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Messages - McKwack

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1
Thanks JP, but no need to move it to bugs section.

Galgana was right. I disabled BAC recipe for the Kota and used the vanilla recipe, and sure enough, each wall section gave me 1 slender tree trunk and 1 ragged reindeer fur when I deconstructed it..  :-[

Mystery solved.  :P

Thanks again all for your help.  ;D

PS wise men say, a picture is worth a thousand words.. so two pictures are worth.. a thousand and one words..?  :-\


'Confiscated' Njerp Kota (with a pile of dead Njerps nearby)


Deconstructed Njerp Kota (and some piles of ragged reindeer furs)

2
Development News / Re: UnReal World released on GOG.com
« on: October 21, 2025, 02:27:19 AM »
Sadly I didn't get any email from GoG re UrW getting released, as per my reply to Erkka here. :(
But never mind.. as long as we have long time dreamlisters/wishlisters buying a copy of the game from GoG, I suppose that's what really matters..  :D

3
Gameplay questions / Re: FYI on modding BIY files
« on: October 21, 2025, 01:30:26 AM »
So possibly caused by me playing with BAC mod?

Will disable the mod next time I have the chance to play and report back here how it goes.

Thanks Galgana. :)

4
As subject said.

Started a new game with the "Escaped Slave" scenario. Got lucky with one Njerp missed shooting me with his bow and shot another Njerp instead, which started a whole camp brawl..  :D

I just had to poke the lone surviving Njerp in the eye (literally!), finished off the ones still breathing, and started examining my "spoils of war".

Tried to tear down the whole camp so it won't be showing as "Njerp camp" anymore on the overworld map. But when I tried to deconstruct the kota, the wall only gave me 1 generic slender tree trunk, instead of 1 slender tree trunk and 1 kota cover/fur.

To confirm, I save-scummed another ongoing character, built a kota and then deconstructed the wall. It correctly gave me 1 slender tree trunk and 1 kota cover (used BAC, so might be different in Vanilla?).

Not sure whether this is a bug, an oversight, or an intended behaviour. However reading this story from back in 2021, Anna's escape, made me think that at one point in the previous version, deconstructing Njerp's kota should yield both slender tree trunk and some fur.

CMIIW.

5
Development News / Re: UnReal World arrives on GOG
« on: October 16, 2025, 02:02:00 AM »
Do we happen to have anyone who knows how the GOG dreamlist works?

At the moment UrW has 1832 votes on the dreamlist - I wonder if the GOG system automatically connects the dreamlist entry with the actual UrW entry? Do all the 1832 voters get a notification that one of their dream games has been added?

I think so, yes.

I got an email from GoG saying that Breath of Fire IV has been added to GoG thanks to the Dreamlist voters (don't remember whether I voted for that game or not, but got the email nonetheless).

At any rate I have upvoted UnReal World on the Dreamlist, so when the game is finally released on GoG (YAY!!!) I'll let you know whether I get another email from GoG or not. :)

6
Gameplay questions / Re: Long distance hauling of logs/tree trunks?
« on: September 14, 2025, 07:18:47 AM »
Not in Vanilla, but heres something you can quickly paste into the transport submenu of your diy_glossary to grab a bunch of trunks
[modded mod]

Thanks Felis.

I'll keep it in mind next time I'm playing with mod as alternative to the sledwagon. :)

7
Gameplay questions / Re: Long distance hauling of logs/tree trunks?
« on: September 08, 2025, 02:01:39 AM »
You can also pack one onto a bull. If it's a small bull, you might have to carve it into a log first.

Thanks Plotinus.

I rarely buy pack animals. Will have to remember to buy some bulls for my next playthrough.  :)

PS the one time I ever bought a reindeer, I got unlucky and had the reindeer got attacked and killed by a pack of wolves while travelling.. :(

8
Gameplay questions / Re: Cellars?
« on: September 04, 2025, 06:55:11 AM »
Any food on the cellar tile is considered inside cellar. If you’re efficient/lazy/have multiple sites (cabins/kotas/shelters) with cellars; you can during appropriate season dry meat&fish on the cellar tile with proper placement. No need to manually pickup and move to cellar.

