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Messages - ineedcords

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76
Gameplay questions / Re: can growth spalings?
« on: November 05, 2021, 10:46:33 PM »
how many wait time for growth any sapling?
or this is in plan the future?
thx read my ruin english
have good time
Don't worry about your English, you're doing a good job - keep your question & suggestions coming :)

In the Current Version: Saplings are not part of simulation and they will not grow - they will forever stay as saplings (unless you cut them down, of course).

Future Plans: On the official website, there is a Development List page - it is something devs put together so that players can see what devs are planning/hoping for the future.
Here is the address for that page: https://www.unrealworld.fi/urw_development.html
On that page if one searches for the keyword TREE you will see that this is a future development goal: "Trees growing over time (although almost unnoticeably slowly)".
Thus, the answer to your question is yes it is planned but we do not know when will that happen.
That's all I know - if either Sami or Erkka grace this thread, they might give you something more solid (next version, in 3 versions time, ... etc.).

You have a great time also!

77
Gameplay questions / Re: Angry villagers
« on: November 02, 2021, 10:06:44 PM »
So, I seem to have gotten myself into a bit of a pickle...
I was in a village about to trade for an item. I pick it up, and on my way to talk to a villager, I fall asleep... I then proceed to be woken up by an angry villager attacking me for stealing. I drop the item, and the villager tells me to leave before they attack again. Now I can't go back to the village, which makes the game a little more difficult since it is the only village on my island (playing as islander).
Is there any way to make them stop hating me? I can't even talk to the villagers now
I do not think there is a way to speed it up at this stage but if you patiently wait time will heal the wound in relations.
As you wait, the negativity level comes down a bit, at which point they will let you communicate and trade with them (rather than warn you to instantly leave or get beaten).
Then you can trade with them which will help further improve relations.

78
I have checked 13 villages in Kuikka territory and 19 villages in Owl lands, peeked into every single tent, and there is not a single northern spear for sale. Has it always been this difficult to find them or am I looking in the wrong places? I do not recall them being that rare.

Northern knives are also in very short supply, I believe I have seen 1. Plenty of northern bows, though, including many fine ones, and one masterwork quality. Also, lots of hunters and adventurers are casually walking around with their northern spears dangling behind their back, but they are always of regular quality, so I would rather find a higher quality one for sale.
This happens. When you are after a particular item, it is sometimes hard to find it. The only thing you can do is keep checking and if you somehow managed  to do a first-pass on all relevant villages, then take a pause and do a second pass a year later - you might get lucky then. And until then I would suggest buying the regular quality of the item you seek.

To improve the situation in the future,
1) I personally would like a review of item production and distribution code with a goal of increasing general item availability.
2) As a more substantial change, I back that suggestion I read in suggestions thread a while back prepaying a particular amount to get an item produced/obtained for you by a village craftsman. That would make life slightly easier for the player. Perhaps make it 250% cost but make it possible which reflects real life anyway as many items can be somehow arranged, if one is willing to pay a high price.

79
Gameplay questions / Re: Can I split big fish?
« on: October 31, 2021, 10:48:10 AM »
is it possible to chop salmon to couple of pieces for my many dogs?
Sorry but no.

80
Suggestions / Re: Full screen resolution
« on: October 27, 2021, 12:43:39 AM »
I agree would be good to get this done... so that you know, this has been suggested before and the devs have already confirmed that they agree & it needs to happen although unclear when:

Yes we should update to modern resolutions, and it's mandatory at some point, but that's full rewrite of the graphics engine then.
To come up with good time lasting design it's six months of planning and at least another six for creating, and additional three for testing and putting things together.

When do we take that sort of graphics break, I don't know.

