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Messages - Fakiroen

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1
Modding / Re: Hex editing stats
« on: June 01, 2025, 08:16:44 AM »
Hello,

I am from the future.
The patch now is 3.86.
New skills were added, positions for hex editing changed.
It is now 01.06.2025 and wiki is still stuck at version 3.30.

Here are skills now:

2AA - Dodge
2AB - Agriculture
2AC - Shield
2AD - Knife
2AE - Sword
2AF - Club
2B0 - Axe
2B1 - Spear
2B2 - Bow
2B3 - Crossbow
2B4 - Unarmed
2B5 - Physician
2B6 - Climbing
2B7 - Stealth
2B8 - Cookery
2B9 - Skiing
2BA - Swimming
2BB - Timbercraft
2BC - Fishing
2BD - Netmaking
2BE - Weatherlore
2BF - Carpentry
2C0 - Herblore
2C1 - Hideworking
2C2 - Tracking
2C3 - Trapping
2C4 - Building
2C5 - Textilemaking
2C6 - Bowyer skill

2
Mod Releases / Make Mushrooms Useful Mod (Very unbalanced)
« on: March 26, 2024, 11:28:19 PM »
Hello!

I played for a month (IRL), really disliked I can only boil mushrooms in a pot.
- Pot is very expensive in the early game
- Pot can hold 6 lbs
- can only boil 1lb of mushrooms at time
- very painful inventory management (must transfer the boiled mushrooms to an empty bowl, too much clicking)
- cant combine different mushrooms into the same bowl.
- Mushroom soup requires 2lbs of mushrooms, but those need to be boiled separately first. Extremely annoying inventory management.

1) At first I created a "pot" item Stones and Wooden Bowl. You can heat up stones a use them to boil water even in wooden containers without burning them IRL. To balance it I made it only hold 1lb.

________________
.Stones and Bowl for waterboiling. "pot" [effort:2] [phys:arms,one-armed]  *CARPENTRY*         /120/         %20%   |-2|   
{Block of wood} [remove] [noquality] [optional]
{Tree Trunk} [remove] [noquality] [optional]
{Rock} (5) [remove] [noquality]
{Axe}       <Carving axe> [optional]   
{Knife}   
[TYPE:container]
[CONT_CAPACITY:1]
[PRICE:0.1]
__________________

2) Then I realised this does not help the inventory management at all, I still have to transfer to bowls, or create several "pots" for one soup, which is annoying.
So I decided to make roast mushrooms recipe. Roasting mushrooms reduces their water contains, allowing to reduce weight by cca 66%.
___________
.Roasted mushrooms.    "Flatbread"   *COOKERY* /5/  \10\ |-2|   %20% [patch:10]   :148:
{Mushrooms}      #2.5#    [remove] [roast] [ground] [patchwise]
{Knife}   '+for chopping and peeling'
{Seasoning}   #0.5#   [remove] [optional] [roast] [ground] [patchwise]
[COOK_WEIGHT_DIV:3]
__________

3) Then I realised the poison will not get removed since the mushrooms were not boiled in the pot or in the "pot".
My patience ran out. I deleted all POISONOUS statuses from all mushrooms which were edible _after_boiling.
And since I hated there is literally nothing to eat when you spawn in summer time with a new character, I made the mushrooms to be ripe from April to November.
This makes the game very unbalanced, but much less annoying if you like to gather mushrooms

Thoughts behind this
+ Raw mushrooms are heavy and get stale quick.
+ this motivates the player to actually roast them instead of eating raw.
- Food is now very accessible and hunger is no longer a problem.
+ Food does not solve anything in this game. Mushrooms are worthless, will not get you tools or skills. Mushrooms will not give you furs for winter or long-lasting dried food.
+ You have to spend a lot of IRL time to actually pick enough mushrooms. Hunting big game is still preferable and more rewarding than running around a forest with a basket

So if you agree with this philosophy, feel free to inspire from this. Feel free to balance it.
Have fun your own way.
I am sure I will.

Happy gathering and be sure to back-up original files!

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