UnReal World forums
UnReal World => Bug reports => Topic started by: Owlant on December 31, 2020, 10:34:33 AM
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Win10 Steam Latest Version No Mods
If you chose a lonely settler start, and you spawn near a village, you can end up with villager items in the unfinished cabins.
I found this out from an Islander player through, starting in my own culture. I ended up with a bag of barley in my unfinished cabin. I took it thinking huh? In my inventory it said Taken. So when I visited the nearby village, they turned on me and drove me onto the ice where I died.
Trying to replicate it.
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It's a known issue that settling too close to a village will have the villagers treat it as part of their settlement. I don't think I've heard of that start resulting in a starting position too close to a settlement, but I guess if there's no safety check against it it will happen eventually.
I don't think there's a need to spend a lot of time to replicate the problem, as I think the cause is known.
I'd assume Sami will eventually correct me on that if he does need a save, though.
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I was three map tiles away from their village and I started with a barley grain bag in the unfinished hut.
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It's their world, you're just moving into it.