Use of full available resolution for the game is of course preferred, but it's debatable if that means using all the screen for map by default.

source: https://www.unrealworld.fi/forums/index.php?topic=5358.msg12857#msg12857

81
While trying to resize the window while the character is "looking" around, the window fails to resize correctly and acts buggy.
<snip>
Ah yes, it's the same with P)ush & G)rab so when the game is waiting for "Pick a tile?" function, game window resize doesn't do its job.

82
Bug reports / Re: Game window odd behaviour if resized (in Linux)
« on: October 17, 2021, 12:38:13 PM »
<snip>
Anyway, with the window size fixed, it's not an issue, and I suspect it might be specific to the Linux build - though it might be interesting to know if any Windows users have encountered this.

I am glad you worked around the issue using your WM.
In response to your question, personally, I have not encountered it on Windows or Mac although that is not to say it doesn't impact these OSes as I rarely if ever play with window size.

Also nice tip from @Plotinus about deleting winpos.dat file (especially if it works as hoped).

I am all ears to see what Sami & Erkka will say on this bug report.

Meanwhile my uneducated guess is it is due to an SDL regression.
Yesterday, reading your messages I did take a look at the SDL issues on GitHub https://github.com/libsdl-org/SDL/issues?q=is%3Aissue+is%3Aopen+resize
For the search word 'resize' there are 42 open issues and 167 closed.
(SDL has a track record of regressions so it wouldn't surprise me if the active issue actual count is more than the 42 listed there).
With a quick look I found one that could be the cause here: https://github.com/libsdl-org/SDL/issues/3217
That issue is reported by Kyle Rawlins on macOS on SDL2 v.2.0.7.
A follow up by blumens advises they too experience it on linux and on much later version v.2.0.14
For reference, on UrW v.3.70, in my UrW directory I see v.2.0.4 which is of course in between the two reports and presumably is also impacted by the sdl2 bug.
If it is indeed an SDL bug, it means the bug will probably get fixed in a future version of this game when it bundles a future and fixed version of SDL, without UrW devs lifting a finger - the more preferable kind of bug! :)

If you still have the time and appetite to test some more, perhaps you could try (after disabling your WM setting) whether the bug occurs when you resize the window to a part of your desktop that does not intersect a dock/applet/screen boundary etc.

83
Suggestions / New setting to auto-hide mouse pointer (after n seconds)
« on: October 17, 2021, 02:03:27 AM »
Hi,

Please add a new setting to "optionally auto-hide the mouse pointer (after n seconds)".
As this is a primarily keyboard-driven game, the mouse-pointer is not a requirement - on the contrary, it is mostly a distraction.
If the n value is not going to be configurable, then it could be whatever makes sense to the developers, 3/5/10 seconds perhaps.

Thanks

Edit: it is particularly bothersome for video production & streaming.

84
Gameplay questions / Re: Post Spruce Shelter Location?
« on: October 12, 2021, 04:52:16 AM »
<snip>post-spruce shelter location is not marked anywhere on either of the maps. Is this intentional?
Yes, intentional, based on this post: https://www.unrealworld.fi/forums/index.php?topic=6351.msg18416#msg18416

85
General Discussion / Re: How far do you travel at start?
« on: October 11, 2021, 10:23:16 PM »
I am curious to hear the answers. Because, when I try to travel a long distance at the start I always seem to lack food and can not really get the characters on their feet again. How far do you travel first starting out?
For me, it varies based on the scenario/character/initial goals. Some characters stay (mostly) in the spawn location for a long time but others move out immediately.

