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Re: BAC 3.86 I was also annoyed by the lack of netting needles and the implication I could repair nets, but I couldn't find the option.
So, once I found out about commenting out mod entries, I decided to figure out how the mod files worked, and added a new submenu file for 'boats' (could be 'watercraft', if you want to do this in the next full release) and moved all of Brygun's boat overhaul over to the modded menu, leaving the sled under 'transport'.

This fixes all the issues of not being able to make netting needles, lippos, and other things related to fishing, while preserving the utility of the Boat Overhaul.
I've attached my version of the files, in case anyone wants to use them.
Just have to put them into the UnRealWorld directory. (Make backups, of course. Usual warning)

PS: Being able to arbitrarily tag entries for submenus within other files is interesting, but certainly obfuscates the code.

December 15, 2025, 04:06:32 AM
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Re: BAC 3.86 Eyooo! I am currently using 3.87, and this version of the mod. I have no issues; only a question!
Ive been doing some notes for my own personal little "How to Survive Unreal" guide, and I've been using BAC for ages but to be honest I've never taken note of the estimated trade prices of some of the items you can craft with BAC. Does anyone have any trade price information, or tips on any items that are particularly accessible for trading to villages early game? I've noted any vanilla items already, so no need for tips about those.  ;D

Thanks for the assistance in advance if anyone responds!

January 16, 2026, 09:32:08 PM
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Re: BAC 3.86 Wow. I feel SO SILLY because I was digging around wikis and forums.... didn't stop to think it would be indicated in the files. :D Thank you.
January 17, 2026, 07:31:12 AM
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anything