Just wanted to share this, was able to generate an image of the game map from data and save it to file, kind of neat to look at.Thanks for sharing this. Agreed, pretty neat. Opens up a lot of external possibilities.
Just wanted to share this, was able to generate an image of the game map from data and save it to file, kind of neat to look at.Thanks for sharing this. Agreed, pretty neat. Opens up a lot of external possibilities.
In your embedded screenshot, it appears, this completely bypasses the fog of war (FoW), is that bypass, mandatory by nature or optional?
Did you create any open source code on this or alternatively is there any public information/writing on your experiment?
Heres the gist of itFantastic! Once again thank you for a fully detailed response.
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Heres the gist of itFantastic! Once again thank you for a fully detailed response.
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I will look into the memory method at first chance and will keep an eye out for your potential next utility release.
Some progress:Thanks for sharing the developments. I look forward to the next update.
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working out an issue with size constraints (which is why the tiles are scaled to 6x7 currently)
Ignore gimp file size, actual file size is 25.2mb
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The quick solution I had on mind is based on the idea if you copy and paste small map enough times, it would get "big enough".