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UnReal World => Gameplay questions => Topic started by: Tinker on April 11, 2020, 11:22:22 AM

Title: Problems with rituals
Post by: Tinker on April 11, 2020, 11:22:22 AM
I am having problems with the whole F4 thing, this is not a game problem but a problem with my philosophy of life.

My view is you are born, you stuggle in various ways to live then you die, no afterlife, rebirth, gods or such like. I have difficulty with suspension of disbelief in a game that is supposed to emulate life. I can cope with magic and supernatural beasts in fantasy games as they are not like life at all. I can also accept that so called 'primitive' races would invent explanations of a spiritual nature to explain things the do not understand, such rituals etc. may appear to work to them but would of course not do anything. At best they may make the person better at a task because they think some spirit is helping them though in fact any benefit is their better concentration or just luck.

I have forced myself to try playing using the rituals I know and have played the same character without using rituals at all, there seems to be very little difference, at least in 6 months of playing. The main difference is I feel better about my character when I play without using rituals, especially with some of the illogical ones.

My question is basically, is it possible to play long term with using rituals? Or does it get more complicated with years of playing while ignoring the F4 button?
Title: Re: Problems with rituals
Post by: StefanPravda on April 11, 2020, 12:05:40 PM
To be honest, the rituals seem lackluster to me. I use the ones related to hunting and fishing, donating pieces regularly, but just because I can afford it, I don't really care about what happens and how the forest looks at me :D And I ignore the rest of them, bar quests, because they don't offer to me anything worthy.

They could be made to offer something more palpable. A spiritual person could make use of some spiritual bonuses. I mean if you do have faith in something, and a strong belief pushes you forward, you will be better motivated, more focused. It's not necessarily a supernatural thing.
Title: Re: Problems with rituals
Post by: jonottawa on April 11, 2020, 07:29:59 PM
I have no problem role-playing a character who believes in supernatural forces that I don't personally believe in. I sacrifice cuts regularly. I hang up the bear skull. It's a way of paying respect and expressing gratitude, if nothing else.

My only problem with rituals would be the extent to which they're overpowered or near-mandatory, and I don't think that's a big issue.
Title: Re: Problems with rituals
Post by: JP_Finn on April 11, 2020, 08:49:00 PM
Only big difference when omitting Rituals/Spells seems to be spawning of further (large) game.
I sacrifice for a good week after killing deer. So far 9 deer (I keep their antlers) Now I have 3 moose bumping in to my yard. I just throws turnips at them though.
Title: Re: Problems with rituals
Post by: JEB Davis on April 11, 2020, 10:19:38 PM
I don't think ignoring the F4 rituals would cause many problems playing the game long-term.
For me, doing so would be against the flavor of the game, but... to each their own. Please enjoy it the way you prefer.
Title: Re: Problems with rituals
Post by: Tinker on April 12, 2020, 10:40:28 AM
It seems from the replies that I can play as a real person in an unreal world with no major problems, thanks for the replies.

Many of the rituals seem illogical, why would sheep running over a fishing net be good?I would suggest it would damage the net and make it worse. I have tried several times throwing my fishing rod into the sea, which seems the wrong thing to do, but I usually get a message that I missed, even though it is there floating in the sea. Further on fishing, I cannot make any sense out of the throw the first fish caught back after the beginning of open water season. When is open water season, I usually live by the sea and fish all winter, if I catch 6 or 7 fish at a time which one was first?  One the one occasion I tried the ritual the fish floated at sea for weeks before I rafted out to it and picked it up, still fresh.

At least I know that most people think I should have no problems playing my way so I will persist.
Title: Re: Problems with rituals
Post by: PALU on April 12, 2020, 02:45:49 PM
The rituals are based on actual folk lore superstition, i.e. what people have actually thought worked, which most people nowadays write that off as pure superstition (which doesn't stop a large portion of those same people from engaging in superstition, rituals, and omens when it comes to gambling their money away...).

