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Messages - Roman Lodestar

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16
Suggestions / Trainers
« on: December 29, 2017, 01:50:11 AM »
I think this was suggested in the old forums before but still I find this one particularly useful: Getting training for your skills, especially for weapons. Using the same formula for quest givers which reward you with a *Skill* lesson and once you perform a task in their respective area you instantly improve. In settlements there could be villagers experienced in certain skills they can teach you for a fee (food, tools, hides) until you reach their skill level, the more skilled you are it becomes slightly more expensive the training sessions, finding a grandmaster in a skill should be rare so it would encourage more travelling to different villages.

This could help especially non-fighters characters to receive safe training without losing a arm in the process and cut down the long grind of leveling up.



 

17
Gameplay questions / Re: Short Questions/Quick Answers
« on: December 28, 2017, 10:06:18 PM »
So they are more prevalent in the eastern and northern zones? that explains why I never saw one since I settled near Driik territory for trading, but still I think they were "toned down" to the point they are non-existant. A shame, I wanted to raid a war camp for the spoils and that was a good end-game challenge, I'd exchange robber bands to bring back the njerpez camps.

18
Gameplay questions / Re: Short Questions/Quick Answers
« on: December 28, 2017, 08:51:14 PM »
Do Njerpez warcamps have been disabled or they are very, very rare? my latest character has traveled 4787 kilometers and never seen a single one in the map, I'm thinking it has become a exclusive feature for the "runaway slave" scenario.

19
General Discussion / Re: What's Going On In Your Unreal World?
« on: December 27, 2017, 11:18:30 PM »
Two robbers appear from nowhere and knock me out unconscious with only two hits and was well-armored, I take a look at the injuries and I discover a deep cut to the neck... I guess the long mail cowl I were wearing was made of paper because the severity bar is almost full to the point it could have been "Your neck has been cut in half", my PC almost had a year and was carrying some masterwork gear with me for a trade travel and the fact I got no warning (I didn't move adjacent to them in the world map) made me ragequit and quit living... Still I had a large stock of sorted furs and tools in home but there is something about in NPC robbers I find infuriating, dying to a bear or njerpez is one thing but losing your hard-earned stuff is aggravating...

I find ridiculous how numerous they are, no matter if their equipment is basic (handaxes, knives) or their skill is low they don't seem to flee if you kill one of their buddies or severely injure one of them and at the end they'll manage to knock you out soon or later, I wish there is a way to remove them in my playthroughts since I have more a lone wolf playstyle. Here in the UnReal World: more guys > gear & skill.

Time to drink some heather beverage for that swelling neck...

/EndRant/

20
Gameplay questions / Re: Short Questions/Quick Answers
« on: December 23, 2017, 06:39:36 PM »
Looks like the skull is the way to go, but still I have the slightest thinking of many hits in the head will affect the hide even if doesn't suppose to be...

EDIT: Nope, hits to the neck (only applies to large animals) seems to not affect the hide, tested with an elk falling to a spiked pit and once it fell unconscious with blunt attacks I performed a hit to the neck with a battlesword using the edge, it died later by bleeding and the result was a "elk carcass", no mangled, harmed, grisly or any negative message regarding the condition of the hide.

21
Gameplay questions / Re: Short Questions/Quick Answers
« on: December 22, 2017, 10:11:58 PM »
I'm using currently a battlesword with 26% skill but always use blunt attacks, once the game falls unconscious if it is a large animal like an elk I'd perform a edge attack to the neck with a handaxe which usually kills it instantly or by bleeding, of course I see this the better option than spamming a lot of blunt attacks to the skull but still I ponder if a cut to the neck area would affect the final product.

22
Gameplay questions / Re: Short Questions/Quick Answers
« on: December 22, 2017, 01:22:44 AM »
Well managed to get a superior fox fur, the rolls are low and all the driik villages I have visited don't even have a fine quality broad knife, also ¿do size matters? meaning a big bear is far more dangerous to fight than a small one.

23
Gameplay questions / Re: Short Questions/Quick Answers
« on: December 19, 2017, 01:56:13 AM »
97% in hideworking skill and still only getting "fine" quality skins while using a broad knife, 6 animals skinned even one of them was a one-shot arrow kill to the thorax, only got a "superior" elk hide once in a previous playthrough and had got some blows that could have reduced its quality, I assume even with a good tool and high skill you only have like a 10% chance to get the best quality fur when skinning the game, ¿it is intended or this is some RNG trolling?

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