UnReal World forums

UnReal World => Modding => Mod Releases => Topic started by: Night on November 12, 2019, 06:49:07 AM

Title: [3.63] [3.62] URWCharacterMenu v1.0.3c
Post by: Night on November 12, 2019, 06:49:07 AM
[3.63] [3.62] URWCharacterMenu v1.0.3c

Simple cheat menu I've been working on for the past couple of day's, noticed a lot more people playing since steam release and decided to create something more user-friendly than manually using cheat engine.

Warning: When using the injury editor, make sure your injuries are valid when adding new ones (type, severity, location, damage, side) as I have not added error checking for incomplete injuries, and they do cause a game crash when viewed.

Menu:
(https://i.imgur.com/04n4xWW.png)

Inventory:
(https://i.imgur.com/Azkdzmv.png)

Injury Editor:
(https://i.imgur.com/EnrOGTd.png)

Map tab:
(https://i.imgur.com/2jrjd4G.png)

Console:
(https://i.imgur.com/LYVD5Wo.png)

Console commands:
Features:
Future goals:
Version History:

Please report any bugs to me via this thread, my PMs, or contact me directly on steam:
https://steamcommunity.com/id/Nightipoo/

Download attached to thread.

Credits:
   Night - Creator/Programming.
   Jiggie - Item ID assistance, assembly injection.
   Boomer/Jagsy - Game save files for referencing.
   Strix - Trigonometry for changing directions w/ mouse.
   Enormous Elk - Unreal world.
   Stefan - Testing.
   thefinn777 - Identifying and mapping cultural & tile map addresses and data.

Requires Microsoft .NET Version 4.6 or later. (Usually already installed)
Title: Re: [3.60] URWCharacterMenu
Post by: Jagsy on November 12, 2019, 06:57:22 AM
Looking forward to seeing this develop. Nice work, Night.
Title: Re: [3.60] URWCharacterMenu
Post by: Privateer on November 12, 2019, 09:07:09 PM
(http://www.kidsmomo.com/wordpress/wp-content/uploads/bert-realization-reading.gif)

Bravo!
Title: Re: [3.60] URWCharacterMenu
Post by: aat on November 13, 2019, 11:01:52 AM
Any plan for a cross platform version? (Linux)
Title: Re: [3.60] URWCharacterMenu
Post by: Night on November 13, 2019, 09:36:01 PM
Any plan for a cross platform version? (Linux)

This is probably possible with mono, but I'd have to do my research on it as I've never used it, and probably learn a bit of linux which I'm not too familiar with. So probably not in the near future, at least by me. I might dabble in it at some point, since you asked, but no promises ;)
Title: Re: [3.60] URWCharacterMenu
Post by: aat on November 14, 2019, 02:21:58 AM
Any plan for a cross platform version? (Linux)

This is probably possible with mono, but I'd have to do my research on it as I've never used it, and probably learn a bit of linux which I'm not too familiar with. So probably not in the near future, at least by me. I might dabble in it at some point, since you asked, but no promises ;)

Sure I understand. When you setup the git repository I can help with that if you'd like, as I have experience with Linux programming
Title: Re: [3.60] URWCharacterMenu
Post by: Tinker on November 14, 2019, 10:25:27 AM
Just to point out mono on linux is regarded by most hardcore linux users as not being linux anymore. I for one have no intention of installing mono. If you have a git repository, not on github, then I could look at converting the code, sometime. (tm)
Title: Re: [3.60] URWCharacterMenu
Post by: ucchigoro on November 24, 2019, 04:18:30 AM
I use to have a cheat table with lots of option, but with the update, I can't use it and don't know how to update the offset...

Your software look interesting, do you intend to had the modification of the dates too? I like to freeze the center month for playing in a frozen world longer than intended ;p
Title: Re: [3.60] URWCharacterMenu
Post by: Night on November 24, 2019, 04:56:05 PM
Yes I intend to add something to edit time in a future version, Ive actually got quite a bit of new features coming out next version that I think people will like, item editor is coming along very nicely. Ive also added teleport waypoints, click-teleport, click-direction and started working with overlays so it looks nicer. Next version will probably be released after I complete item editor.