The "open water" season is when the ice is gone, presumably when you can use a boat to get out onto the water without smashing ice at the places that get ice. The corresponding ritual has the fish sink when "successful", and I your fish was fresh because the (air) temperature was below freezing.
Title: Re: Problems with rituals
Post by: JEB Davis on April 12, 2020, 04:43:41 PM
...snip...
Many of the rituals seem illogical, why would sheep running over a fishing net be good?I would suggest it would damage the net and make it worse. I have tried several times throwing my fishing rod into the sea, which seems the wrong thing to do, ... snip...
Just a thought... you never know, but this might be an opportunity to do some investigation on your own into other cultures and the beliefs they might have that don't seem logical. It's possible you might find something interesting that will add an appreciation of an illogical thing or two to your repetoir.  I look back and remember some of those times in my life (I'm on the older side of the hill now) and see that they were good for me and helped me become who I am now, which is better than I was before.  For me, it turns out that many illogical things can even be part of the spice of life, take women for instance!  (No insult intended to the female audience, as males likely seem that way for females as well, I'll readily admit.)
Title: Re: Problems with rituals
Post by: Labtop 215 on April 12, 2020, 08:07:46 PM
I've noticed that if you don't sacrifice, hunting gets harder after a while as less game will spawn.  Also if you really want to see rituals at work, get like 20 nets and really fish out a lake or a river.  If you don't sacrifice you'll get messages that the waters feel hostile towards you or scary.  This happens eventually anyway, but not as quickly if you sacrifice small, uncooked fish every day.

You also shake off the upset of the forest if you sleep in a shelter instead of a house or a cave.

Also, I think the point of rituals is that they are supposed to encourage superstitious behaviour.  Essentially, superstitious behaviour comes from actions with unknown results followed by positive results that may or may not be related to the action you just took.  It's intentional for the most part.  Some actions will end up being obvious if you've done them correctly.  So for instance, pushing a bear skull from a bear you killed recently onto a lone pine tree will read "You gracefully hang the bear skull." instead of you push the object somewhere.
Title: Re: Problems with rituals
Post by: Tom H on April 13, 2020, 12:01:57 AM
Playing as a primitive living as far back as 3200 years ago... That's what we're doing. The fact is, our characters probably would be considered heretics back then for our failure to consult the Gods on virtually every decision or action. The game is very liberal in not requiring many secular activities.

It is anecdotal, of course, but my experience leads me to expect a smoother passage through the difficulties of the game solely by attending to the sacrifices 'religiously'. I've received actual good intelligence regarding game whereabouts from spirits that held me in good standing. I'm not sure how the game would differ at all if the spirits were unhappy with my characters.

Regarding the various hunting and trapping enhancements that my npc peers offer me from time to time, in the guise of 'the best way', I could not vouch for any of them. I've never felt that my traps caught more foxes or found that a lynx hunt required a feather. Perhaps it makes more of a difference when those skills are relatively low? At any rate, in the game experience it is usually not possible to quantify the effect of the spirits unless one is actually entertaining the spirit's presence.

The fact is if you hunt/trap the animals you see, where you saw them, as in from a distance on the strategic map, the odds favor your success. Otoh, if you simply drop traps randomly, or just tramp the tactical map looking for tracks to follow, the hunting/trapping is probably going to consume time and materials and deliver less success. However, if a deer, elk, or rabbit happen to wander near you after you appease them with offerings or attendance, who's to say it wasn't the spirits favoring you?

For that matter, what does constitute the anger of the spirits? Sometimes the forest seems frightening, sometimes I'm awakened by strange noises. Are the spirits roused against me? Because I never chop my own foot with an axe or fall through deep ice as a consequence. It's possible that the 'activity' of spirits may be nothing at all in effect, just a factor in role playing your character.
Title: Re: Problems with rituals
Post by: PALU on April 13, 2020, 12:24:24 AM
You've got the timing wrong, Tom H. The UrW timeline is approximately 800-1200 AD.
Title: Re: Problems with rituals
Post by: Tom H on April 13, 2020, 03:11:19 AM
You've got the timing wrong, Tom H. The UrW timeline is approximately 800-1200 AD.