In the current playthrough called Tepu, the character has a goal of Njerp eradication so drawing a big 'L' on the map, he started moving south for a week and then turned east towards closest Njerp village. I am putting this particular playthrough on YouTube so there are a few links I can provide to share his progress.
1) In this particular moment there is relatively long map sequence showing what he's been up to for the first 2 months: https://www.youtube.com/watch?v=hxhvutDKNu4&t=340s
2) To put it in context, see the starting location for the same character using this direct link to 6m31s: https://www.youtube.com/watch?v=hxhvutDKNu4&t=391s
3) And in this frame, the green map-marker says "(Day) 11" -- so that can be used as a rough scale i.e.: it took that long to reach that village from the initial spawn position.
https://youtu.be/hxhvutDKNu4?t=422

With regards to your situation ("when I try to travel a long distance at the start I always seem to lack food"): personally I have had the same problem before when I did not test and know the limits but after testing it (a lot), now for me it is really hard to fully starve in this game. To actually starve you need to plan the starvation pretty well (start at worst season, drop your gear, intentionally not create any new gear etc.) and stay at it by consistently not  finding food which sometimes is difficult because plenty of food is being thrown at the player by the game.
As there is plenty of reindeer calves around (that get tired fast), next time you have food issues find a herd, just walk to a reindeer calf and punch it to death and you will have enough food to fully recover from starvation and be set for a while.
Here is an example from the 2nd episode of the character mentioned above; he is in a bad starting state malnourished + half injured + running slowly at 2kmh & walking at 1kmh + has no decent weapons etc.): https://youtu.be/sJ7-HTL5yAQ?t=727


Edit: typo fixes

86
is it possible to change tile type by chopping down all trees?

I want my field tile to be looked as a field in zoom-out view
I have not tried this myself but I read a post on this forums - someone reported that they did exactly that and the tile did indeed change.


Edit: Found it! Here is the post and @Labtop 215 's contribution to UrW science: https://www.unrealworld.fi/forums/index.php?topic=4586.msg8694#msg8694

87
General Discussion / Re: Urw100b
« on: October 03, 2021, 01:47:52 AM »
i just cant open it
no crashes or anything
I would like to help you but it is not very clear what problem you are experiencing and what can you "not open".
I have listed the general steps in a guide, here: https://www.unrealworld.fi/forums/index.php?topic=6569.0

Perhaps start from scratch, follow the guide, and post in detail, on which step you experience the issue and what the issue is (what do you see on your screen?) so that we can try and help.

Edit: wording/clarification

88
Summary
This is a guide to obtaining Unreal World version 1.00b (1992) and running it on your modern PC.

Background Information
9 years ago, in July 2012, Sami has got the flu and posted this on the old forums:
Quote
Summer flu - that's evil, but I've been touched by one.
Five days of coughing and sneezing - no stamina for more than handling e-mails....and browsing archives for ancient UrW versions!
The very first UrW version - 1.00b from 1992 is now available for download as a full version. Get it from here: (website to be updated later)
(editor's note this URL is no longer working --> ) http://material.lahnarecords.fi/urw/urw100b-full.zip

Remember to view and follow the readme file.

--

It's been so long that I'm no expert in gameplay questions so good luck and have fun! Achoo.
source: https://www.tapatalk.com/groups/urwforum/i-39-ve-got-flu-you-39-ve-got-version-1-00b-for-dl-t2521.html

To be clear he has included a registration code in the archive file and thus gifted the very first version of the game to the Internet. I would like to thank Sami for the registration code gift and for utilising his down time beneficial to the masses.


Step by Step Guide
Here is what you need to do to successfully run UrW1.00b on a modern PC.

1. Download and install DOSBox (or any other emulator you prefer such as dosemu although this guide mentions only DOSBox)
If you have never heard of it before here is a description from Wikipedia: "DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems".
It runs on many modern operating systems including the big three (Windows, Linux, macOS). Download it from the official website here: https://www.dosbox.com
If you have issues with setting up DOSBox, please refer to the online documentation here https://www.dosbox.com/DOSBoxManual.html
Or if you are a video learner perhaps check YouTube for one of the step by step tutorials.

2. (Before getting into URW at all) First launch DOSBox and ensure you can boot into it successfully and reach the C:\> prompt. Then, exit DOSBox return to your normal O/S.

