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Re: Birch-bark strip comes out in the WEAPON category Did you try base object "Birch-bark rope" ?
May 09, 2023, 05:32:49 PM
1
Visible Arrows This mod adds floating red-white pointers to arrows for improved visibility whenever you're trying to find those stray projectiles.

truetile sprites edited to have 66x66 pixel dimensions:
  • wp-arrow
  • wp-bharrow
  • wp-blarrow
  • wp-brkarrow
  • wp-btarrow
  • wp-starrow
In case you don't want the floaties active all the time, the original size 34x34 sprites from URW version 3.80 are also bundled in the folder.
File names for these duplicates end with double-v arrovv instead of single-w arrow.

May 27, 2023, 05:17:27 AM
3
Re: Cooking in [embers] According to news.txt for version 3.70+, ember-roasting in modded cookery recipes can be accessed with the tag [ember-roast]
June 03, 2023, 01:48:12 AM
1
Re: Is there any point retting nettles? Among the fibre plants, nettle ranks as high-abundance low-investment.
It's free to take and grows plentifully in the wilderness, becoming available to harvest between late Fallow month until the beginning of Fall month.
I'd say go ahead and skip retting; nettle fibre is the quick fix option when you need yarn.

In terms of numbers:
  • 50 is the maximum number of nettle patches generated on the local map at a given 64x64 sector of suitable terrain
  • 10 is the maximum number of plants per tile that make up a patch
  • 15 nettle plants are required to make up 1 bundle of fibre (according to the changelog for URW version 3.72)
  • a single local map sector may yield at most 500 plants, which is enough to make 33 bundles of nettle fibre
In contrast, the fibre crops require high investment and have limited availability.
  • hemp and flax seeds are obtainable only from settlements (whether through theft or barter)
  • growing your own requires a shovel and an axe: you must clear tiles and chop wood in order to prepare soil
  • flax seeds must be planted before Hay month at the latest in order to have enough time to harvest the crop before it withers in Dirt month
  • flowering flax will not yield seeds on threshing (as of URW version 3.72)
    plan accordingly if you wish to re-seed your agricultural fields
  • re-seeding before Dirt month allows the crops to sprout as soon as possible in next year's growing season
    hemp - Soil month, ~3 weeks before summer season
    flax - Swidden month, ~12 weeks before mid-summer
  • retting can take anywhere between 5-25 days to prepare depending on water temperature when this action is available
    the earlier you bring in the harvest, the shorter the soaking period
  • drying plants takes about 1 week
After harvesting, the soonest you'll end up waiting could be nearly 2 weeks before you can process plants into fibre.
Although you can work on other projects in that period, certain activities can be time-sensitive such as drying meat or fish (which becomes possible in Dirt month).

In order to craft 33 bundles of fibre to compete with a highly productive local map sector of natural nettle...
  • At 5 plants per bundle of flax fibre, you'll need 165 flax plants.
    If your Agriculture skill is high, 1 fistful of flax seed is more likely to grow the maximum of 20 flax plants in a patch.
    In this case, a minimum of 9 tiles blessed by farmer-RNGesus will match the nettle output of a sector blessed by forest-RNGesus.
  • At 8 plants per bundle of hemp fibre, you'll need 264 hemp plants.
    1 fistful of hemp seed may grow up to 15 plants in a patch, so the equivalent is 18 high-productivity tiles.
But if you're neither lucky nor skilled, your crop patches will look a lot thinner and these best-case scenarios will be further removed from UnReality.

July 01, 2023, 07:26:54 AM
1
[3.81] Visible Nets This mod adds floating lemon-lime and white pointers to your set nets for improved visibility.

Nets on the ground and not in use will appear as normal.

August 04, 2023, 10:20:10 PM
3
Encyclopedia edits and entries: Fishing I noticed that hovering over fishing rods in the inventory no longer displays a valid tooltip due to the appended fishhook-related strings in version 3.70+.
These changes to the encyclopedia should bring the relevant sections up-to-date.

FISHING ROD - more strings and info paraphrased from the devlog
Code: [Select]
.FISHING ROD.FISHING ROD WITH IRON HOOK.FISHING ROD WITH BONE HOOK.FISHING ROD WITH WOODEN HOOK.
A common tool for active fishing.

Begin angling with a fishing rod either by using the FISHING skill or by applying the fishing rod from the inventory when near open water. Casting the line requires having at least one arm in useable condition.

Although it is not necessary to bait the fishhook when you start an angling session, an empty hook is far less attractive to nibble on than one with a bit of food.
Predatory fish species favour raw meat and fish, while others may be drawn in by your cookery leftovers or even raw vegetable matter.

Fishhook entries
Code: [Select]
.FISHING ROD WITH NO HOOK.
A common tool for fishing rendered useless without a new fishhook.
***

.FISHHOOK.IRON FISHHOOK.BONE FISHHOOK.WOODEN FISHHOOK.
The part of a fishing rod that catches fish.

Fishhooks may snap off as the line wears out from use, especially around the hook. This wear is relative to the number and size of the fish that have nibbled the line over time.
You can use a spare fishhook to repair a hookless fishing rod. First apply the fishhook, and then select a fishing rod to repair.

If you wish to swap a fishhook from one rod to another, first remove the hook by applying a fishing rod when you are on dry land away from open water.

