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UnReal World => Bug reports => Solved'n'fixed bug reports => Topic started by: Plotinus on September 20, 2019, 06:48:51 PM

Title: [Fixed - persists 3.60b-hotfix 2] cord amounts; Select all to pick up with + key
Post by: Plotinus on September 20, 2019, 06:48:51 PM
When I press [,+] to pick up all the items, it doesn't select the cords and rope that I am getting back from the meat. I have to type the letters in.

Also the amount of cords initially looks wrong here: 50 meat cuts is 25 feet of card, but this is 15 + 15 = 30 feet.

(https://i.imgur.com/aqoptVo.png)

I waited some more time to see what the final amounts would be:

15 ft fine cord
15 ft rope
15 ft inferior cord
5 ft inferior cord
5 ft rope
= 55 ft tying equipment total
200 smoked elk cuts

So at first it looked like i was going to get back more but now it looks like i am getting back less -- it makes sense for the final answer to be less, maybe some of the cord had to be cut or wasn't usable after the cooking or whatever.
Title: Re: [3.60 beta-hotfix 2] cord amounts; Selecting all items to pick up with + key
Post by: Labtop 215 on September 20, 2019, 10:45:32 PM
I can confirm.  I combined a set of cords to be 150 feet before using them to dry with.  The result after drying, is that I get back cords that are 150 feet in length, and then 125 feet, and then 100 feet, and so on.

I have attached a low quality screenshot of the bug.  I can send a save file upon request.
Title: Re: [3.60 beta-hotfix 2] cord amounts; Selecting all items to pick up with + key
Post by: Sami on September 23, 2019, 01:47:35 PM
Tying equipment hassle is starting to untwine. These discoveries are related to this report:
https://www.unrealworld.fi/forums/index.php?topic=5180.0

...and the cause is that returnable piece of tying used equipment was the auto-cut part, while still keeping the original piece of the cord/rope in inventory. Moreover, using stacks of tying equipment wasn't taken into account which then resulted in loosing pieces of tying equipment. Also the number of tying equipment items required for tasks isn't properly saved into map item data, and that causes inventory all pick-up selection [,+] to get confused and not to include ropes.

All of this is fixed now, still persisting in 3.60beta-hotfix2.

Fixed - persists in 3.60beta-hotfix2.

Title: Re: [Fixed - persists 3.60b-hotfix 2] cord amounts; Select all to pick up with + key
Post by: Tom H on October 03, 2019, 07:39:07 AM
I also noted the necessity of using the specific key to pick up the cord. Worse, later, from 140 finished cuts I only got ONE cord back. It's likely that I'd used the cords once before, so, is that normal loss from wear and tear?
Title: Re: [Fixed - persists 3.60b-hotfix 2] cord amounts; Select all to pick up with + key
Post by: Sami on October 04, 2019, 04:27:05 PM
I also noted the necessity of using the specific key to pick up the cord. Worse, later, from 140 finished cuts I only got ONE cord back. It's likely that I'd used the cords once before, so, is that normal loss from wear and tear?

No, it's not wear and tear. Tying equipment should always return now.
I noticed your reply in this thread:
https://www.unrealworld.fi/forums/index.php?topic=5193.0
..so lets continue there.