Ill probably add time editor/freezing next release as well since its fairly simple to do.
Title: Re: [3.60] URWCharacterMenu
Post by: morrneyo on December 14, 2019, 12:03:10 PM
Feedback : Fatigue option does not work for me  :-\

And I really like the thing about Tribe name. I named my character Hakon the Bastard!
Title: Re: [3.60] URWCharacterMenu
Post by: Night on December 14, 2019, 12:49:51 PM
Feedback : Fatigue option does not work for me  :-\

And I really like the thing about Tribe name. I named my character Hakon the Bastard!

Thanks for the feedback! I appreciate it. I just started bug testing myself and noticed a few things that cause crashes and loss of functionality, they should be fixed in the next update.

I've also been making slow progress with the item struct array, so I'm going to probably put the full editor on the back burner for now, and just release something that allows you to manipulate your inventories item count and ID's, and come back to the full editor later for actual manipulation of the items statistics. (the item struct has a lot of data to work with, implementing the UI I'm working on is going to take some time) Also probably going to port a lot of features to console for ease of use and stability purposes (such as, /setskill stealth 100, /setattrib strength 16, etc)

I've also been messing with some other stuff in cheat engine, but just some fiddling around, no real concrete plan. for example I can change an animals name, tile location, sprite, probably a bunch of other stuff i didn't mess with, theres a bunch of stuff in item struct related to an items effects and use... tons to play with. Since I'm just one guy though I'll probably be making a thread with a bunch of addresses I've found if anyone wants to explore it themselves.

Also going to probably update this after the next game update comes around the corner, as the addresses will also need to be updated at that point.

Feel free to request features!
Title: Re: [Outdated] [3.60] URWCharacterMenu
Post by: morrneyo on December 19, 2019, 03:27:21 PM
When you add inventory editor, could you make item editor too?

For example, making masterwork Northern bow adding prefix
Title: Re: [Outdated] [3.60] URWCharacterMenu
Post by: Night on December 19, 2019, 05:02:50 PM
When you add inventory editor, could you make item editor too?

For example, making masterwork Northern bow adding prefix

I intend to do this eventually but making it perfect is taking a bit of time. Mostly writing the code for the UI and making sure my documentation on the item struct is correct. Here is a WIP preview (don't expect this being complete any time soon):

(https://i.imgur.com/yVGdpbS.png)

Next version will include a smaller version of this, which will allow you to edit the quantity and ID of an item, as well as scrape items from your characters item struct.
Title: Re: [3.61] URWCharacterMenu
Post by: morrneyo on December 20, 2019, 05:56:19 PM
Some items have no masterwork or rough quality? I spawned leather shirts and I found that they have no masterwork or fine level of item, even I insert every item codes listed below.
Title: Re: [3.61] URWCharacterMenu
Post by: Night on December 20, 2019, 10:42:14 PM
Some items have no masterwork or rough quality? I spawned leather shirts and I found that they have no masterwork or fine level of item, even I insert every item codes listed below.

The items from the list are generated as you play the game, if you haven't encountered a masterwork version of that item yet, chances are its not in your characters item list.

I'll make a post on quality modification today or tomorrow, separate from this thread.

edit: Updated to v.1.0.1b, patch notes in OP.
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: kugnij on December 22, 2019, 09:37:58 AM
Hi. Thanks for your work. But can you tell me how to use it? It always says "Unreal World has been updated." or "UrW wasn't detected. closing menu".

I'm using 3.61 stable (steam). Tried both file in the attachments.
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: Night on December 22, 2019, 05:02:01 PM
Hi. Thanks for your work. But can you tell me how to use it? It always says "Unreal World has been updated." or "UrW wasn't detected. closing menu".

I'm using 3.61 stable (steam). Tried both file in the attachments.

Hi! Sorry about that, seems I overlooked a bug in code, I went ahead and commented out version checking for now and re-uploaded, let me know if you have anymore issues!
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: kugnij on December 22, 2019, 06:55:43 PM
Hi. Thanks for your work. But can you tell me how to use it? It always says "Unreal World has been updated." or "UrW wasn't detected. closing menu".

