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Topics - Tsambo

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Off-topic / 10 Medieval Arrow Types
« on: January 09, 2024, 09:59:33 PM »
Fresh video on ancient to medieval arrow heads and their possible uses. Extremely informative and entertaining, from one of my favorite youtubers!!

https://www.youtube.com/watch?v=HzQr1W1RHtI

Favorite arrowhead, the water bouncing/skipping one for duck hunting!!!

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Hello and happy new year! Coming back on one of my favorite games after a couple of years off and immediately had a lightbulb moment!!

I was trying to hunt these days and i was experiencing complete failure, as it should be. The harder this game is the better, that's what survival is!

But then suddenly, after all these years of hunting in this game, something clicked in my head. The animal AI can't differentiate shallow from deep water (or can it these days? in my recent experiences, it still can't), so i took full advantage of it. I stopped hunting except if i could force them to run in mires... And sure enough i had so many kills, so many poor deer and elk going breathless running in circles trapped between single tiles of shallow water, while i was running straight through them. It was comical. So many hundrends of kilos of meat that i didn't have enough time to cook before it goes stale, felt like cheating!

And here comes the suggestion. Obviously animals in real life can perceive when the water is shallow enough so that they can run through it to get away from a predator. So why not in the game too? My suggestion is that big animal AI should just ignore shallow water and ice on shallow water and just run through it to get away from you. Especially those 1 tile water tiles in mires!

This little exploit of their AI i am describing is such a big contrast with the otherwise amazing hunting simulator this game is, that's why i felt like making a post. I tried to very quickly search the forum, but i didn't find any similar suggestion.

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