This.
I always try to build my cellar right next to my shelter/cabin for this exact purpose. :)

9
Gameplay questions / Long distance hauling of logs/tree trunks?
« on: September 04, 2025, 06:52:20 AM »
In my most recent playthrough, I found lots of fallen tree trunks suitable for cabin construction. Unfortunately they are all several 'blocks' away (I'm using 1 'block' to describe 1 world map square).

Are there any efficient ways to haul logs/tree trunks etc. over long distances aside from using raft? BAC has sledwagon, but as far as I know, for vanilla gameplay using raft is practically the only way to do so.

Thanks.

PS tried to search but couldn't find any mention of long distance hauling anywhere in this forum.

10
Mod Releases / Re: Baitseeking for worms mod
« on: August 20, 2025, 10:27:00 AM »
How do you get this mod to work? Dug a pit on the shore at a lake tile and stand on top of it. I press shift-M, choose Baitseeking. Then appears the text "HANDCRAFT OPTIONS: Baitseeking". But there's no options listed. Wielding a wooden shovel doesn't help. This mod ought to be an obvious feature. Whenever you look under a stone, you'll find worms.

You do realize that this mod is very old, yes? Last post was on Nov 2021, CMIIW.

Most likely it won't work out-of-the-boxdownload anymore after the most recent update involving mods..  :(

Having said that, it might be worth the while to bring this mod up to date, since even BAC don't have this kind of bait yet. (There's one involving chopping fishes and/or veggies to make baits, but not worms).

They should add summoning worms by rubbing a stick with grooves

And worms just crawling out of the ground after it has rained

Make it a spell you can learn from the local Shaman after you have completed a quest from him/her/it/them.  ;D

11
Modding / Re: Making new wearable items to the game
« on: July 24, 2025, 04:54:20 AM »
The BAC mod has several new clothing items added, (loincloth, anyone? ;)) so you might want to check that one out while waiting for someone to show you how to do it.

You can download the latest BAC mod from here.

Hope this helps. :)

12
Mod Releases / Re: BAC 3.86
« on: June 19, 2025, 04:06:29 AM »
A very minor point, the "spindle" appears twice in the Textiles menu.

Just mark off one of the "spindle" recipe, either from the vanilla one or the modded one. I marked off the one from vanilla because it's easier to find (although potentially would return when the next update arrive..  :( )

13
Suggestions / Re: Sightings
« on: June 19, 2025, 04:02:34 AM »
Ah, c'mon!

Screenshot is my uninhabited private island, where I am trying to be a hermit.

Either they arrived by boat, which then sailed away, or simply swam to your remote, uninhabited island..  :D

Had the same issue with FT mucking around one of the Islander island, although that island was bigger and has 1 village.

14
Just a thought..

Instead of adjusting the single portion size of the recipe to fit into one birch-bark pot, would it be possible to make it the other way around? i.e. could the single portion size be split and cooked using two birch-bark pots (or however many needed to cook 1 portion), if I have 2 pots? Since crafting as many birch-bark pots as there are birch trees is way easier than buying even 1 iron pot.

Does that make sense?

15
Mod Releases / Re: BAC 3.86
« on: May 19, 2025, 04:26:17 AM »

yes, and if you see any bug please tell me.

Not exactly a bug, more like an oversight due to the recent changes to wood type.

When I loaded some pine trunks/logs onto the sledwagon (or whatever it's called), the trunks/logs lost their unique wood type and became generic tree trunks/logs. Unloading the trunks/logs from the wagon obviously produces the same generic tree trunks/logs.

Not exactly game breaking, just need to remember to break the pine trunks into pine wood blocks on the spot if I want to craft some shingles instead of loading them onto the wagon and bringing them back to base. :(

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