What's the point of a trap fence if it doesn't guide the animals into the traps, but guides them into holes where there's a trap only the reindeer in the center of a tight formation wouldn't avoid? The same goes for trap lines.
You can make the argument that only pit traps (that can't be constructed on rocky or soggy terrain) are large enough to fill the 2 meter wide "hole" in between adjacent thingies, but it makes little sense for a trap fence where the fence can just automagically extend to fill the empty space,
I wasn't actually thinking nor talking about fences. Naturally it is as you say with fences.
(Though I think using fence with anything else than pits is unhistorical. There's
bait + trap OR
fence guiding into a pit trap or loop snare. Yes, loop snares are used without a bait. A little wall of twigs, hardly a fence though, so the birdie tries to walk through an opening in it.)
EDIT: This sounds too unflexible. See JPs comment below, it complements this well.
But
in game I'm not so purist. I do use other traps in my fences too. But not to get ungulates but other animals.
and it would be rather arbitrary to say that you can't make a trap line of anything but pit traps because the the game happens to use 2 meter wide tiles and only allows you to place one trap on each tile, so you can't actually close the gaps without leaving most of the line as free space.
It would not make any sense in real life. And since I'm the role-playing type, I think using traps in long lines is exploitish and gamey. But that's just not my cup of cranberry juice. Of course people are free to play as they like.
Your bait argument indicates you're in favor of making any traps but pit traps useless unless baited (with traps placed on berry bushes being baited implicitly), and that would hold for trap lines as well as free standing traps (I agree I see no reason for an animal to enter a free standing trap unless it's baited, though).
No I'm not. The "drawn by the bait"-comment was a sidenote referring to real life traps, not changes I would make in Urw.
From realism and game immersion perspective:My main argument was and is that deer-folk shouldn't be putting their heads and knees in tight places when they have no reason to. They can walk, jump or tatami roll over them
or treat them as obstacles, idc that much.
I just happen to still think they shouldn't trigger or be harmed by deadfall traps, of any size. Because of body dynamics and height. Reindeer are taller than wolves and on average taller than bears too. Elks couldn't possibly enter deadfall traps. Elk shoulder height is twice the height of the real life bear deadfall trap we have here in the museum.
EDIT: After finding this picture, make that elk shoulder height three times that trap. Reindeer shoulder height twice the height of the trap. Any sized reindeer would bolt over that thing in a second without a second thought. Of course I'm not saying this is the only model but close enough and understandably what I'm thinking of. Btw there's other Urw traps featured in the outside museum, welcome to the museum!
EDIT: (while I'm still ruminating over this) I do believe
irl it is possible for all these animals to get stuck
somehow in weird human contraptions, it happens.
But very, very rarely. I once found a mummified reindeer calf hanging in midair, stuck in wire fence. So sad
![Cry :'(](https://www.unrealworld.fi/forums/Smileys/default/cry.gif)
Actually the best thing
in-game would be that deadfalls are
almost never triggered by
ungögögs, but that once in a urw characters lifetime they'd find a freakin' bull elk stuck in a bear trap by its antlers.
On game balance perspective:I won't even get into this. It's even more needed to cut the possibilities to catch easy meat. (Though this little realism tweak doesn't really affect difficulty that much.)
Here I enclosed the leader of a group of reindeer. The others keep coming to him. I could chase them to breathless at my leisure.
Spoiler: I rest my case show I'm providing a save where I enclosed the whole herd in similar fashion, just in case someone wants to play around with it: