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UnReal World => Gameplay questions => Topic started by: StefanPravda on July 09, 2020, 10:58:31 AM

Title: 3.63 New fire mechanics
Post by: StefanPravda on July 09, 2020, 10:58:31 AM
Quick question about this:
"In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process."

If you leave your base for far away lands, do you still need to maintain heat? Or because the tile isn't processed properly since you are not around, you don't.

Thanks
Title: Re: 3.63 New fire mechanics
Post by: Sami on July 09, 2020, 12:44:12 PM
Quick question about this:
"In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process."

If you leave your base for far away lands, do you still need to maintain heat? Or because the tile isn't processed properly since you are not around, you don't.

Thanks

Things are tracked despite of you being away, so you still have to maintain it.

Title: Re: 3.63 New fire mechanics
Post by: StefanPravda on July 09, 2020, 01:50:24 PM
Thank you.
Title: Re: 3.63 New fire mechanics
Post by: White Hair on August 03, 2020, 02:56:29 AM
What if you smoke meat in a village sauna building? They light the fireplace pretty much every day. Would that be tracked and allow the smoked meat process to succeed?
Title: Re: 3.63 New fire mechanics
Post by: koteko on August 03, 2020, 01:49:49 PM
What if you smoke meat in a village sauna building? They light the fireplace pretty much every day. Would that be tracked and allow the smoked meat process to succeed?

I'm not completely sure, but I think you can't smoke food in a sauna anymore (just like you cannot pour water on the normal fireplace, to bathe).
Title: Re: 3.63 New fire mechanics
Post by: trowftd on August 03, 2020, 04:18:57 PM
I'm not completely sure, but I think you can't smoke food in a sauna anymore (just like you cannot pour water on the normal fireplace, to bathe).

The smoking description says that you need to be in a heated room, preferably a sauna, though. I think you still can smoke with a sauna stove.
Title: Re: 3.63 New fire mechanics
Post by: koteko on August 03, 2020, 08:56:32 PM
Yeah I'm probably wrong  :D
Title: Re: 3.63 New fire mechanics
Post by: Privateer on August 03, 2020, 10:49:21 PM
 You can smoke with a sauna,
Sami said that now the 'smoking' process now has it's own 'timers' which are active even while the PC is away.
Villages / Settlements afaik are not tracked and monitored when the PC is away.

 Question is has the sim created a new 'ghost'? Will the active meat timer cause activities in NPC settlements?

My guess is no, and meat will spoil.
Title: Re: 3.63 New fire mechanics
Post by: jc_rabbit on December 23, 2020, 05:25:32 AM
I experimented with smoking recently. I smoked 150 cuts of bear meat in my cabin and 34 cuts in a nearby village (~50 tiles away). I tried to go back to the cabin to burn 16 branches everyday. According to my notes, I missed the last couple of days.

In my cabin -- I ended up with ~90 cuts, which means 60 cuts were lost to spoilage. I don't know what happened to the cuts in the village. I didn't see them when I went back. Perhaps I picked them up and forgot to write it down. Perhaps they were lost to a glitch.

It is so much easier to dry meats during the winter. Smoking feel hardly worthwhile.
Title: Re: 3.63 New fire mechanics
Post by: Brygun on December 23, 2020, 07:40:02 AM
yeah I saw partial spoilage too

At first I thought it was a bug but it is probably the game mechanic.

Tuukka had built his smoker starter cabin at a rapids which was ~15 wilderness tiles from his first camp with fields ~5 tiles north of that. The coming and going to gather the harvest in the pre-winter-frenzy surely left some errors in smoking. Still given the amount of large game his traps caught he's fine.

I was going on the stoking fire before leaving and right away upon returning. Some stays likely crossed over timers.

Also Im not sure if you need a blazing fire or if the burned-out in the fireplace is sufficient to count as smoking.

Title: Re: 3.63 New fire mechanics
Post by: JP_Finn on December 24, 2020, 06:29:10 PM
@Brygun, the discussion on Dev.note for 3.63 fire changes (https://www.unrealworld.fi/forums/index.php?topic=5527.0) includes some better information, here’s one of Sami’s responses:
Will hot embers of campfire/bonfire count as heated fireplace for cooking stews?

No. Heated fireplace needs to be a heated fireplace.

Quote
Re: smoking, is daily burnt minimum fire enough? 16 branches or 4 firewood as that heats up the fireplace? Or do we need to start burning slender trunks or blocks now? Little hint would be appreciated!

4 firewoods sounds sounds a bit too low. Common sense can be followed here - you don't warm up a cold fireplace with a fire that lasts just half an hour or so.
And the smoking also requires smoke, which diminished when the fire dies out. I'd say ten firewoods on daily basis would do.

Quote
Will Kota be considered heated room with fire/embers now?

No.
Title: Re: 3.63 New fire mechanics
Post by: Brygun on December 25, 2020, 01:58:28 AM
Hmm thanks for the extra information.

I was well below 10 firewoods a day (15 lbs of wood). Typically twice a day 3 branches and 3 firewoods, so around 7 firewoods a day was partial spoilage.

Reading it now the "common sense" of fire tending in societies of electricity users I almost laughed at. Almost no one I know, other than the UrW devs, has smoked meat and I've never done it in the real world. So what would common sense be of something you've never done nor seen?

