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UnReal World => Suggestions => Topic started by: jackyjoy123 on March 10, 2021, 02:50:29 PM

Title: User-adjustable quest frequency ?.
Post by: jackyjoy123 on March 10, 2021, 02:50:29 PM
Hello,


It has been a long time since I last played seriously, but I recall quests being too rare given that the percentage of them that can be viably completed is too low. rooms to go credit card (https://creditcardsupportx.com/rooms-to-go-credit-card/) Menards credit card (https://creditcardsupportx.com/menards-credit-card/) qvc credit card (https://creditcardsupportx.com/qvc-credit-card/) Even if quests were easier to finish before they expire, the number of quests might not be enough for me personally. Consequently, I would appreciate it if there was a method to adjust the number of quests in the world.


thanks
jackyjoy
Title: Re: User-adjustable quest frequency ?.
Post by: JP_Finn on March 10, 2021, 04:18:51 PM
If the quests were given back to back, one would get them all done in few months.

If you’re looking for more quests, have you tried the mod Questing (https://www.unrealworld.fi/forums/index.php?topic=6163.0) by @Privateer
Title: Re: User-adjustable quest frequency ?.
Post by: PALU on March 10, 2021, 06:53:46 PM
I'm not sure what you mean with "viably completed". I skip robber quests depending on character and character development, and give up on the forest cover quest sometimes. The bird quest can be tricky, but I don't think I've failed it yet.
I've failed the shelter quest once, due to getting killed by the wolf (quite bad luck with the rolls, with 3 effective 80% rolls missed in a row, followed by an unconciousness inducing bite).
My recent forest spirit quest took a fair while as I had to look for materials for a number of months.

However, if you say "all those area search quests are too much of a hassle to be bothered with" and skip them because of that I can understand it, but don't consider that choice to be a sufficient reason to change the frequency,