Well, it's said to be an 'Iron Age' game. I am quite willing to allow the developers all the latitude they desire in describing their game... and happily accept your correction.  ;D

"https://www.history.com/topics/pre-history/iron-age
The Iron Age was a period in human history that started between 1200 B.C. and 600 B.C., depending on the region, and followed the Stone Age and Bronze Age. "
Title: Re: Problems with rituals
Post by: JEB Davis on April 13, 2020, 04:11:25 AM
Probably due to its isolated location, in Finland the Iron Age happened much later. 
IIRC that was mentioned by Sami or Erkka at some dim time in the past, likely near the end of the Iron Age  ;)
Title: Re: Problems with rituals
Post by: PALU on April 13, 2020, 09:34:52 AM
Probably due to its isolated location, in Finland the Iron Age happened much later. 
IIRC that was mentioned by Sami or Erkka at some dim time in the past, likely near the end of the Iron Age  ;)
Yes, Scandinavians were very backwards at the time, and the Finns even more so. It was a backwater of a backwater at the edge of the "known" world. Some parts of the world took longer than others to leave the Iron Age behind.
Title: Re: Problems with rituals
Post by: Tinker on April 13, 2020, 10:50:32 AM
My point was that just because some people believe something to be it does not make it true. The egyptians had to perform a ritual every evening to get the sun to return the next morning. They believed the sun returned because of their ritual, we of course, know better, but they probably felt good about their influence with Ra and possibly this made their life feel better.

I have studied comparative religion and superstition for about 30 years, the main conclusion I have reached is that most people, throughout history and alive now, are to stupid to understand the realities of life and death and fill their minds spiritual nonsense so they can cope. Being over 70 now I am quite looking forward to the end although I am quite interested in the current mindless panic worldwide, hopefully 7 billion will die and thus save the planet, though the survivors will probably all have invented rituals that they swear saved then.

As I said I will play without rituals and see if I can get a character to outlast me.
Title: Re: Problems with rituals
Post by: StefanPravda on April 13, 2020, 10:59:08 AM
spiritual nonsense so they can cope
Excluding a talk on religions, the placebo effect of believing in God, Allah, Budha, can be a strong support for anybody. If you believe in you, you know that a million thousand accidents can kill you in a second, or your job can be affected by a zillion factors you can't control. If you believe in money, you'd be pretty ignorant not to understand that many of the previous factors can affect you radically, including burying you, your family, etc. So on.

Bottom line, I'd be slow to judge other people as stupid because any given person can have a very limited amount on information about what is and what isn't, no matter how much time did we have to think about it.

And regarding the mindless panic, we see pretty clear what happens in the countries where people were "courageous" and hot witted. Check New York, Italy, Spain, the British PM whom is the best example of punished ignorance.

Medically speaking, when you have a virus that expands so quickly and kills so many people in such a short period of time, the smart decision is to take precaution measures. People tend to forget that in December it was present officially only in China, and in a couple of months it reached all the world.
Title: Re: Problems with rituals
Post by: Kararas on April 13, 2020, 02:33:15 PM
I think the rituals are believable. I didn’t use the rituals when I nearly died of starvation. But using the ritual for fishing, I caught a bream!  This is probably an accident, but my brain, like the brain of my ancestors, concluded: Rituals work. So it works in reality. This is also facilitated by the community of the game and the hillbilly with their shamans. I am skeptical about the ritual in this game, but somewhere in my soul  during the hunt, the thought is brewing — That bread was donated not in vain.
Title: Re: Problems with rituals
Post by: jonottawa on April 14, 2020, 07:46:44 AM
Since everyone's being political, I will too.