Some blacksmiths may fashion iron fishhooks for a fee. These are the best kind to use and most durable.
***

TOOLS - one line edit
Code: [Select]
NET, NETTING NEEDLE, FISHING ROD, FISHHOOK, <br>
SKILLS - one line edit
Code: [Select]
TRAPPING, CARPENTRY, BUILDING, TEXTILECRAFT, NETMAKING<br>

August 05, 2023, 08:22:01 AM
1
Re: Fat keyword don't work? Two problems:
  • Unlike DIY and BIY files, cookery files don't do anything with double quotemarks in the recipe header.
    And, unless defined otherwise, cookery end products inherit nutrition properties from the inputs that use cooking tags:
    • [roast]
    • [boil]
    • [bake]
    • [ember-roast]
  • Rather than being a pre-defined base item, fats and other butchery products are generated on the fly based on the carcass. This prevents cuts of meat, fat, bones and horns from being referenced as the base item in DIY recipe headers (and therefore you can't directly use DIY-crafted pseudo-fats in cookery recipes that call for {Fat} inputs).
Another thing worth mentioning: the display tag [TILEGFX:] makes using :148: in recipe headers obsolete.
Numbers enclosed in colonmarks specify an item's spritesheet index, but for URW version 3.30+ this is no longer needed since sprites are managed as separate files.

Possible work-around with wildcard and renaming:
[/list][/list]
Code: [Select]
.Extract oil from grains.    *COOKERY* [effort:2] [phys:arms,hands] /15/ [noquality]
{* grains}    #4#   [remove] [boil] [name:%s oil fat]

.Butter fat.    *COOKERY* /30/ %20%

.Fried eggs.    *COOKERY* /3/  \5\   %20%
{* fat}    #0.1# 'fat for frying' [remove] [roast]

November 19, 2023, 09:05:32 PM
1
Re: [3.82] Community Mod BAC: Smith, Cooking, Survival, Carpentry, Sewing and
With permission JP_finn's bait making, using smaller pieces added. While doing this discovered adding regular build items to the cookery menu. Moved some things over like Privateer's fish cuts, making JP_finn's hot smoker and the kebab stick making from the Nerjpez cooking (from another community member). These are also easier to find as the 2 builds are now in the same general menus where they get used.

Those moves freed up some menu space which is an important part of managing such a large mode.

I'm having doubts as to whether crafts under cookery submenus inherit any properties from "base item" in the recipe header.
Will I have to worry about tools suddenly going stale and spoiling if I don't add a line for [SPOILAGE_DAYS:0]? (That was a coding goof in my initial release of sledwagon reborn when loads are converted to fish, but cookery submenu products receive a spoilage value by default unless specified otherwise.)

Moving DIY recipes to cookery also has an unintended consequence where, for example, .Clean fish. produces fish cuts that aren't accepted as {Raw fish}; instead, they're treated as cooked foods. And I'm assuming the same applies to the baits, which probably reduces their efficacy with animals that prefer eating raw ingredient subtypes.

December 12, 2023, 12:01:07 AM
1
Re: [3.82] T/R are inconsistently used for trapping/transport in Crafting menu You can modify the skill activation hotkeys in the file ini_skills.txt under the game directory.

Simply copy these lines and overwrite to switch the keys for trapping vs tracking
Code: [Select]
.TRACKING. [def:2] [kie:3] [kau:4] [koi:3] [isl:1] [dri:0] [owl:4] [kui:3] [sea:3] [vag:4] [for:1]
[ATTRIBS:eye eye hrg smt]
[KEY:r]

.TRAPPING. [def:1] [kie:2] [kau:2] [ree:3] [koi:2] [sar:2] [dri:2] [kui:2] [sea:0] [vag:2]
[ATTRIBS:dex tch int]
[KEY:t]

Voila! Trapping key becomes consistently [T]

December 12, 2023, 12:39:07 AM
1
Re: Sauna instructions and usage At minimum, the sauna mechanic requires:

sauna stove; an ordinary fireplace isn't adequate for the purpose
  • Most villages will have a sauna building with the stove, a tub to hold water, and a bench (this piece of furniture is just there for immersion afaik)
  • If you wish to have your own stove, you must 1) have a fully constructed wooden building with the walls and floors done; 2) gather 40 stones + 15 rocks to construct the stove.
    A sauna building may also function as a smokehouse, or a small starter home before you acquire the materials for a bigger living space.
fuel to heat the stove for several hours: a good steam requires about 50 pounds of fuel (equivalent to 1 slender tree trunk)

water for steam
  • Pick up a container (any size will do)
  • Stand next to a water source and open the inventory
  • Use the [a] apply key and select the container you wish to fill
  • Stand next to the sauna stove and open the inventory
  • Use the [a] apply key and select the container with water
  • The message log will inform you about the status of the stove's steam; you'll also see the screen flash white and hear sound effects of water being thrown on the heated sauna stove

In general terms for the game's setting, when the weather is freezing a sauna bath becomes the main method of maintaining hygiene. Although hygiene as a system isn't modeled in the game, using the sauna gives a boost to the player's health in terms of wound/illness recovery rate. (For symptoms of poisoning, you're basically sweating out the toxins.)

Applying a vasta will buff the health benefits, so it's a good idea to stock up on birch twigs when they're in season during the summer.

Since the game performs checks to wound status once a day in the morning, a daily sauna regime could help when you require it.

December 16, 2023, 10:31:30 PM
1
anything