See likes

See likes given/taken


Posts you liked

Pages: [1]
Post info No. of Likes
Re: Account for "NME", boost nutrition for cooked foods I agree, right now cooking soups feels counter productive because you are just diluting the nutrition value. Also some water should evaporate from cooking which also increases the nutrition density but at the moment this only happens to roasted and dried foods. But right now 1 pound water and 1 pound vegetables makes exactly 2 pounds of finished soup.

Last patch might have changed some things in cooking, though I am not sure about that.

April 03, 2025, 08:46:07 AM
1
Re: Account for "NME", boost nutrition for cooked foods I don't know where that information on wiki is coming from, but it's not completely accurate information.
When it comes to meat and fish they have pretty much always been more nutritious when cooked than eaten raw. The actual ratios haven't been checked for years (or decades?) but the effect is easy to confirm with starving characters who can happily eat raw meat/fish.
Where the cooking benefits are mostly neglected in the game is with vegetable kindgom, although the upcoming version 3.86 (now at beta stage) has got the metabolism stuff improved so that pretty much all the recipes come out more nutritious than their ingredients eaten raw. When it comes to grains or flour one can't even eat them raw in the game so their nutrition always comes into play in its cooked form. Surely some adjustments for the sake of realism and to encourage cooking would be beneficial here and there, and I'm quite sure we'll be adjusting them here and there in the version to follow. Nutrition boost to single veggie/mushroom item cooking is currently probably the thing that needs the most urgent attention as in that case the cooking benefits don't get manifested properly.

April 13, 2025, 06:59:25 PM
1
anything