pose a real threat anymore. February 05, 2021, 03:18:13 PM |
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"The cake is a lie" - exhibition at Finnish Museum of Games
An exhibition about video game food culture has opened at Finnish Museum of Games and like mentioned earlier UnReal World is featured and involved in the exhibition - and in the additional downloadable content. So, let's break it down. "The cake is a lie" exhibition is on display at Finnish Museum of Games 24.1.2021 – 31.8.2021. In addition to physical exhibition there’s also an additional downloadable content - .pdf publication dealing with the topic in more detail. In the publication you can find a whole UnReal World menu to try out, and quite an interesting interview too. And of course more about the other themes and games in the exhibition. There’s currently only finnish version of the publication available, but translated edition is coming up. We’ll let you know when it’s available, but for starters here’s exhibition briefing and .PDF download link in Finnish: http://vapriikki.fi/pelimuseo/studio/ http://vapriikki.fi/content/uploads/2021/02/kakkuonvale_julkaisu_A5_korkearesoluutio.pdf (There are some delicious images to browse even if you wouldn't understand the language.) And here’s the exhibition briefing in English: http://vapriikki.fi/en/pelimuseo/studio/ Now this an exhibtion to visit if you happen to be around Tampere, Finland. For finns, here’s curator’s say about the exhibition. It’s really interesting and delicious summary. https://www.youtube.com/watch?v=eqA06pNmWN4 Now go have a look if possible - or enjoy the publication. Thanks and respect for the Finnish Museum of Games and organizers for the exhibition. It was a pleasure to participate, and I like to outcome very, very much. We'll let you all know when translated publication is available for download. February 11, 2021, 09:41:21 AM |
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Re: Additional “trophies”
However, playing with human skulls then again doesn't quite fit the world. The dead, and their parts, were feared rather than collected.I suppose having such an ability would nevertheless be of good. Just in terms of more player's freedom, and more various and immerse roleplaying. Hmm. If everything was justified only with more various and immerse roleplaying and player's freedom we would be soon on our way back to generic fantasy mixed-up world, which is not our cup of tea. There's plenty of that around. Quote And that won't inevitably ruin the historical accuracy. Say, if character messes with human remains, he can be punished by spirits in some way: like, a bear will appear and savage him, or some of character's items will vanish during his sleep, or there will be no hunting luck for a long time, or his house will suddenly burn... Well, I really would like to add some otherworldly consequences for messing with the dead. That would include for example even using the equipment of the dead. Bears wouldn't have any part in that, however. Quote And would someone still want to play a wicked character, it will be appropriately harder. Way harder, I guess, but also way more immersive. We've already got cannibalism, so why not. February 12, 2021, 10:43:22 AM |
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Re: Ambient wildlife
Rich ambient nature soundtrack, birds and stuff, according to season and environment is something I'd like too. Few years ago I took a step towards that and kept on recording nature sounds around my surrounding for a full year. I though of adding rich and varying, terrain based bird ambient sound layer to the game. But the idea was too massive to accomplish with the level of ambition and amount of audio I had. (Well, if I've had a year of working time to decicate for that alone it would be there now.) Of course ambient wildlife sounds could be added in smaller scale, but actually it's really time-consuming if it's done in realistic fashion. Which is what we like to do. However, adding lots of actual little critters and birds as game creatures which you could actually spot isn't desired. It adds unnecessary strain and math to the game world. Most of the time in the woods you never see the birds that are singing anyway. And if the actual game creatures would be responsible of making sounds (singing) on their specific turns I'm afraid it wouldn't sound nicely natural. So it would better to rely on ambient audio. But...so...like mentioned, I've simply haven't had time get this rolling yet, even though there's massive amount of groundwork and homework done. Maybe one day. February 12, 2021, 10:58:51 AM |
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