I'm using 3.61 stable (steam). Tried both file in the attachments.

Hi! Sorry about that, seems I overlooked a bug in code, I went ahead and commented out version checking for now and re-uploaded, let me know if you have anymore issues!

Thanks! It works well now  ;D
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: Moogie on January 20, 2020, 12:53:56 PM
I'm not sure what I'm doing wrong. It opens, detects my character immediately (fantastic!) and I give myself the shovel that I know I had and definitely didn't sell but can't find anymore...

And then I close the program, load up my character, and... nothing changed. I don't have the shovel.

So, erm... how do you actually save the changes you make in this? I don't see a save button. I see a tickbox, but ticking it doesn't change the result. Also, when I click "Open Item ID List" it just tells me "Items not saved to file."

I really need that shovel. :(

---

Edit: Oh I see, you have to actually have the game and program open at the same time. Usually with these things you have to close out first. That's what I was doing wrong. I got my shovel back! :D Thank you for making this, Night!
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: Night on January 23, 2020, 04:12:12 PM
I'm not sure what I'm doing wrong. It opens, detects my character immediately (fantastic!) and I give myself the shovel that I know I had and definitely didn't sell but can't find anymore...

And then I close the program, load up my character, and... nothing changed. I don't have the shovel.

So, erm... how do you actually save the changes you make in this? I don't see a save button. I see a tickbox, but ticking it doesn't change the result. Also, when I click "Open Item ID List" it just tells me "Items not saved to file."

I really need that shovel. :(

---

Edit: Oh I see, you have to actually have the game and program open at the same time. Usually with these things you have to close out first. That's what I was doing wrong. I got my shovel back! :D Thank you for making this, Night!

Hey! Sorry I wasn't able to get back to you sooner, looks like you figured it out though. Ill be providing better instructions on certain features in a future update, just haven't got around to it.
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: StefanPravda on January 24, 2020, 11:35:13 PM
Suggestion. Injury remover. Cheers  ;D
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: StefanPravda on January 25, 2020, 11:17:10 AM
Bug report. Teleport doesn't work. Testing it, trying to teleport to saved Home01, both from the map and zoomed in: https://prnt.sc/qsnjhr
It says Teleport complete, Waypoint does not exist. https://prnt.sc/qsnk4g
But, waypoint exists: https://prnt.sc/qsnkar
Here is what I use to try to teleport: https://prnt.sc/qsnkpk /tp Home01

What can I do? Thank you
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: Night on January 25, 2020, 05:01:42 PM
Bug report. Teleport doesn't work. Testing it, trying to teleport to saved Home01, both from the map and zoomed in: https://prnt.sc/qsnjhr
It says Teleport complete, Waypoint does not exist. https://prnt.sc/qsnk4g
But, waypoint exists: https://prnt.sc/qsnkar
Here is what I use to try to teleport: https://prnt.sc/qsnkpk /tp Home01

What can I do? Thank you

Will need to fix this when I am home. For now people who want to use teleport will have to use /tp x y as the command instead.
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: hagamablabla on January 26, 2020, 01:01:06 AM
Thank you very much for making this. Being able to easily increase my skills is very nice. What does the "scrape" button in the inventory tab do though?
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: Night on January 26, 2020, 04:07:28 AM
Thank you very much for making this. Being able to easily increase my skills is very nice. What does the "scrape" button in the inventory tab do though?

The button refreshes your list of items on the right side of your inventory editor tab, just makes it so you can see any new items that have been added during play time.

Thinking about it now i should probably rename it to "Refresh".
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: hagamablabla on January 26, 2020, 04:33:48 PM
The button refreshes your list of items on the right side of your inventory editor tab, just makes it so you can see any new items that have been added during play time.

Thinking about it now i should probably rename it to "Refresh".

Is this feature working right now? Whenever I have a new item in my inventory, the editor throws an error labeled "The given key was not present in the dictionary." When I restart the editor it seems to find the list correctly.
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: Night on January 26, 2020, 04:45:43 PM
The button refreshes your list of items on the right side of your inventory editor tab, just makes it so you can see any new items that have been added during play time.