I was once a know-it-all punk atheist who thought I was oh-so-clever for rejecting supernatural beliefs. But now that I see the incredibly harmful, nihilistic and insane ideologies that people believe in the ABSENCE of Christianity, I would much rather see a widespread return to that relatively benign belief system.

As for the Coronavirus, the overreaction to this flu-like bug has been insane, and the hysteria being fanned by the media has been incredibly harmful and will likely cause a worldwide depression. Nations like Sweden, while insane on various other issues, have responded perfectly: Old and sick people should quarantine themselves, but the rest of us should wash our hands more frequently, avoid massive gatherings and then carry on with our lives.
Title: Re: Problems with rituals
Post by: JP_Finn on April 14, 2020, 08:36:34 AM
@Tinker, as long as your character doesn’t try to hunt in small region only, he/she should do fine. Couple hunting camps some days apart from each other* and throw some farming, forage & fishing in the mix and the “spirits” shouldn’t be too much off whack.

*kill game, smoke it. Pack it, move to next cabin/cave, move kota. Winter time is easier as you only need to build shelter and dry the meat. Drying does take longer though.

Maybe that’ll be my next character. Nomadic, agnostic, Koivulais woodsman.
Title: Re: Problems with rituals
Post by: JEB Davis on April 15, 2020, 01:44:24 AM
My point was that just because some people believe something to be it does not make it true. The egyptians had to perform a ritual every evening to get the sun to return the next morning. They believed the sun returned because of their ritual, we of course, know better, but they probably felt good about their influence with Ra and possibly this made their life feel better.

I have studied comparative religion and superstition for about 30 years, the main conclusion I have reached is that most people, throughout history and alive now, are to stupid to understand the realities of life and death and fill their minds spiritual nonsense so they can cope. Being over 70 now I am quite looking forward to the end although I am quite interested in the current mindless panic worldwide, hopefully 7 billion will die and thus save the planet, though the survivors will probably all have invented rituals that they swear saved then.

As I said I will play without rituals and see if I can get a character to outlast me.

I respect you for being my elder.

There is one inescapable fact for all of us... you and me.

We will all die.
It is only after we die that we individually learn the truth about what happens to us after we die.
Nothing... or something, for better or worse.
Until then, all any of us has is our beliefs on that subject.
Title: Re: Problems with rituals
Post by: Night on April 15, 2020, 02:58:45 AM
From my point of view, unprovable concepts are a product of the interaction between our limbic system (primal brain, survival rules) and our prefrontal cortex (planning, predicting, complex rules) when the limbic system outweighs or is equal to the reasoning of the cortex, concepts with any type of unprovability can be statistically reasoned (ie: any chance). Given that, we can never determine what the "truth" is, only make educated assumptions based on that interaction. In my personal opinion, given what I've been exposed to during my lifetime, concepts in Buddhism are the closest "truths" I could lean towards as far as, statistical reasoning with unprovability, of course we can't argue with wisdom about unprovables, only make 'educated' assumptions, really bringing this down to a preference of belief based on those educated assumptions and prior knowledge, if I had to think about it from the point of the brain.

With that said, religion obviously has secondary consequences mentally as such, reinforcing concepts generated by the practitioners true belief, (obviously people have different ideas and levels of their beliefs despite religion).

Anywho, thats my morality on it. As for ritual implementation in the game, I have used them sparsely in the past, But have not really experimented with the new ritual system, as I understand it most of the rituals simply apply modifiers to activities you're doing, as with a lot of the games mechanics, so it probably equates to +- x% chance of x when all is said and done, which in terms of representing what I said above, seems reasonable. However, obviously the argument here is even if it is reasonable maybe its lacking power in how it impacts the game, in which case we're talking about exaggerating the functionality a bit to make it "feel" like the rituals practices MUST be real. So, this boils down to preference I suppose, particularly the developers, as this probably falls under the overall feel of the game as the primary focus and ritual functionality as the secondary focus.

