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Re: WEATHELORE CAN INCREASE! Yes, it can. I've had several characters who'd reached 100% (they lived a fair number of years). My standard routine is to use Weatherlore every time my character eats (and Herb Lore as well, until reaching 100%), apart from the very early game where I'm spending all available time trying to get food in one way or another.

You can also improve dodge by dodging a lot (but reaching 100% is a lot of work using cheesy techniques.

May 02, 2023, 09:07:48 AM
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Re: WEATHELORE CAN INCREASE! I still cannot see why weatherlore is a skill, fire lighting skill would at least be useful.
May 02, 2023, 10:21:31 AM
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Re: Item Qualities on Transport Items Find some open or pine mire and ski back and forth on the zoomed in map.  This quickly raises skill by 3% per day.

It doesn't hurt to hide while you do it, to train up stealth too.  Stealth seems to raise faster if there is something to hide from, a trapped bird is handy here.

May 02, 2023, 06:38:08 PM
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Re: Has persistence hunting been made more difficult? You can still wear down animals with more speed and stamina than the PC provided you can pin them against an obstacle and get them to run back and forth along it, such as e.g. along a river (as few UrW animals swim voluntarily, unlike real world ones). However, you can easily find that a single slip up may result in them escaping to either side and leave you in the dust.
May 05, 2023, 09:24:42 AM
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Re: Stuck on a rock...
I entered my home area, and it auto zoomed in as it does, and I appeared on a single tile raised location that is too steep to climb off of. This has never happened before. And I cannot found a way to get off...I am too close to water to zoom back out...is my save just wasted then?

Climibing, as suggested by PALU, might be the first thing to try.
But if that, and everything fails, just send me the savegame (.zipped up etc.) and I'll help you out.
You can e-mail the save at: sami [at] unrealworld.fi

May 19, 2023, 10:20:09 AM
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Re: Quality Questions Finding any level item is technically possible. But don’t expect foreign traders hauling below decent weapons or armor with them.
Pro-tip: if you see masterwork leather garments for sale,  traders or villages, consider getting them.

You can craft certain weapons to fine, even superior. Clothing by character is capped at decent. Lower level resources limit the max level of output.
Superior fur will make at most decent clothing.
Fine staff can by used to make fine javelin.
Arrows pre-3.80 Stable could be made to superior, above the quality level of yarn used. I haven’t tested arrow making with high enough Carpentry yet to see where the levels are with arrow shaft blanks and arrow head levels.

May 23, 2023, 10:34:54 PM
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Re: Quality Questions I think Sami mentioned sometime ago that textilecraft is not his perception of tailoring. Compare to Timbercraft and Carpentry when dealing with sourcing and refining wood. At the moment the game uses Common skill (that doesn't improve) to make clothing (and some other tasks)

Here's the topic

Now that I looked up the post, it was about hideworking. Not wood working.

May 24, 2023, 12:16:16 AM
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Re: Quality Questions One way to complicate the clothes crafting (with mods, sadly no skills can be modded), separating steps in to “measure, cut and sew sleeves”x2, “measure, cut and sew body”, “sew the shirt together”

When working with flat pieces like leather, fur and cloth, it’s pretty straightforward and not overly complicated in real life. But one does lose portion of the material from cutoffs, which can be used elsewhere, but that adds additional sewing.
Nalbinding, knitting and even crochet doesn’t waste yarn, but takes an experienced craftsperson to produce anything in decent time.

Once “pause any task” from development plans gets implemented, that’ll also hopefully include tasks longer than 8h.

(There’s an exploit* to utilize the rare masterwork staff into multiple masterwork javelins: have 8 staves of any quality on ground/adjacent, then select to make 9 javelins and last choose MW staff from your inventory, do not have the MW staff on ground!
*last tested in 3.63, might not work in 3.72 or 3.80)
Is it unfair to use such exploit: maybe. But one could contest that a grand-timber-master should be able to produce MW and Fine staves themselves.

May 25, 2023, 02:23:32 AM
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Re: Winter Fur Yes, clothes made from winter fur is warmer. You'll notice it more with bigger animals like bear or elk. I don't remember if the effect is visible for squirrel fur, but it might be. You can examine clothes in your inventory individually to see how warm they are.
June 02, 2023, 07:47:01 AM
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Re: Quest Reward   The island is 1 tile.

The rocks are in prefixed spacing:
Code: [Select]
  R
 RXR


X … marks the spot :P

June 05, 2023, 06:45:39 AM
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anything