Thinking about it now i should probably rename it to "Refresh".

Is this feature working right now? Whenever I have a new item in my inventory, the editor throws an error labeled "The given key was not present in the dictionary." When I restart the editor it seems to find the list correctly.

The editor should work fine for what it displays, I haven't got around to my desktop yet so I can't pinpoint what exactly is going wrong yet, but its probably just having a problem saving new items to the internal list for some reason, as the error is saying it cant find the item its trying to display. If restarting the editor works properly than use that for now when additional items are acquired and not displayed properly.

Hopefully I should be able to start addressing some of these issues within the next day or so.

edit: I believe I have fixed the bugs, I'm working on some additional features before I release the next patch though, should be updated sometime this week.
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: Dungeon Smash on January 28, 2020, 05:14:03 PM
Is there any way to make it so you can do the game courses over again?  I'd like to go through Advanced Adventures a second time
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: Night on January 28, 2020, 06:51:56 PM
Is there any way to make it so you can do the game courses over again?  I'd like to go through Advanced Adventures a second time

I will look into this. It may be simple.

edit: Found, will add to next version.
Title: Re: [3.61] URWCharacterMenu v1.0.1b
Post by: The_Finn on January 30, 2020, 05:46:57 AM
Suggestion. Injury remover. Cheers  ;D

Or maybe an injury editor. Sometimes, I want a difficult start with more injuries than Hurt, Helpless and Afraid gives. Thanks and awesome work, so far.
Title: Re: [Outdate][3.61] URWCharacterMenu v1.0.1b
Post by: xycg on February 02, 2020, 05:46:48 PM
It worked great, but only first time I used it.

Then:
Loading saved character - nothing, not detecting character
Making new character - nothing, not detecting character.

I'm using Steam (3.61) version.
Title: Re: [Outdate][3.61] URWCharacterMenu v1.0.1b
Post by: Night on February 02, 2020, 07:05:28 PM
It worked great, but only first time I used it.

Then:
Loading saved character - nothing, not detecting character
Making new character - nothing, not detecting character.

I'm using Steam (3.61) version.

Yes there was a patch earlier this morning. I will be updating this at some point today; probably within the next 8 hours.

I will upload the updated version when im on the laptop next. May be a little later than I intended, but its all ready to go.
Title: Re: [3.61] URWCharacterMenu v1.0.2
Post by: Night on February 03, 2020, 10:20:07 PM
~Updated for Feb 2nd steam patch. Left old download on here incase for some reason the new version doesn't work for some people.

Is there any way to make it so you can do the game courses over again?  I'd like to go through Advanced Adventures a second time

Forgot to include this, will add next time.

Suggestion. Injury remover. Cheers  ;D

Or maybe an injury editor. Sometimes, I want a difficult start with more injuries than Hurt, Helpless and Afraid gives. Thanks and awesome work, so far.

Added injury remover, working on injury editor.


Short change Log: Fixed multiple bugs in inventory editor, fixed bugs with waypoints saving/loading, added some features, improved inventory editor, fixed version checking.
Title: Re: [3.61] URWCharacterMenu v1.0.2
Post by: hagamablabla on February 04, 2020, 01:49:40 AM
Thank you! :D

EDIT: I gave it a try, and I'm getting an error when I start the editor:

System.ArgumentOutOfRangeException: InvalidArgument=Value of '254' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)

I'm using a fresh install of the free 3.61 version of the game. I'm not sure if there's any difference between the free and Steam versions, and if that could be causing an error.
Title: Re: [3.61] URWCharacterMenu v1.0.2
Post by: StefanPravda on February 04, 2020, 02:08:52 AM
Stargate here I come!
Title: Re: [3.61] URWCharacterMenu v1.0.2
Post by: Night on February 04, 2020, 08:42:38 AM
Thank you! :D

EDIT: I gave it a try, and I'm getting an error when I start the editor:

System.ArgumentOutOfRangeException: InvalidArgument=Value of '254' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)

I'm using a fresh install of the free 3.61 version of the game. I'm not sure if there's any difference between the free and Steam versions, and if that could be causing an error.

