UnReal World forums

UnReal World => Suggestions => Topic started by: Brygun on July 09, 2020, 01:45:05 PM

Title: Adding modding code for changing menu assignment of vanilla items
Post by: Brygun on July 09, 2020, 01:45:05 PM
Passing this over to the suggestions area after thoughts on the BAC maintenance vs avoiding editing core files.

This is probably a "biggie" so might not be viable to make but here we go for filing if nothing else:

The suggestion is to allow a method for modders to change what menu a vanilla item goes into without editing the core game files. Currently AFAIK the only option is to put it in within a set of menu blocks thus to relocated vanilla items I need to edit the core vanilla files.

If I'm wrong and its already possible then that's great and I have my next major edit project to do after finishing a novel.

Title: Re: Adding modding code for changing menu assignment of vanilla items
Post by: Sami on January 05, 2021, 05:57:40 PM
I may fail to follow what's the actual things that would be prone to changes in this suggestion, but in any case it sounds like quite big and costly mess to add. The recommended method of modding is to have mods feature only what's new/changed and leave the vanilla data intact.
And like mentioned before, we generally invest time to crafting/modding syntax foremostly based on the game's need, and the new features then come available for modding.