UnReal World forums
UnReal World => Modding => Topic started by: Aarnu on July 04, 2017, 09:16:56 AM
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Hello!
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=8043
I'm realy liking this mod but I'm stuck at trying to get myself some birch-bark for fibres, I can't harvest trough Timbercraft and can't find a recipe for the outer bark. I can harvest inner bark for the tanning solution.
Thanks for the help.
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Yes, it's not obvious. I had to look for a while before finding it again.
It's Barkware -> Birch-bark lace.
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Alrighte, will try it out! Thanks!
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I'm intrigued by the sheep shearing in this mod. Looking at the code it seems you don't actually need a sheep to get the Greasy wool, am I right?
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I'm intrigued by the sheep shearing in this mod. Looking at the code it seems you don't actually need a sheep to get the Greasy wool, am I right?
Though I've not look at the code you are probably correct, NPC adjacency is not supported at this time.
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=7401&hl= (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=7401&hl=)
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Good day everyone,
I'm giving a try to the mod with the latest version of UrW, and fiund that several entries in the crafting menu are duplicated: http://imgur.com/UfN9ZOY
How can I get rid of them? Thanks a lot.
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Check to see if you have 2 different versions of the diy file in your game folder...
or see if those duplicated items are present in different named diy files.
If so, you can comment out or delete them from one of the files.
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Yeah, you were right, there was a couple of diy* files duplicated.
Thanks a lot :)
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Hello, I'm new to "modding". I just came up with sling idea but I'm not entirely sure how to do it exactly, and was wondering if there is a way to change the ammo type from arrows to rocks. There is the thing I wrote.
.Sling. -9- "Leather belt" [effort:1] [phys:stance,hands] *HIDEWORKING* %15% /30/
{Leather belt} [remove]
{Tying equipment} [remove]
[TYPE:weapon]
[WEIGHT:0.5]
[Price:1]
[EDGE_ATTACK:-]
[POINT_ATTACK:2]
[BLUNT_ATTACK:5]
[SKILL:bow]
I want to put it in diy_glossary.txt can someone say if it's good or not really?
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You should probably start by using a bow and not a leather belt as base object. Maybe you could create a projectile by slamming two rocks together and the base object for that projectile would be an arrow, so basically you would shoot a blunt arrow with your sling. But you could also shoot this projectile with a regular bow, so you should use some discipline as player.
Sling with bow skill is strange. :-\
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You should probably start by using a bow and not a leather belt as base object. Maybe you could create a projectile by slamming two rocks together and the base object for that projectile would be an arrow, so basically you would shoot a blunt arrow with your sling. But you could also shoot this projectile with a regular bow, so you should use some discipline as player.
Sling with bow skill is strange. :-\
Hmm that should work too. Will try with that next time. As for Ammo, using arrow as base item is something I overlooked but will change it if the way I did it won't work. Yes I know it's weird but there is no seperate skill for that so that's the closest I could think of.
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Just an idea based on metagaming - why not "flail" skill? The movement is kind of related (rapidly "swinging" a weight linked to a string), but most importantly it's a quite unused skill, since most cultures have flail skill penalties. Only three cultures have flail bonuses (https://www.unrealworld.fi/wiki/index.php?title=Cultures#Skill_bonus_and_malus_by_culture): Koivu, Reemi and Sarto. Koivu in particular is the least loved of the cultures, so your sling could be an incentive to select it :)
EDIT: I initially suggested unarmed, but flail is much more "appropriate" for the reasons above.
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Hmm that is not a bad idea, would make this skill useful for those who has low intial bow or crossbow skill but high unarmed. Not sure how the game would see this though.
Ah yes hmm never really used that skill but flails always looked quite nice to me.
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Is there a way to change the graphics of the item? Let's Say I use .Sling. "Shortbow" but want the item to look like a belt or rope or cord.
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Yep, you can use the tile of rope or cord by adding this tag:
[TILEGFX:it-cord]
For example, or it-rope for rope, clearly :)
You can even use a custom tile if you save it in the truetile/ folder as a png.
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The leather belt (which DOES look like a sturdy sling) is called ar-leabelt.
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Fabulous, Behold people first Sling mod created :D tested it on the people in the village and it's suprisingly accurate, though it won't take down even a kid in one hit (or several, good for slowing them down) but it can quite easily fracture bones and make them unable to walk. If anyone is interested in trying it out I can post both of the item codes (I think it's what it's called) here or in new topic.
Thank you Koteko and Mati256 for the help.
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Please post it, I'll give it a try with my Koivulainen :)
How is the range compared to a primitive bow, by the way?
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Put it in diy_glossary.txt As for range I noticed after 10 tiles shots start to be innacurate but it might be even 8 or 7 range.
Not exactly sure didn't do extensive testinng though I noticed the shots are a bit on pricey side,
Shortbow costed around 45 shots. So I think it needs a bit lower price.
.Sling. -0- "Shortbow" [effort:1] [phys:stance,arms] *HIDEWORKING* %15% /30/
{Cord} [remove]
{Tying equipment} [remove]
[TYPE:weapon]
[TILEGFX:ar-leabelt]
[WEIGHT:0.5]
[PRICE:1]
[EDGE_ATTACK:-]
[POINT_ATTACK:2]
[BLUNT_ATTACK:5]
[SKILL:flail]
.Shot. -9- "Blunt arrow" (5) [effort:1] [phys:hands,one-armed] *COMMON* /15/ [patch:5]
{Rock} '+for ammunition' [remove] [patchwise]
{Rock} '+for knapping'
[TILEGFX:rock]
[WEIGHT:0.1]
[PRICE:0.1]
[EDGE_ATTACK:-]
[POINT_ATTACK:2]
[BLUNT_ATTACK:5]
[SKILL:flail]