Steam version and free version may have different addresses. I will confirm shortly and update appropriately.

Yes it appears the steam version updated one of their files which affected the addresses for steam users.
the previous version (1.0.1c) should still work for non-steam users, but I will start providing another binary for the standalone.

Added labeled downloads for steam vs standalone version.
Title: Re: [3.61] URWCharacterMenu v1.0.2
Post by: xycg on February 04, 2020, 12:19:00 PM
Thank you.
Title: Re: [3.61] URWCharacterMenu v1.0.2
Post by: hagamablabla on February 04, 2020, 04:26:48 PM
It works now, thank you!
Title: Re: [3.61] URWCharacterMenu v1.0.2
Post by: marginoferror on February 08, 2020, 05:51:00 AM
This is awesome! Thank you.

I tried to use 1.0.2 to edit my character stats during creation (before skill allocation) as I had with 1.0.1c earlier. But, it caused a crash later in character creation right before I spawned in (after I chose the course). The problem may be related to my character's surname; the Driik have a special character in their tribal name which was mangled when read by the CharacterMenu app and then re-mangled when written.
Title: Re: [3.61] URWCharacterMenu v1.0.2
Post by: Night on February 08, 2020, 10:06:51 PM
This is awesome! Thank you.

I tried to use 1.0.2 to edit my character stats during creation (before skill allocation) as I had with 1.0.1c earlier. But, it caused a crash later in character creation right before I spawned in (after I chose the course). The problem may be related to my character's surname; the Driik have a special character in their tribal name which was mangled when read by the CharacterMenu app and then re-mangled when written.

Weird seeing as I updated the strings to handle the correct encoding, shouldn't be editing the special characters wrong anymore. I will look into this. Thanks for the post.

Seems to be the encoding the game uses is slightly modified. Going to have to manually map the characters by hand, should be fixed next update. (not sure why this would affect your stats still).
Title: Re: [3.61] URWCharacterMenu v1.0.2
Post by: hagamablabla on February 10, 2020, 02:41:40 AM
Hey Night, I was just curious: how did you make the X-ray vision option? Was there already something in the game that let you toggle it, or did you have to script it somehow?
Title: Re: [3.61] URWCharacterMenu v1.0.2
Post by: Night on February 10, 2020, 05:56:33 AM
Hey Night, I was just curious: how did you make the X-ray vision option? Was there already something in the game that let you toggle it, or did you have to script it somehow?

"X-Ray vision" was probably a poor choice of words on my part, but basically It sets your character to be detected as "in a tree", so you gain the sight properties as if you had climbed a tree to get a better view.

@marginoferror figured out the problem with improper formatting, still not sure why you crashed though. I will replicate your other steps and see what i come up with
Title: Re: [3.61] URWCharacterMenu v1.0.2b
Post by: WalkerBoh on February 19, 2020, 04:28:24 AM
Night,

Wanted to write you and thank you for this great mod/tool.  I am excited for the Item Editor, because (I feel) some of the game objects are too heavy.   ;)
Title: Re: [3.61] URWCharacterMenu v1.0.2
Post by: marginoferror on February 19, 2020, 08:21:04 AM
@marginoferror figured out the problem with improper formatting, still not sure why you crashed though. I will replicate your other steps and see what i come up with

FWIW I have not seen such a crash since, and it's even possible that this instance was unrelated to your utility.
Title: Re: [3.61] URWCharacterMenu v1.0.2b
Post by: ucchigoro on February 22, 2020, 06:08:08 AM
thanks for the great software, cant wait to have to npc spawner ;p
Title: Re: [3.61] URWCharacterMenu v1.0.2b
Post by: Night on February 24, 2020, 10:30:29 PM
Night,

Wanted to write you and thank you for this great mod/tool.  I am excited for the Item Editor, because (I feel) some of the game objects are too heavy.   ;)
thanks for the great software, cant wait to have to npc spawner ;p

Thanks guys, I appreciate it. Working on some other new features, been finding a lot of stuff to play with.


FWIW I have not seen such a crash since, and it's even possible that this instance was unrelated to your utility.

