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Messages - critterdust

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A scene basically right out of a corner of the unreal world, I'd say. This video made the think of the game and I found everything in it quite interesting. The elk's corpse is basically inaccessible to the fox's and birds until the wolves find it and open it's ribcage up, which also makes me think about how important they are for the life cycle of all the scavengers

https://youtu.be/3CO6uPhyVpE

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Mod Releases / Re: [3.80] Smoker. Hot smoking. Now version 1.2!
« on: June 01, 2025, 09:10:22 PM »
no worries on the timeliness- thank you for looking into it when you do!

I have a small other question- could we maybe be allowed to Hot Smoke in the center of a lit kota? I am not sure if this would be difficult and annoying to add, if so please disregard

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Mod Releases / Re: [3.80] Smoker. Hot smoking. Now version 1.2!
« on: June 01, 2025, 03:47:36 AM »


I am having an issue where, when i select Smoker from the Handcraft menu i get a completely window (IE: no option to create the smoker). I am not sure if this is perhaps a compatability error with BAC or something else, would you have any idea whats causing this?

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Mod Releases / Re: BAC 3.86
« on: May 31, 2025, 08:34:59 PM »
Im noticing still that a number of important vanilla recipes are removed by the overflow. two offenders I'm aware of is that all the boat options added to the fishing menu push off Lipo at the very least, and all the linen/nettle clothing options push off the option to repair clothes. Honestly- one issue I've always had with BAC (despite loving it) is the way it crowds almost everything off the vanilla craft lists, perhaps we could put almost all the modded craft options into "Modded Handcraft" submenus, with exceptions made intentionally and sparingly?

less important, but I think it would be really nice to have these crafts using the new pause and pick up again functionality present

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Suggestions / Walking in the Pitch Dark?
« on: May 26, 2025, 12:40:03 PM »
As it is, I find it's relatively easy to ignore walking around in the pitch dark, given my permanently perfect memory of absolutely everything around me. by Pitch dark i mean the relatively rare state of total absolute darkness- in which case you are only able to see literally on your own square and nowhere else. in most cases, outside of caves, seeing outside

Now, naturally, the game is far better with that permanent memory in place, but especially now that we have our lovely little shingles, how about we make darkness slightly more troublesome?

Here is what I suggest: when walking around in pitch darkness the character has a 25% chance to be forced to take a step in a random direction- reduced by eyesight and touch stat, with a text description like "you stumble". for most purposes, stumbling around in the dark in places we remember well is perfectly fine but possibly a tiny bit annoying. however, stumbling into water, off cliffs, or into traps could be very troublesome or even downright dangerous at times. a careful finn will bring a torch or shingle when stumbling around the pitch blackness near cliffs, caves, and water in the winter.

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Suggestions / Wind and Wind Chill
« on: May 24, 2025, 03:09:13 AM »
forgive me if I'm missing it's presence, but it doesnt seem like the game models the Wind very much. This is a pretty impactful element of the weather and could turn even some normally somewhat warm days quite chilly, and winter days even worse!

I think wind should effect temperature, and also naturally interfere with projectiles.

though naturally, I am sure that the list of desired future content is an ever reaching expanse and I can see why this is not of tremendous priority. Perhaps this could be bundled into the future thunderstorms etc. update? (can we get blizzards too?) Intense weather phenomena would be a rather welcome disruption to the game, and while wind can be dangerous for many reasons a full on gale can be downright incredibly dangerous.

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General Discussion / Personal House-Rules?
« on: May 17, 2025, 11:12:53 PM »
I like to make a few personal rules, some for roleplay reasons, and some engagement reasons. What I have keeps me enjoying the game more as I play it.

1) no drying meat! this must sound mad but I really do think so much of what is available in the game is flatted over by the fact that it is incredibly simply to accumulate far more even a couple years of food in a single winter, dry it on even just a simple shelter, forget about it, put it in a cellar, and be set on food for as long as a player is likely to play.

I don't dry meat anymore. This means my main food preservation technique is *Smoking*, which requires an investment in construction (though I'd love to be able to do it in a kota) and active maintenance for a time, and doesn't last Forever in a cellar (but still lasts long enough!). This means I sometimes will even value salt for salting meat! Additionally, it lends value to agriculture and cooking too. Suddenly- a lot of mechanics are more interesting and more worth engaging with. It certainly is still easy enough to amass enough smoked meat to be overloaded with food for the year and take some to sell- that's fine! but I like that it takes more than just one day and a shelter to do it basically anywhere anytime while cold. Try it- you wont miss it.

2) For usual "general sacrifice" I only sacrifice flatbreads. Again, this lends me to developing infastructure. If you want to do it on the go bring some flour with you and make them in town. I do sacrifice fish for the waters and I also allow myself one sacrifice from the cut of meat from kills (but not birds), for roleplay reasons among others. Because of this, I care more about agriculture, buying grains, and cooking breads- something I probably would normally mostly just completely ignore. I like to imagine that breads are especially favored as sacrifice by the spirits, and that they usually aren't interested in offerings that are worthless to me. I *always* add seasoning to these breads- usually just nettle leaves or unneeded turnip seeds etc.

3) I don't drink marsh water. This is certainly stagnant water that would probably make you sick! Now that boiling water is so easy as to do it in a birchbark can we have water quality please? I understand the sea water and river water being safe, even possibly lake water, but there is just no way it would be safe to drink stagnant marsh pool water. If i am in an emergency I let myself drink or use it if I leave a container of it by the fire for about 30 minutes.

4) No infinite Dogfood!! dogs are incredibly powerful and it's easy to amass a mountain of spoiled cuts that the dogs will eat forever. I do two cleanups per year- one in Fallow Season and the other in Fall Season. During this i throw away all my piled up spoiled food not from the previous month. It's still easy to keep a mountain of dog food around of course, but I cannot keep infinite dogs forever. This goes without saying, of course, that I also do not allow myself to starve any dogs and if any dog is left hungry for 3 days and I can't feed it right then I imagine it gets loose and runs away.

5) Dogs may only sic once per day- Another dog rule. Except against human foes, I consider my dog's to have a limit to the amount of perfect obedience they're willing to participate in and will only sic them on an animal once per day. If I bring multiple dogs I can do them all at once or chain them if I need multiple attempts to catch the animal. Just so that they don't entirely trivialize persistence hunting. Roleplay additional: If a dog actually helps me in catching an animal I always feed it one of the cuts from the animal as a reward. This isn't a hard rule I just consider it proper decency and incentive to a good helper to get to enjoy some proper, fresh meat.

6) (Roleplay) Taste Preference- I don't take this one *too* seriously but if I have food that isnt bland, I always eat the non-bland first unless the food situation stressfully demands it (if food is scarce I will try to eat stale food first to get it all in etc.) But if I am doing fine I am certainly not going to sit here eating bland unsatisfying meals while my delicious cuts are sitting right there! Normally this is optimal- you want to sell your delicious and tasty cuts and keep the bland ones for yourself to optimize cash value. That is easy for YOU to do, as someone separated from your character by a screen, but I can almost guarantee that unless you were in dire straits, you would do the same if it was your body and senses in play

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Suggestions / drying meat with a cord should degrade it
« on: October 21, 2020, 12:49:00 AM »
Feel free to contradict me, but shouldnt the process of drying meat on the cord be degrading to it? I would suggest that the tying material goes down 1 step in quality each time it's used for meat tying.

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