Personally I think its fine the way it is, I do understand how people might feel its underdeveloped or lacking though, I wonder however if that all ties back to our individual perspectives of what belief is.


On a secondary note, as we seem to have developed two topics here, in regards to the virus;
One human, twenty humans, ten thousand humans, no amount of experts, leaders, or people who knew before hand, would have created a situation that any of us would be pleased with. On the scale of military power, mother nature is many many many many magnitudes higher than we are technologically (funny but true?). I don't think there's any amount of protection we could have applied within our species arsenal of power that would have prevented or stopped this virus once patient zero was infected, so putting blame on anyone in this case is just a waste, in every regard (time, thought, emotion), as it solves nothing.
However, I believe that as a result of our species having no short-term answer in terms of "controlling nature" (as we pride ourselves in doing, if you were out of the loop), we have all lost our minds and have put ourselves into flight/fight mode, which instinctively so is probably reasonable, but once again, is causing the situation to be worse in most cases - (disregarding areas that have high death/infection rates currently, as they have a pretty good reason to be more alert). - Meanwhile, the rest of the world is trying to prepare for the future by depleting the present, based on the needs of the individual, which is probably also not a good thing with less and less people working, which in term produces less and less of these things you are purchasing to prepare, not that you shouldn't prepare, but maybe think about regulating your rate of preperation so that the system in which you rely upon doesn't decline into a state of no-return, in which you're fucked anyways when you run out of that future-ready assets, which could have been strategically used. Now that said, we obviously can't blame any person in particular, but we can blame ourselves as a whole for not having acted as one, rather than dividing ourselves and allowing weaknesses to arise within our system, which we depend upon, a lot. Further more, the political powers that are in charge of the "organs" and "clockwork" that makes our systems work (you know, our anthill), are in what seems to me, to be a scramble for power by putting irrelevant information out in relation to what is actually important and should be focus'd on, if we were at all interested in persevering the health of our species as a whole rather than the individual - (which, clearly, we aren't a majority of the time, for good reasons, and terrible ones, albeit this concept as a whole is probably more important than the individual, as one day mother nature will put its crosshairs on us (such as right now...)). - And I'm not going to sit here and tell you which side is right, because all sides are wrong right now, the fact that "sides" are even a thought right now, mainstream and beyond - (because yes, there are people out there right now who would rather point fingers and cry because yes, the human factor i mentioned above wasn't able to stop mother nature *gasps* try executing POSSIBLE solutions like the experts? Oh wait, damn, billbob and jimtim over there are in control of implementing those solutions and have political sway :(, so even if you did have a viable solution that may, or may not, work (which if it didn't, yes, you would receive the criticism of people who have worked on this less than you have.) it may not even be used at all) - is a huge flaw in how we organize as a species. I'm thinking I could go on about quite a few more things that's causing secondary problems we don't need to have while a pandemic is going but, I think I've pointed out enough to highlight the complete train-wreck we are inflicting upon ourselves. I'd like to say everything will turn out fine in the end, and I'm leaning towards it given the reported statistics, - (the disease isn't the deadliest (under 4% mortality rate last numbers I evaluated from the statistics), but there hasn't been enough elapsed time to know how this is going to play out down the line, you're also talking about a high infection rate which freaks people out, especially when applied to a population of 7 billion people world wide, that't a lot of dead people, despite survivors) - But that could be completely wrong and we're on a fast track to hell on earth for a good chunk of our future time here on earth, maybe a solid 10-30% of this centuries human's life time could be spent rebuilding what we're going to lose due to our immaturity. Maybe more if we completely collapse.