Might've been unrelated to what you were doing, inventory editor had a lot of bugs, let me know if you get any other crashes though. I appreciate it ^^.
Title: Re: [Outdated] [3.61] URWCharacterMenu v1.0.2b
Post by: hagamablabla on March 19, 2020, 03:31:26 AM
Hey Night, just wanted to see if you had any progress updates.
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3
Post by: Night on March 20, 2020, 03:35:12 AM
Hey Night, just wanted to see if you had any progress updates.

Updated, some notes on the new injury editor at the top of the thread. Let me know if there are any issues!
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3
Post by: Gol on March 22, 2020, 07:47:03 AM
Hi night, thank you for sharing your program with us.

I downloaded your latest update (standalone) and it throws an unhandled exception error (see spoiler):

Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at URWCharacterMenu.Form1.ReadUpdateInjury(Injury Inj)
   at URWCharacterMenu.Form1.ReadInjuries()
   at URWCharacterMenu.Form1.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
URWCharacterMenu
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Franco/Downloads/URWCharacterMenu/URWCharacterMenu.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
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System.Dynamic
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    Win32 Version: 4.8.3761.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3
Post by: Night on March 22, 2020, 09:06:48 AM
Hi night, thank you for sharing your program with us.

I downloaded your latest update (standalone) and it throws an unhandled exception error (see spoiler):

Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at URWCharacterMenu.Form1.ReadUpdateInjury(Injury Inj)
   at URWCharacterMenu.Form1.ReadInjuries()
   at URWCharacterMenu.Form1.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
URWCharacterMenu
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Franco/Downloads/URWCharacterMenu/URWCharacterMenu.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Looks to be related to the injury editor. If you get the chance, a screenshot of your injuries screen might be useful (if you have any).
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3
Post by: BirdiesGrimm on March 22, 2020, 04:46:13 PM
I'm having the same problem as the poster above, I have no injuries at all if that's helpful
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3
Post by: Gol on March 22, 2020, 09:17:01 PM
Hi night, thank you for sharing your program with us.

I downloaded your latest update (standalone) and it throws an unhandled exception error (see spoiler):

Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at URWCharacterMenu.Form1.ReadUpdateInjury(Injury Inj)
   at URWCharacterMenu.Form1.ReadInjuries()
   at URWCharacterMenu.Form1.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
URWCharacterMenu
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Franco/Downloads/URWCharacterMenu/URWCharacterMenu.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Looks to be related to the injury editor. If you get the chance, a screenshot of your injuries screen might be useful (if you have any).

Character only has a bruise in the right shoulder

https://imgur.com/a/xsiGyeJ (https://imgur.com/a/xsiGyeJ)
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3
Post by: Night on March 22, 2020, 10:42:44 PM
Having trouble locating the bug. On my end everything is working fine. Its crashing because of an invalid index being used on the UI according to the crash log. If i can get your characters save folder from either of you guys i think that might help, but other than that i cant see exactly whats going on. I can probably make conditions to prevent it from setting it to an invalid index, but that wouldnt really be a fix to the source of the problem, just mitigating it.
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3
Post by: BirdiesGrimm on March 23, 2020, 03:37:00 AM
Here's a download to my character file, hope it helps.
https://drive.google.com/file/d/1sC_Gj8mso3GEwTiNy_g8SXCi8pJFh7kZ/view?usp=sharing
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3
Post by: Gol on March 23, 2020, 03:57:14 AM
Here is mine
https://drive.google.com/file/d/1oEL-9v_6RnnbdQ3AGJQYmzO9ookhmp_R/view?usp=sharing (https://drive.google.com/file/d/1oEL-9v_6RnnbdQ3AGJQYmzO9ookhmp_R/view?usp=sharing)
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3
Post by: Night on March 23, 2020, 06:15:47 AM
Thanks guys, I appreciate it. I'll take a look later tonight when I'm back home and let you know what I find out.

edit: Found the culprit, gonna see if I can sneak some new features in before releasing a patch later today.

