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UnReal World => Bug reports => Solved'n'fixed bug reports => Topic started by: Plotinus on June 29, 2021, 04:52:36 PM

Title: [Fixed - persists in 3.70beta1] freezing to death in fallow month warmly dressed
Post by: Plotinus on June 29, 2021, 04:52:36 PM
(https://i.imgur.com/3xxaNfm.png)

This is the second blizzard we've had in fallow month. I know that's not completely unusual for Finnland but my clothes have been generally warm enough and now I just can't get warm.

This is partly my fault: I'm trying to meet the water spirit and I chose to do a short swimming even though the water was bitterly cold, because I knew I was close to shore and that I would warm up once I got onto the rock, since it is almost midsummer and I have fur leggings, fur shirt, fur mittens, fur cap, and fur footwear. It wasn't snowing when I swam out to this rock and in the last version it would not have been a problem. I was warm before I stepped into the water, so my clothes should have warmed me up again when I got out of the water. Instead, I spent hours freezing and now I am freezing to death. Save available.

The reason I think this is a bug is because wet clothing isn't listed as implemented yet in news.txt and also because I've noticed some weather extremes with my other characters: temperature being way too hot in winter and so I think this is related to that.
Title: Re: [3.70b] freezing to death in fallow month while warmly dressed
Post by: Plotinus on July 01, 2021, 09:38:38 AM
I made a tarball of this character directory, so I can provide it if needed. Then deleted WEATHER.DAT as Sami suggested here: http://www.unrealworld.fi/forums/index.php?topic=6470.msg19190#msg19190

When I loaded the game, it was no longer snowing, the temperature was half-red and my character has been warming up, first to Freezing, now to Numbingly cold, so it looks like Aaro will survive
Title: Re: [3.70b] freezing to death in fallow month while warmly dressed
Post by: Sami on July 14, 2021, 05:51:44 PM
We assume this case was also cause of weather migration issue which is now fixed in 3.70beta3.
Please report back if it appears this was something different.

Fixed - persists in 3.70beta1