3. (Only once you have confirmed that your DOSBox is healthy) Download URW100b from reference #2 at the bottom of this post, then extract (unZIP) it on to your DOSBox C:\ volume's root thus you should have "C:\URW100B" and all game files under that directory.

4. DOSBox steps
4a. Launch DOSBox.
4b. (Do this only if you are not using DOSBox auto-mount feature) Manually mount the volume which holds URW100b so that it becomes visible to DOSBox.
4c. In DOSBox command prompt, go into the UrW1.00 directory with the command: CD \URW100B
4d. Use DOSBox special key combinations (listed in reference #3 at the bottom of this post) to speed up the emulation, set it to maximum cycles you can based on your actual PC hardware.
Note: that the purpose of using MAX EMULATION SPEED at this stage is to complete the next step as soon as possible because it is a heavy computation step and takes several minutes to complete (waiting patiently is incompatible with most modern people).

5. (Before creating a new character, one need to run world randomiser) To run the UnrealWorld1.00 World-Randomiser mini program execute this: RNDWORLD then wait patiently 2-5 minutes (or a few seconds if you are using MAX EMULATION SPEED).
Note: Sami provides information on this, in Reference #1 (at the bottom of this post).

6. Prepare for launching game: Use DOSBox special key combinations (listed in reference #3 at the bottom of this post) to slow down/speed up the emulation and try to set it to about 3750 cycles.
Note: If you do not do this, you might get lucky and it might work but the most likely outcome is you will get 'stuck' at the URW game main screen where it lists F1, F2 keys etc. - will look like your key presses are ignored.

7. Finally, launch the game with: URW
You will see that the on-screen instructions list;
F1 show story
F2 create a new character
F3 exit the game (back to DOS)
F4 will 'Enter to Ankhyrnia'

If you need help , please REPLY to this thread and I -and probably others too- will try to help.
If you spot missing steps or errors, likewise please REPLY and report so that we can improve the guide.



REFERENCES


Reference #1: README for UnReal World 1.00b - full, registered version
Quote
UnReal World 1.00b - full, registered version
---------------------------------------------

This is the very first version of UnReal World RPG (UrW) released in 1992.
You may be able to run the game from command prompt in Windows systems, but sometimes
DosBox emulator (www.dosbox.com) may be needed to play this ancient MS-DOS version.

IMPORTANT:

This version is pre-configured to run in C:\URW100B directory.
For easy installation, extract contents of URW100B.ZiP to C:\URW100B folder.
(If you prefer to use alternate path you need to CONFIG.EXE after
 installation to change settings.)

Before starting the game you should run RNDWORLD.EXE. Rndworld needs to be
run EVERY TIME your character dies and you wish to create a new one - otherwise the
game maps won't renew. After running RNDWORLD you can start the game by
running URW.EXE. If you can't get the game running after creating the
character, you should exit the game and try to run it like URW CHARACTER
where CHARACTER is savefile name of the character you created. And once
more, when your character dies remember to run RNDWORLD before you start the 
game again.

All of this (and more) has been explained also in URW.DOC.

 
Have fun,

-Sami
UrW author
Jul-6th-2012, celebrating 20th year of development of UrW
http://www.iki.fi/urw


Reference #2: Unreal World version 1.00b (1992) download URL
https://www.unrealworld.fi/dl/urw100b-full.zip   (linked with permission from Sami)

File signatures (if you would like to check to be safe) are listed below. If you have not used this file signature concept before, here is a guide for MD5 signature verification on Windows: https://onthefencedevelopment.com/2017/08/15/windows-10-builtin-md5-checksum-calculator/
Quote
     MD5: 38826fb600db8fdcb7fd738340310a28
   SHA-1: 3f3f5738b1a79ddd0fe79e698e87b1bafa258906
 SHA-256: 992fbbc90003f332c01fc785343acf85e0ebb6ce6df23a624f1e4d12e502385a
 SHA-512: 83fec8de5d6be51fbd7b355e0e9006b5345b972970b8ec6693eb1dc54b25e73770c2d43b8a9e7d69e5c3fd9dd3800bf2bfcc6b14829319fbff661410bf80c659


Reference #3: DOSBox Special Keys
CTRL-F11   Decrease DOSBox cycles (slows down the emulation).
CTRL-F12   Increase DOSBox cycles (speeds up the emulation).
Note: more special keys are listed here: https://www.dosbox.com/wiki/Special_Keys



Edit 20211003: Received Sami's approval & added unrealworld.fi fileserver link to the file urw100b-full.zip. Removed MediaFire link.

