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UnReal World => General Discussion => Topic started by: powderhound522 on June 15, 2017, 05:05:47 PM

Title: Telling Furs Apart
Post by: powderhound522 on June 15, 2017, 05:05:47 PM
Does anyone have a good system for telling one fur from another? I have furs that won't stack together, so clearly some are winter furs and others are summer furs, but I don't know which is which.

From what I've read, they are equivalent for crafting but very different in value, so I'd rather not waste a winter fur on crafting. For the ones I've got, I expect I'll have to drag them to a village and seeing what they fetch in trade, but for the future - how do you guys keep track?
Title: Re: Telling Furs Apart
Post by: PALU on June 15, 2017, 07:58:44 PM
I don't really care, since my characters tend to have a surplus anyway (in particular since better quality than decent is essentially wasted on clothing). However, I have a vague recollection of Sami saying he'll name them differently, but it's not a firm recollection.
Title: Re: Telling Furs Apart
Post by: Dungeon Smash on June 15, 2017, 09:26:18 PM
it would also be cool if different animal furs looked different, so a fox fur looks like a fox fur, bear fur looks like a bear fur... etc
Title: Re: Telling Furs Apart
Post by: Saiko Kila on June 18, 2017, 12:59:30 PM
Does anyone have a good system for telling one fur from another? I have furs that won't stack together, so clearly some are winter furs and others are summer furs, but I don't know which is which.

From what I've read, they are equivalent for crafting but very different in value, so I'd rather not waste a winter fur on crafting. For the ones I've got, I expect I'll have to drag them to a village and seeing what they fetch in trade, but for the future - how do you guys keep track?

There is no really practical way in the game. Each fur of the same quality can have at least four values (decent even twice that, because self-made don't stack with bought ones), some more (two sizes possible in some cases), so with 5 possible qualities you see this is a problem.

One way, which I used, is to create separate stacks/heaps with furs of know value, and drop the unknown fur to the stack, to see whether it stacks with the other, or is added at the end of list as a new item. If it doesn't stack, drop it to the other heap. Technically you need only four heaps, because qualities are shown, and yes, this is a bit messy. If you need leather from the stack, you always should leave one on the heap (so if you have three stag furs, you can take only two for crafting or trade). The one remaining fur would serve as a "standard" or "prototype".

Currently I use a cheatery way, determine value with Cheat Engine, but this is obviously not a general solution.

And yes, they are identical for crafting, more expensive furs don't increase value of crafted item. Additionally, for repair you can use any quality, so start with the harsh ones. Crafting fur items for trade is not a good idea by the way, because self-made clothing has only 20% value. So you probably won't need that many furs for crafting...