Hopefully if all else fails, AI will be our up rise from the future ashes of our wack system.
Title: Re: Problems with rituals
Post by: Labtop 215 on April 17, 2020, 08:15:32 PM
spiritual nonsense so they can cope
Excluding a talk on religions, the placebo effect of believing in God, Allah, Budha, can be a strong support for anybody. If you believe in you, you know that a million thousand accidents can kill you in a second, or your job can be affected by a zillion factors you can't control. If you believe in money, you'd be pretty ignorant not to understand that many of the previous factors can affect you radically, including burying you, your family, etc. So on.

Bottom line, I'd be slow to judge other people as stupid because any given person can have a very limited amount on information about what is and what isn't, no matter how much time did we have to think about it.

And regarding the mindless panic, we see pretty clear what happens in the countries where people were "courageous" and hot witted. Check New York, Italy, Spain, the British PM whom is the best example of punished ignorance.

Medically speaking, when you have a virus that expands so quickly and kills so many people in such a short period of time, the smart decision is to take precaution measures. People tend to forget that in December it was present officially only in China, and in a couple of months it reached all the world.

The virus spread because China wasn't forthcoming about the pandemic in the first place and deliberately silenced people who where actively trying to warn everybody else in order to protect their public image.  Beyond that, everybody else has to try to contain the panic first and foremost.  The more people panic, the more people die.

However, trying to get back to the original topic.  As an atheist if access to the internet, it is easy for me to dispel superstition and belief in the supernatural, as well as religions in general.  The information is easy to find and those who provide it are proving harder to persecute as time goes on.  This is a good thing.  However it has only been this way for that 25 years or so.  I can't fault people who don't have access the knowledge that we possess today for believing things they can't substantiate.  The world was harsh back then (and in many ways still is today).  The thought that you might freeze to death tomorrow, or not have anything to eat for a month was scary.  The idea that wolves can come along and rip you limb from limb was scary.  The fact that people died for seemingly no reason was scary.  There was nothing you could do about it back then.  Religions and rituals gave people hope that something could watch over them and keep them safe.

That kind of fear is crippling for the average person.  It's easy to impose modern standards on ancient people, but I think it's the wrong way to look at things.  Instead, that should be a measure of how far we've come in our understanding of reality.  We've come a long way.  There's no reason to stop now.
Title: Re: Problems with rituals
Post by: jonottawa on April 17, 2020, 08:58:33 PM
Some people are STILL in "know-it-all punk atheist" mode, I see. That's fine if that's your thing. But don't pretend it's brave. It stopped being brave 20 years ago. If you want to be brave, to truly risk persecution and to speak out against people who believe things they can't substantiate, oppose globalism, oppose hedonism, oppose demographic replacement, oppose the Orwellian censorship of unpopular political beliefs, talk about African overpopulation and the existential threat it poses to our planet. Lots of opinions can risk persecution. Atheism ain't one.
Title: Re: Problems with rituals
Post by: Labtop 215 on April 17, 2020, 09:15:10 PM
Some people are STILL in "know-it-all punk atheist" mode, I see. That's fine if that's your thing. But don't pretend it's brave. It stopped being brave 20 years ago. If you want to be brave, to truly risk persecution and to speak out against people who believe things they can't substantiate, oppose globalism, oppose hedonism, oppose demographic replacement, oppose the Orwellian censorship of unpopular political beliefs, talk about African overpopulation and the existential threat it poses to our planet. Lots of opinions can risk persecution. Atheism ain't one.

*rolls eyes*

You mean me?  Never said I was brave, but whatever.

I can't say that atheists aren't being persecuted because they are still being persecuted backwater places like Iran and Iraq.  Apostasy there is still punishable by death.  Furthermore, religion doesn't "displace" authoritarian beliefs.  It amplifies them.
Title: Re: Problems with rituals
Post by: Privateer on April 17, 2020, 09:55:12 PM
 There are more twists and turns in this thread then my path to find the first village.

 Simply from my experience in-game; if you ignore the 'spiritual' side of the game you will never notice.

 If you use rituals many things in the game seem related to the 'spiritual' side, both good and bad.