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Re: Deer/Elk AI should ignore shallow water and run through it, espceially in mires Elk are good swimmers in real life, so it wouldn't be off if they just ran out into water and swam away.

Running through shallow water should definitely be a thing (at a speed and fatigue cost), but doing so when the ice breaks is probably a very bad idea. Not only do you (the animal) get cold, but also cut by the ice, the progress would be very slow (unless the ice is thin enough to offer little resistance to the legs ), and it would be very strenuous.

January 05, 2024, 10:33:56 AM
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Re: 10 Medieval Arrow Types He actually got the idea for those bouncing ones from Sami's Youtube channel: https://www.youtube.com/watch?v=Owy6sAPusoc

Tod is a bit wrong on their provenance though, they are from Uralic Ugric peoples and not from Lapland.

January 12, 2024, 01:26:08 PM
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Haft them axes, haft them spears Hafting of the axes and spears is underway. This is relatively complex and fundamendal addition and I guess we'll be putting out a new release when it's all finished.
There's still lots of work to do, but let's have a first sneak preview of the upcoming hafting mechanics.

So, axe and spear items now consist of two parts; heads and hafts. Haft refers to their wooden handle or shaft, which can break over time or upon damage.
When a haft breaks the separate head remains, and can be hafted again. Hafting is a process of attaching axe or spear head to a new haft, making it a complete working weapon again.

Now let's meet our test character Terhi and let her show how the hafting in UnReal World goes.


One day the haft of her trusty woodsman's axe broke leaving the head lying on the ground.
For all the different axes and spears their heads now also exist as separate items.
Blacksmiths still sell these weapons readily hafted, so the heads aren't commonly found until the axe or spear haft breaks.



Crafting the hafts and the process of hafting can be found from [M]ake menu under a new [H]afting category.
The first two options are used to craft a new haft, and the latter for actual hafting to assemble a working weapon with the head and the haft.
Terhi now proceeds to craft a new axe haft.



Both crafting the haft and hafting task itself requires CARPENTRY skills.  Terhi has managed to craft a fine axe haft, and then she proceeds to actual hafting.
In this list of hafting requirements there's a new "hammering tool" entry. Axe haft needs to be pounded tightly into the eye of the head, so a hammering tool is required.
The butt of another axe, if available, is the best option but you can do this hammering also with a club, solid firewood or even a stone.



The hafting is done and she managed to assemble a decent woodsman's axe. Let the timberwork continue!


The haft quality and success in hafting has significant impact on the finished axe or spear usability. Poor hafting may result in lowering the weapon quality even below the head quality itself. The finished axe or spear quality thus now refers to overall usability with the used haft, and the success in hafting.
On the other hand, you may also manage to raise the finished weapon quality higher than the head quality itself with a perfect and perfectly fitted haft.

So, this is how 2024 starts feature wise. Stay tuned.

These are future features - not yet functional in current version 3.82.

January 12, 2024, 06:19:14 PM
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