89
Hi,

What do you think of adding 'Fire Starter Kit' as a new trade good which makes it easier & quicker to start a fire?

Reason: The logic behind it would be similar to the existence reason for most other tools: just to make life easier, such as splitting axe. A person with the means would like to obtain one, just be able to perform actionX much better & quicker. Not having it is not a blocker though, similar to crafting some items -without having the best tools for it-, one can still make/craft whatever it is but it will take longer and output quality will be lowered although output quality of fire is probably irrelevant.

Usage Mechanic: For such a fire starter kit usage mechanic similar to axes/knives etc. would make sense e.g.: as long as this 'kit' is in player's inventory or nearby on the ground it is automatically chosen as the preferred method and relevant action bonus is applied.

Benefits: As mentioned in Reason section, when used, such a kit should greatly reduce increase (or even guarantee?) successful fire-starting chance, and also greatly reduce the time it takes to start one.

Kit Contents: Based on my brief research, I can think of at least three options, as detailed below.

A) All wooden hand-drill kit (which is presumably the current/default fire starting kit?)
Based on the demonstration on this video (reference #1a): https://www.youtube.com/watch?v=1NynNqhepCM&ab_channel=NationalGeographic
Another similar video (reference #1b): https://www.youtube.com/watch?v=HGSWuCPP6YY&ab_channel=BlackScoutSurvival
For this all-wooden hand-drill kit as background info & F1 in-game encyclopaedia text idea: This comes in a leather pouch which makes it water-resistant against precipitation. It probably should not be fully water-proof (against entering water with it), if game engine is capable of tracking that detail on objects.

B) Flint stone + Pyrite kit:
Here is one example video that does not use any wood or any human-made steel component (reference #2): https://www.youtube.com/watch?v=IANv-Xzn0Gs&ab_channel=MemmatheCavewoman

C) Flint stone + Steel kit:
When I started drafting this suggestion, I assumed only options A & B made historical sense for Iron Age but then I found reference #3b which brings the date of steel to much earlier than what I originally thought. If that is accurate perhaps flint stone + steel kit could be a candidate as well?

Example video (reference #3a): https://www.youtube.com/watch?v=pxagchOOj84&ab_channel=UltimateSurvivalist
Article that claims steel was used as fire starter in early Iron Age (reference #3b): https://www.rockngem.com/examining-pyrite-iron-and-flint-the-fire-makers/
("It was quickly replaced during the early Iron Age when flint and steel became the preferred materials. Fire making “kits” of flint and variously shaped steel strikers were still used by a few isolated cultures in the late 1800s.")

A note on current "fire starting mechanism": Presumably option A is the current fire starter mechanism that is in the game as an abstract item without being listed in the inventory or named anywhere; even so I wonder if it would still make sense to leave it as is and also add option A/B/C as a "higher-quality version" that comes with a price tag in the sense one needs to trade items for it as well as needs to put some effort into obtaining one from someone that is open to trading it.

Thanks



Edit: In the Reason section, I obviously meant 'fire starter kit should increase fire starting chance' but in the original post I somehow put the word the 'decrease' there! Edited & fixed.

