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URWEP 1.1 - Smithing, Pottery, Seasonal Festival and much more! [3.86]
URWEP – URW Expanded Plasmator Mod (for Unreal World 3.86, now finally updated to the latest version!) After the legendary BAC (Brygun and Community Mod), URWEP is the largest expansion ever made for Unreal World, bringing massive depth and variety to survival, crafting, and roleplay. It expands every corner of the game world with new resources, professions, rituals, and ways to live your Iron Age life. This massive mod adds new plants, animals, crafting systems, rituals, festivals, mining, forging, and survival mechanics, taking your Iron Age experience to a whole new level. Explore the wild and gather hazelnuts, wild apples, rose hips, lentils, ramsons, and more, while fishing and harvesting clams, mussels, crayfish, and prawns. Cook massive meals in a giant cauldron, preserve food with berry jams, make butter, aged cheeses, mead, beer, and wine, or try new recipes like snail stew and enhanced fish soups. Expand your crafting skills with mining, forging, and smithing: smelt bog iron into steel, craft weapons and shields, and even create jewelry with precious metals and gems. Build clay pots, cups, bowls, and huge amphorae, or craft textiles from linen and hemp. Celebrate seasonal festivals and rites, honor your fallen with graves or cremations, and enjoy unique ritual items like drums, flutes, and masks. URWEP also introduces advanced survival features, from farming, composting, and straw harvesting to birdhouses, wells, roads, and fishing traps. In short, URWEP transforms Unreal World into a richer, more immersive survival sandbox, where every action—hunting, cooking, forging, or ritual—adds depth to your Iron Age life. HOW TO INSTALL Simply copy and paste all files in the URW directory Make a biy_glossary, diy_glossary and diy_cookery backup first! MOD OVERVIEW Spoiler: show CREDITS Spoiler: show OLD MOD FOR 3.72: https://www.unrealworld.fi/forums/index.php?topic=6911.0 September 30, 2025, 09:37:06 PM |
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Re: URWEP 1.1 - Smithing, Pottery, Seasonal Festival and much more! [3.86]
Hey everyone! I'm very sorry that I was absent, but I was sick and had no time at all to check forum or the mod itself. About smithing, there was somehow missing a line of code were there was the actual recipe to gather bog stones... so was pratically impossible to actually perform smithing. Now is fixed, so download the latest version and overwrite everything (or just copy paste the mining submenu) Can this be used along with BAC, or do they conflict? About compatibility with BAC, I think is not possible, and require some effort to merge the two mods. I've been enjoying the mod so far - one more minor thing I noticed: Oh gosh, that is hilarious I will fix that by putting no spoiling time at allLooks like a lot of work went into this! Thanks for sharing your efforts. Thanks for the feedback! Going to fix that too! This looks really cool, I've missed that old shaman mod. Did you make your own diy_glossary.txt because you want to change the vanilla recipes or because you wanted the things to be in the relevant vanilla menus? Yeah I made my own diy_glossary because I wanted some stuff to be inside the vanilla submenu (eg. modified torch that require pine tar, or harrowhead that require iron block instead of simple rocks). About how much smithing is hard... is not that hard, but I think is a bit harder than BAC: finding bog stone is possible only in Open Mire, and require 30 minutes of hard work. Then you have to smelt stone, and then smelt them into steel bars, and after that, forge a blade, bury it in a bog for some months, and only after that, you can actually make a weapon\tool. Also, some unique weapons like Baltic sword or Vikingr sword require you to smith also guard and pommel. So I would say is quite complex and long. I usually gather bog stones during autumn, and then in winter I spend a lot of time into forging. November 07, 2025, 10:16:46 PM |
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I will fix that by putting no spoiling time at all