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Development News / Re: The making of sinew yarn - completed with screenshots
« on: November 15, 2025, 09:32:52 AM »
is tendon edible?
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This has been fixed now, with rather complex but necessary measures. There was rather ancient "wear out history" simulation in use for armours retrieved from defeated NPCs and that caused the bug. It's been replaced with a new system now but as a result migrated characters may be encountering NPCs whose gear is in top-notch condition as their armour were generated before the fix. New NPCs will utilize the new system and the armour damage, for their own or robbed, won't be random but rational from the next patch on.
Fixed - persists in 3.86.1
Maybe it was damaged during the initial battle, if you got hit in the head a few times? Or during the battle to recapture it, if the robber was wearing it and you or your mates smashed his head in?
Don't tell me you've seriously never played the game using this course before. I would have thought anyone new to game would start with that course to learn how things work in the game..There is? Really? I didn't remember. I must have overlooked it... I can't believe I never noticed that and was just using [p] all the time for hundreds of hours. Anyways, lesson learnt. I think I totally need to look into the in-game tutorials again. Thank you for reminding me of that.
Push, or Pull(get from adjacent tile) are slower than Move (or haul), especially single trunk/log hauling is pretty quick. Remember to keep encumbrance low to avoid excessive fatigue buildup
The key you pressed is [m] for move
I remember the days bofore m was introduced, p used to be the only way. It's much easier with m now.
That's true for stuff like boards or meat (they only want as much as they can eat), or wooden bowls, but I think for something as valuable as an axe you could probably always manage to sell it.
It'd still be difficult because there's not an infinite amount of axes, but I think it'd be an interesting experiment