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Re: Hideworking I generally search for a tree trunk and bring a rock (which I carry anyway, for throwing at birds). The last step doesn't need water, so bringing the tree trunk/log to the water is worth the trouble only if you're going to do it a lot (and I don't bother, but rather remember where the tree trunk is, until I've constructed the sauna (and the table in it).
April 22, 2022, 07:36:16 AM
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Re: How to convince a Hunter/Woodsman/Adventurer into going to hunt with you? The reason for them to refuse when no negative factors are involved is unknown. It happens, and it might be that they may soften up after getting to know you better (i.e. you have a better standing with the village), although that's speculation. It may also be that they're less likely to accept jobs during sowing and harvest seasons, although that's speculation as well.

There was a bug that caused former hirelings to never get out of "not now, maybe later", but I believe that bug has been fixed.

However, if they say they're not interested I think you're out of luck for quite some time at the least (and they're in luck for not getting murdered by a greedy serial killer).

April 23, 2022, 08:20:40 AM
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Re: [3.71] Elk Fat Disappeared To get back what was stolen from you:
You can make a fake recipe that produces elk fat as a minimum time task. I think such recipes can consume nothing, but otherwise you can sacrifice e.g. a twig in it.

May 29, 2022, 09:29:21 AM
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Re: Merge the axe and club skills Without any personal experience, I believe there are a number of things that are common to all kinds of fighting, such as how to move efficiently, keep all parts of yourself away from enemy reach as much as possible, bio mechanical knowledge (i.e. what you can expect to be able to do/not do), detection of incoming threats (which can be considered part of dodge/block), etc.

However, that doesn't necessarily have to be modeled.

It can be noted that just whacking away with an axe as if it was a club is probably going to be rather useless, as an axe requires proper edge alignment to hit properly. Also, the targets suitable for a club strike are different from those suitable for an axe strike.

May 31, 2022, 11:07:18 AM
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Re: Everything about Njerpezit? All Njerps are rabid. They'll all attack you on sight, and that includes children. Like (other) animals they can get scared and run away, but they'll eventually turn back and attack you again until either you or they are dead.

According to what I remember from my single Njerp purge attempt (PC died after extermination of about a third of the territory), civilians seem to carry the same kind of stuff civilians elsewhere tend to carry. Warriors carry varying kinds of weapons and armor, including Njerp weapons. I don't know if I've encountered Njerps with culture specific weapons of other cultures, though (as you might expect raiders to do).

If I remember correctly their villages looked like villages elsewhere in the non northern parts (i.e. wooden buildings, not kotas). I've never seen a war camp that wasn't a starting scenario one.

June 03, 2022, 09:04:49 AM
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Re: Regarding squirrel's hides Sorry, but I'm not sure I understand what you're asking (and so guess it might be difficult for others as well).

My main interpretation is that it's about donation, in which case the official page is here https://www.unrealworld.fi/urw_donation-based.html. Since it would involve money, I'd recommend just looking at the link and then locate the page yourself from UrW's top page to avoid a potential scam risk. There's a "How and why to Support UrW development button both on the top page and on the linked page that should lead you to the details.

June 05, 2022, 09:51:02 AM
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Re: Forum having issues? As a reply to Erkka, I can now reach the forum without complaints, after staying away for a few days due to the issue.
July 14, 2022, 11:56:45 AM
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Re: Rattle of death I've made use of death rattles and thuds with fresh characters where I've used it to put something into an empty belly. Needless to say, such characters aren't equipped to deal with anything that isn't scared away.

I was sure about the thud from bird vs bird, but less so when a bird targets a mammal, but it may well be true that bird attacker => thud regardless of what the target is.

July 16, 2022, 08:28:18 PM
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Re: Are the animals getting tired too quickly? It's very dependent on your character. A fast character has a much easier time chasing down an elk than a slow one, since the fast character gives the elk much less time to recover between bouts of fleeing. It also depends heavily on the terrain and character tracking skills, as open terrain with clear footprints allows the character to chase the elk a lot easier than in spruce infested forests where you have to get very close to the elk before it notices you and flees (and so it has a lot more time to recover), in particular if you can't always follow the footprints, as trees are in the way of the ones you could see.

However, something that HAS changed is that snow now affects others than the PC, in particular deep snow with a crust strong enough to carry the PC, but not strong enough to carry the elk. That situation is drastically different from before the change.

August 20, 2022, 08:47:35 AM
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Re: Are the animals getting tired too quickly? Walking in deep snow is very tiring, unless there's a crust strong enough to support the PC. The change made non PC creatures (i.e. other humans as well as animals) affected, and the PC more affected than before. Skis, however, improves the situation significantly. Unfortunately, NPC don't yet know how to ski...
August 21, 2022, 09:24:47 AM
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anything