UnReal World forums
UnReal World => Bug reports => Not bugs => Topic started by: BlankPaper on August 21, 2020, 10:11:50 PM
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Version: Unreal World 3.63, Steam build, modded
What happened: Sometimes, a wild sow grunting in the west has the grunt sound effect play in the right ear, or a dog barking in the north east will have the bark sound effect play in the left ear.
What's expected: The sound origin should match the animal position in space.
Steps to reproduce: Have not attempted to reproduce.
Notes: -
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When listening to the sounds, you should also note your character's direction. The sound may come from the east. But if you character is facing south, the sound should en up in your left speaker as your character is hearing the sound from his/her left ear.
From the news.txt in the game files.
- sounds are panned relative to your characters location/direction
The sounds your character hears during the game already
have loudness relative to the distance from you. Now the
sounds are also panned relative to your character's
location and direction he/she is facing.
For example:
S = something that makes sound, @ = your character
S..
...
.@.
...
If your character is facing directly to north you'll hear
the sound slightly from the left. If your character
is facing towards the sound then you will naturally hear
it from the center. And if your character is facing
to south you'll hear the sound slightly from the right.
"Heading" screen also still shows the sound location
visually but now you can also find your way to the source
of the sound just by listening carefully.
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Ahhh, thanks, that makes a lot of sense! It's good to know that it's not a bug, even if I don't personally think it's a very wise design choice, since the game has the screen fixed in place and that's the referential people would likely naturally go with.