90
Gameplay questions / Re: Tips, Tricks, FAQs
« on: September 24, 2021, 11:32:40 PM »
1) I have spotted an error with your FAQ: "2. How to Sleep Warm in Winter" <- You have it backwards, with fewer furs you "Lay on the furs", with more you "Wrap yourself in furs".
If I may also suggest some additions:
2) spruce twigs can now insulate you from the worst of the groundfrost.
3) The game is traditionally permadeath, but there is a way to save scum ahem...  I mean archive a save in case of a bug.  Find the game directory, for Steam users usually C:\Program Files (x86)\Steam\steamapps\common\UnRealWorld  and you'll see a folder there with your character's name.  You can copy this to anywhere else before facing a bear possible situation where a bug may arise, then if you die shut down the game and copy the character folder back into the game directory.
4) It is a really, really good idea to set up your base on a rapids tile or where the sea doesn't freeze over.  This way you aren't always having to break the ice for water in winter.  Unless you're freezing or starving, always take the time to find a good spot before beginning building.  I like to find somewhere with water just outside the front door, but also space for a tanning table (you can build "floors and ceiling" outside your cabin if there are two adjacent walls or doors, this means you can tan skins without getting frostbites in winter - well, mostly!)and a cellar, preferably designed so the walls of the cabin block access to any of this unless you wade through water to get there.  Most predators won't wade through water, especially in winter.
5) Another way to keep valuables safe from home intruders is to push (shift-P) the valuables onto the walls of your cabin.  Thieves can pick up your stuff, but only from the ground.  You can also use the push command to display antlers, crossed swords etc. on your walls once you are sufficiently set up to bother with cosmetics!
6) A persistence hunter needs to be fast and use javelins, while someone with speed less than 6 km/h when dressed for hunting should probably use a bow or stick to trapping.  Tracking skill is vital for persistence hunting - that is, chasing the prey down - and even a master tracker will still struggle to keep the trail.  Snow makes tracks much more visible, and you will need skis.  Some animals are designed for snow but many are not, and on skis you can run them down very quickly.  Winter also means you can dry the meat, which is the best way to preserve it.
7) The northern coast has a really harsh winter, there are days when even if you are wearing everything you own you you will not be able to go half an hour without being next to a fire without getting frostbite.  Stay in the south for milder climes.  I had played for years before I became aware there was a difference!
8 ) Something else I took quite a while to realise existed was the Shift-A screen, detailing warmth and armour ratings.  Also that making a general sacrifice after each kill is probably a good idea, even though nobody knows why.  That's religion for you!
Further to direct messages, once again, thank you for your valuable contributions. I find it easier to process in chunks so I've atomised your message into a numbered list.
I've added some of your suggestions, won't add some of them due to the reasons below, and will add others later when I get a chance.

#1 TODO: Hoping to test, verify and then correct my entry as soon as I get a chance.
#2 DONE: Added to the 1st post already (#19 in 1st post).
#3 TODO: Good idea to mention the external save possibility for those players who are not so computer savy and may not think of it (Regardless of how hardcore/good player one is, just because no write-to-hard-drive operation is 100% safe on commodity hardware, an interrupted write can ruin a savegame in rare circumstances).
#4 DONE: Added to the 1st post already (#21 in 1st post).
#5 SKIPPED: (A matter of taste but...) On my mind, due to the fact game enemy AI is incapable of countering this, it is (or should be) an illegal move. I won't add it to the 1st post but those interested would be able to find it in your message & use it anyway.
#6 SKIPPED: Probably those numbers as well as weapon type is experience-dependent (rather than hard facts which are true for all players). In my experience, a "walking-speed=1kmh & running-speed=2kmh" character can active hunt using blunt (non-ranged) hits only, so I won't add these numbers (example hunt: https://youtu.be/sJ7-HTL5yAQ?list=PLkr2bHghkM5pTsrymDDP4BFjUsKhvBnnu&t=713 )
#7 TODO: Hoping to test, verify and add as soon as I get a chance.
# 8 DONE: Added to the 1st post already (#22 in 1st post).

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