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Re: Desire for more Maybe someday I can finish this;


August 27, 2019, 07:14:47 PM
4
Re: Can seals and beavers die underwater and be unrecoverable? Looks recoverable, There you go!
September 07, 2019, 10:54:37 PM
1
Re: Game-breaking bugs - ragequit time - disappearing goods/livestock So since you've got your rant out of the way.

IF you want to actually show, tell or fix something that 'may' be real.
1) Zip your character folder
2) Depending on size either email it to Sami with a calm description of the events, OR upload it to a free share like tinyfile and email the link to Sami with a calm description of the events.

3) Wait for a response

September 09, 2019, 04:48:48 AM
3
Re: [3.60 beta] Use # feet of cord I think I saw it was:
 =#=

so,
{blah cord} =15= [remove]
consumes 15 ft of cord

September 16, 2019, 10:42:59 PM
1
Re: [3.60 beta] Mod language "assist" It's in the news file I believe:
Quote
- modding add: header tag to specify companion help possibility for do-it-yourself crafts and building

        There is a new tag to be used in biy_* and diy_* headers:
     
        [assist:value]

        This defines maximum number of companions whose labor input can help to shorten the working time
        as described above. The value can be 1, 2 or 3.

September 17, 2019, 12:38:03 AM
1
Re: [Fixed - 3.60beta hotfix2] Disassembling deadfall trap results in extra rope

Trying to get rid of the early glitches asap, so that I can continue with the remaining to-dos.



September 23, 2019, 09:17:51 PM
1
Re: Lord Mandalore reviews UnReal World I did post this yesterday, though it was in stories  :-[
I've removed the duplicate, Your thread seems more ~shiny~

September 29, 2019, 02:55:31 AM
2
Re: Lord Mandalore reviews UnReal World
September 29, 2019, 04:13:51 AM
2
Re: Cellar in building- problem smoking/drying

What I really would like to fix would be not to allow cellars being built inside - and yes, also that the smoking would require constant care of the fire and room temperature.


October 17, 2019, 08:48:29 PM
2
Re: Name of animal on Animal commands
there is no name when you choose a target in sight.
It is not allways that the other option above it actually comes up.

Well by (shift + c) (arrow over) George, You are correct!

November 22, 2019, 12:43:38 AM
1