Pretty tierd atm, just gonna drop the standalone exe here for now and update the OP later. Let me know if you run into any more issues!
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3
Post by: BirdiesGrimm on March 23, 2020, 07:55:58 PM
Just downloaded the update, and now I'm getting an error message, and the program doesn't detect my character.

Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '1869440607' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
   at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
   at URWCharacterMenu.Form1.InitialRead()
   at URWCharacterMenu.Form1.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
URWCharacterMenu
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/drago/Downloads/URWCharacterMenu/URWCharacterMenu.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Thank you so much for your work.  :D
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3
Post by: Night on March 24, 2020, 04:35:15 AM
Just downloaded the update, and now I'm getting an error message, and the program doesn't detect my character.

...

Thank you so much for your work.  :D

I think I just assume'd you were both on standalone version, I'll be updating the thread shortly w/ both versions :).

Updated ^^. Got a little carried away w/ coding lol.
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3b
Post by: BirdiesGrimm on March 24, 2020, 10:46:40 PM
I have it working so no rush, but I did get this error message while using the inventory editor. To make it stop I dumped all my items on the ground and it returned to working normally.

Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at URWCharacterMenu.Form1.Control_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.NativeRemoveAt(Int32 index)
   at System.Windows.Forms.ListBox.ObjectCollection.RemoveAt(Int32 index)
   at URWCharacterMenu.Form1.LoadInventory()
   at URWCharacterMenu.Form1.Control_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
URWCharacterMenu
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/drago/Downloads/URWCharacterMenu/URWCharacterMenu.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3b
Post by: santiagopiriz on April 28, 2020, 12:46:51 AM
where is the download link? I couldnt find it :-\
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3b
Post by: Night on April 28, 2020, 01:55:10 AM
where is the download link? I couldnt find it :-\

(https://i.imgur.com/en5zuBi.png)
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3b
Post by: JP_Finn on April 28, 2020, 05:44:17 AM
where is the download link? I couldnt find it :-\

Bottom of the first post of this thread.
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3b
Post by: BlankPaper on July 05, 2020, 12:28:36 PM
Hi! Fantastic mod! Much better than fiddling around with a hex editor, that's for sure.

I was wondering if you'd consider adding a way to modify the experience rate of skills in your tool (shown ingame as silver stars in the skill menu), as they derive from the stats rolled at character creation, but don't seem to change if you modify those afterwards.

Thanks for your work!
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3b
Post by: BlankPaper on July 10, 2020, 04:48:49 AM
While the update was fairly minimal, looks like URWCharacterMenu doesn't want to run on UrW 3.63. Eagerly waiting on the updated version!

Thanks in advance!
Title: Re: [3.62] [3.61] URWCharacterMenu v1.0.3b
Post by: Night on July 10, 2020, 05:42:44 AM
While the update was fairly minimal, looks like URWCharacterMenu doesn't want to run on UrW 3.63. Eagerly waiting on the updated version!

Thanks in advance!

Just saw there was a patch, thanks for the headsup ^^. I'll see about adding the XP rate as well, (Found the stars earlier in cheat engine, no clue if they have any effect. possibly?)
Title: Re: [Outdated] [3.62] [3.61] URWCharacterMenu v1.0.3b
Post by: BlankPaper on July 16, 2020, 05:06:15 PM
I didn't see it in your planned features - but would you consider a Rituals editor (adding/removing Rituals) or is that outside the scope of what you can/want to do? I've often wanted to play around with them but earning them is slow, and the starting ones are always a gamble.
Title: Re: [Outdated] [3.62] [3.61] URWCharacterMenu v1.0.3b
Post by: Night on July 28, 2020, 05:17:21 PM
I didn't see it in your planned features - but would you consider a Rituals editor (adding/removing Rituals) or is that outside the scope of what you can/want to do? I've often wanted to play around with them but earning them is slow, and the starting ones are always a gamble.

