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A good day not to die I have been busy since midsummer getting logs and boards ready for my new cabin, in fact two walls were partly built. The net I had was providing a steady supply of fish and the traps around my camp were supplying several ducks and other birds a week. But this cabin building was getting boring.

I remembered a large patch of vegetables a cereals I had found a couple of kilometres away, just growing in no mans land, some must be ripe for harvest now and it would be less tiring work. I decided to take a couple days break and fill the cellar with vegetables. I stored my tools in a shelter and headed north with a couple of days food. The plants were full of food but would not be ripe for 2 days so I decide to explore further north. About 10 Km north I started to find villages.

The first one had some good quality tools for barter, a pity I was travelling light. I also found there was a cave a short distance north west, they are always worth checking and on the way there I passed through another village, also lots of interesting items and an injured adventurer.

I have never had any success looking for shelters left by these guys but had a chat with him anyway, it turned out his shelter was fairly close to the cave position so I could check out the two together, his description was one of the better ones I have seen, in heathland south of a river, even I could find a river. I set out straight away and soon spotted a river in the search area and I pressed on to the bank of the river full of hope. It was here I found a problem.

There was no heathland south of the river, but there was north of the river. At this point I realised that the descriptions given lose something in translation and I was always looking on the wrong side of the tiles that shelters were in. I still think the words said heathland south of a river but they actually mean a river south of heathland. I crossed the river to check and almost immediately spotted a bloodscape, moving towards it I spotted another one deeper into trees. At this point I realised I had always understood the description that said on the edge of actually meant in the centre of as that was about where I was standing. I could not see any more bloodscapes or a shelter, but just north of a big clump of trees there was something odd so I went to investigate, it was a mug.

I assumed this might be part of the adventurers loot but there was nothing more to see. I stepped south and was hidden by the tree south of me and I was standing on his missing spear, no sign of a shelter. By luck I found a narrow path through the clump of trees SW, SW,NW where I found a fishing knife, apart from going back the only way I could go was west and I was in the shelter which I still could not see. I collected everything, a paw board trap, some cord and a couple of days food. The next problem I thought might be the bear, but it seems the bear could not find the shelter either, I just exited to the overland map and moved away.

With a lighter step I started back to the village but was going to check the cave on the way, it was about 400m south, the surrounding area was pleasant, 20m from the cave entrance was a piece of heathland, plenty of building materials and firewood and the next square was a lake, this was looking good. I explored the cave, it was quite big on a couple of levels, this would be a good place to live but I got a surprise  in the back corner, a Nerpez warrior.

He must have been as surprised as me, I was wielding my fine spear and thrust it at his body, I missed his body but gave him a serious wound in his left thigh. At that point he seemed to wake up he drew his scimitar and made a clumsy swing at me giving a small bruise on the hip and dropping his weapon, I thrust my spear at his body again and missed his body but gave him another serious wound in the right leg and caught a major blood vessel. He attempted to pick up his scimitar and hit me with it while lying on the floor bleeding, he missed totally. My third attempt to poke is body with my spear also missed the target but I did hit him in the neck and the last of his blood ran out of the puncture.

There was a good selection of loot, a fine hunting bow with fine arrows and 2 broad arrows, a fine hunting knife and fine boots. Other useful items were a fur overcoat, as I had not yet got any winter clothing, food is always handy and I was in two minds with regard to the scimitar. Trade items were most of his clothes and armour, he had iron kneecops, a habergeon and lamellar rerebraces, I judged the armour to be trade items as they were heavy and did nothing to protect him.

I could just about carry everything but lightened the load slightly by having a good meal and I treated the bruise even though it would probably heal itself the next day, my physician skill was low. I returned the spear to the adventurer who gave me some sword training, I traded most of the heavy stuff and got myself some fine tools. I traded the rest of my surplus in the next village just before dusk, it had been a good day so I slept in a spare cabin dreaming of the next good day when I would start upgrading from fine to masterwork tools and weapons.

December 13, 2021, 04:08:13 PM
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Re: [3.71] Elk Fat Disappeared I regularly find items missing from my list. I am not sure if it is connected with dropping and picking up but could be. Often they are unimportant items that I may have lost days ago and quite often they turn up again a few days later, food items may return as stale or spoiled.

If the missing object is important or needed now I add it back with a fake recipe that uses no tools or input items and takes 1 minute, usually I use the common skill so as not to cheat my skills. When the original item returns I delete the replacement.

May 29, 2022, 10:31:16 AM
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Re: Merge the axe and club skills I do not agree with any simplification, if you continue on that line you end with just an attack skill and a defence skill.

I would prefer to see many more skills, I can think of 20 skills to add, as an example throwing something could be a separate skill just to hit the target, damage done would depend on what you threw and how accurate your throwing is.

May 31, 2022, 10:58:55 AM
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Re: How to complete "Adventurer's (Item)" Quest? Most messages in urw are not correct in English, at least to to pedants like me, even the weather reports are incorrect. The quest this refers to is wrong grammatically and thus leads to confusion for some people.

This fact that the post above is a direct cut and paste of a comment I made earlier, and it is a first post, should be more concerning about spam accounts.

June 09, 2022, 09:49:10 AM
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Re: Windows install problems Thanks that solved that problem now to get nights mod to work.

I remember now why I ditched windows decades ago.

July 11, 2022, 01:54:44 PM
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Re: How long can i keep seeds? As far as I am aware there is no lifetime limit to the viability of seeds, normally you would harvest them one year and plant them in the spring next year. The only important thing is to plant them soon enough so they can mature for harvest before autumn frosts cause them to wither and die.
October 06, 2022, 09:54:07 AM
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Re: Let us automatically use tools carried by leashed animals Same with having to equip a paddle that you are already carrying before you can punt or raft.
October 08, 2022, 10:17:10 AM
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Re: 3.72beta Thank you, updating now.
November 13, 2022, 09:52:32 AM
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Re: [3.72beta Windows 10] Fireplace not working for sauna There is a token in the BAC mod that allows a player to use a fireplace as a forge, it may be possible to do something with a mod to make it into a sauna stove. I do not know as saunas are not something I ever consider or use.
November 21, 2022, 01:14:52 PM
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Re: BAC making linen, and the naming of flax yarn The latest release from Rudy is here https://www.unrealworld.fi/forums/index.php?topic=6632.msg20694#msg20694. Instalation shoud just work as you describe.
November 22, 2022, 09:57:43 AM
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anything