Question:
Can we burn the 15 lbs of firewood all at once each day for a 100% smoke yield?


Recommend some clearer instructions on smoking in the enyclopedia or someplace.

Title: Re: 3.63 New fire mechanics
Post by: JP_Finn on December 25, 2020, 06:21:10 AM
In the dev thread there was another response from Sami saying that missed day’s heating could be remedied by burning the fire longer the next day. I’ve been burning a block and 3 branches a day smoking and not have spoilage. (20-24 firewood’s worth). Half should do, but I rather cut down 2 additional trees than risk wasting dozens of pounds of meat going bad. Since the 3.63, My characters don’t summer hunt really except to get bare minimum sustenance. One even ... gasp... fishes regularly in summertime.
Winters are for stocking up on couple thousand cuts of dried meats now.
Title: Re: 3.63 New fire mechanics
Post by: JP_Finn on December 25, 2020, 06:26:57 AM
@Brygun To heat up a 3 bedroom single story house, you’re looking at roughly 8 logs of 6”x6” and 2’ long. That’s with modern insulation and not include smoke generation (we have chimneys now...)

Sauna stove takes lot less* and only needs to heat up a single room really.

*some 3-5 sets of 3” splits at foot long heats up ~10lbs of sauna stones to comfy 90C
Title: Re: 3.63 New fire mechanics
Post by: rudy on January 13, 2021, 01:09:32 AM
I think that room size might matter? Only because I had a 1x2 cabin interior (only enough for the stove and smoked meats; it was specifically my smoking cabin), and I did 3 firewoods and 3 branches once a day with very, very little spoilage.
Title: Re: 3.63 New fire mechanics
Post by: PALU on January 13, 2021, 10:01:44 AM
I tried 32 branches per day in my 3*1 sauna and lost about 1/6 to spoilage. A later attempt with 10 firewood per day resulted in no spoilage.
Title: Re: 3.63 New fire mechanics
Post by: Evuul on January 14, 2021, 12:17:11 AM
What if you smoke meat in a village sauna building? They light the fireplace pretty much every day. Would that be tracked and allow the smoked meat process to succeed?

I did it, and to my surprise, was stolen by villagers.
I was quite confuse and then started looking...

several were with 5-20 deer smoked cuts for example.
and the whole amount was lacking pieces. Weird.

So, fetch them quickly.
Title: Re: 3.63 New fire mechanics
Post by: paulkorotoon on February 11, 2021, 07:17:10 PM
I did it, and to my surprise, was stolen by villagers.
I guess this should be considered a fee for using their sauna. Honestly, the whole village can't take a proper bath becouse of some stranger smoking his meat in there!
Title: Re: 3.63 New fire mechanics
Post by: werepacman on March 04, 2021, 09:31:14 PM
15 firewoods a day for how long?
This prevents from traveling and exploring the world.

I personaly find this masochistic. It is fun when there is new content in the game but not when common tasks require repeating same actions.
Im very casual player so may be missing some joy from game  ;D.
Title: Re: 3.63 New fire mechanics
Post by: Privateer on March 04, 2021, 09:53:18 PM
15 firewoods a day for how long?
This prevents from traveling and exploring the world.

 Well it takes less wood then that, like 3 firewood once per day.

I do agree that I felt much the same way about being lashed to my settlement. The old method was way OP, so I can't argue to much with the smoking change being more realistic/harder.
Title: Re: 3.63 New fire mechanics
Post by: Matti-patti on March 04, 2021, 10:40:47 PM
15 firewoods a day for how long?
This prevents from traveling and exploring the world.

 Well it takes less wood then that, like 3 firewood once per day.

I do agree that I felt much the same way about being lashed to my settlement. The old method was way OP, so I can't argue to much with the smoking change being more realistic/harder.

Next one up: cut the possibility of drying when the temperature is dry AND freezing. Or more generally, restrict drying to Swidden, Dirt and Dead months.
Title: Re: 3.63 New fire mechanics
Post by: Plotinus on March 05, 2021, 08:32:35 AM
15 firewoods a day for how long?
This prevents from traveling and exploring the world.

I personaly find this masochistic. It is fun when there is new content in the game but not when common tasks require repeating same actions.
Im very casual player so may be missing some joy from game  ;D.
I've found myself using salt more often. If my current plans are to stay near home and do various tasks for 2 weeks then I smoke. If it's October-April, then I dry. If it's summer and I want to do stuff, I use salt.

Before I basically never used salt because it was expensive and smoked stuff lasts longer. Now it's sometimes a worthwhile tradeoff
Title: Re: 3.63 New fire mechanics
Post by: Tom H on March 22, 2021, 08:44:09 PM
15 firewoods a day for how long?
This prevents from traveling and exploring the world.

I personaly find this masochistic. It is fun when there is new content in the game but not when common tasks require repeating same actions.
Im very casual player so may be missing some joy from game  ;D.
I've found myself using salt more often. If my current plans are to stay near home and do various tasks for 2 weeks then I smoke. If it's October-April, then I dry. If it's summer and I want to do stuff, I use salt.

Before I basically never used salt because it was expensive and smoked stuff lasts longer. Now it's sometimes a worthwhile tradeoff

Exactly! I never used to use salt, after I learned that smoking kept the meat viable, longer. Now, I've collected dozens of sacks of salt in my camps so I'm not tied down for two weeks tending a fire.