Hey sorry I haven't gotten back to you in awhile, I did intend to take a closer look at rituals at some point to see if I could add/remove them. Been busy with other stuff & life so I haven't had much time to get into a coding mood yet, but I do intend get back to work on this and a few other things sooner than later.


edit: Updated the app for steam version, working on stand alone real quick then Ill update the OP.
edit: Posted update in OP, let me know if there's any problems.
Title: Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
Post by: BlankPaper on August 02, 2020, 06:44:46 AM
No worries at all Night, I know people have plenty on their plate already, especially in these times. I'll be glad to see what new features you come up with, but I'm very happy you already took the time to port your indispensable mod to 3.63! Thanks!
Title: Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
Post by: derek on August 03, 2020, 01:21:11 AM
where is the download link? I couldnt find it :-\

It's at the bottom of the first post, but only if you're logged into the forum.
Title: Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
Post by: morrneyo on August 12, 2020, 06:47:19 AM
Bug report : While editing tribe name, the 'n' is force attached behind. ex:'the huntern', 'the mann'
Title: Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
Post by: BlankPaper on August 20, 2020, 09:29:37 AM
The CharacterMenu was crashing every time when attempting to launch it earlier. It seems to have something to do with injuries, and I had a bleeding, deep cut in the neck with an almost full injury bar to it at the time (see picture at the bottom of the post). Here's the crash report;

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at URWCharacterMenu.Form1.ReadUpdateInjury(Injury Inj)
   at URWCharacterMenu.Form1.ReadInjuries()
   at URWCharacterMenu.Form1.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4069.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
URWCharacterMenu
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Steam/SteamApps/common/UnRealWorld/URWCharacterMenu/URWCharacterMenu.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.8.4069.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

The injury;

(https://i.imgur.com/gjeExqP.png)
Title: Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
Post by: Night on August 25, 2020, 05:07:38 AM
The CharacterMenu was crashing every time when attempting to launch it earlier. It seems to have something to do with injuries, and I had a bleeding, deep cut in the neck with an almost full injury bar to it at the time (see picture at the bottom of the post). Here's the crash report;

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at URWCharacterMenu.Form1.ReadUpdateInjury(Injury Inj)
   at URWCharacterMenu.Form1.ReadInjuries()
   at URWCharacterMenu.Form1.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4069.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
URWCharacterMenu
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Steam/SteamApps/common/UnRealWorld/URWCharacterMenu/URWCharacterMenu.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.8.4069.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

The injury;

(https://i.imgur.com/gjeExqP.png)

Had this bug earlier with some other folks, upload that characters folder and I'll see what it is this time and hopefully make a more generalized fix.
Title: Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
Post by: BlankPaper on August 25, 2020, 05:19:26 AM
Ah, apologies, I've rolled back that save a while ago. I have to remember to keep a spare one next time it happens. Would a save of that character that doesn't have the wound still be useful?
Title: Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
Post by: Night on August 25, 2020, 06:09:22 AM
Ah, apologies, I've rolled back that save a while ago. I have to remember to keep a spare one next time it happens. Would a save of that character that doesn't have the wound still be useful?

Probably not, the problem occurs when data from the injury array is read but has an unexpected value in relation to the amount of available options that one of the selection box's has for an injuries values. So, like if the data for whether the wound is left right or none isnt 0,1,2 etc, it'll throw an index exception due to not having an option for what the game data is telling it that value is. I'll work on something to probably just set unexpected values to 'unknown', I've got other plans when I get in a coding mood again as well but I haven't been able to force myself into it, so, just waiting for now.

I'd like to work on the map data in particular.
Title: Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
Post by: BlankPaper on August 29, 2020, 07:51:38 PM
Unhandled exception error, this time after firing up URWCharacterMenu and trying to select a row in the inventory tab. Some item IDs are showing as being above 60000 and I think it doesn't like that. I can "continue" from there and not quit the program, but I'm effectively locked out of modifying stuff that appears as having an ID above 60000. I did keep a spare save this time, which I can share if needed.

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '61285' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
   at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
   at URWCharacterMenu.Form1.Control_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ListBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4069.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
URWCharacterMenu
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Steam/SteamApps/common/UnRealWorld/URWCharacterMenu/URWCharacterMenu.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.8.4069.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Title: Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
Post by: azalot on September 02, 2020, 11:21:11 AM
Not sure if this has been reported before but F-Secure diagnoses the executable as malware. It is an heuristic diagnosis so it may be a false positive. Just a heads-up anyway.