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UnReal World => Modding => Mod Releases => Topic started by: Privateer on May 15, 2018, 01:34:05 AM

Title: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on May 15, 2018, 01:34:05 AM
********NOTE: You have to be logged in to see the downloads*************

************************************************
** ! Warning !
** This mod may not be suited for everyone.
** The topics are a bit gruesome by URW standards.
**
** This mod creates standing size training dummies
** You can now train your weapon combat skills
** without throwing your weapon
** Gather the pieces, enlist the help of a goddess
** and Build your own weapon skill dummy
**
** Download is currently available below
************************************************


Kalma
The Finnish goddess of death and decay
Her name meaning "The Stench of Corpses"
Her favorite places to linger are graveyards and cemeteries;
Some say that she moves on a vehicle of odors, much like a puff of smoke.

Kalma has tried many times before to tempt the peoples of the UnReal World,
It seemed that the blessings she had offered in exchange, for a
few mere corpses, fell short of of tempting their morality.

She decided instead to enlist the Njerpez as surely she could tempt the army she needed.
So she left the UnReal world for peoples of the East. Slowly her hatred of these people grew
over time. Even their sacrifices were few and pathetic, if only there were something she could
offer that might tempt the peoples of the UnReal World. She would use them to exact her revenge.

Long she pondered until this day, the day UnReal World itself changed.
This new world now allowed her to offer a great prize.
One that any true warriors could not pass by.
Surely now the living would line up to send her the dead!

(https://imgur.com/mWkXP8x.png)

Now she must fine tune her plan before swaying the peoples.

------------------------------------------------------------------------

It now appears that corrupted souls under the promise of great strength, are now in league and
helping Kalma put all the "pieces" of her plan into reality.

Kalma is confident that her plan will deal so harsh a blow to the Njerpez that soon
all the missed offerings will be a distant memory, as may soon be the Njerpez peoples.

Kalma is making an open offering to a few elite warriors, to accept her blessing (early) to be sure that nothing in her plan has been mislaid.
The path to her blessing is long and covered in blood, but if you think are up to the challenge of feeding a God, please contact this mortal.


*NOTE* I've included both the dummies so you can decide for yourselves if you play it.
Dummy A is used by default (less gore) and is dummy1.png
Dummy B is also in the download (not used by default) and is dummy2.png
Which ever one is named "dummy1.png" will be used by the mod.

ADDED: I've added a download of the trainer published in "The Finn's Wilderness Living Mod" which doesn't contain all the hubbub and killing.
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: caethan on May 15, 2018, 04:46:45 PM
It looks like the dummy crafting still uses RITUAL - hasn't that been removed in 3.5?  Does that mean everything just defaults back to COMMON if the skill no longer exists?
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on May 15, 2018, 06:39:26 PM
Thank you, this is now resolved to common.
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: davidor on May 16, 2018, 12:47:58 PM
Doesn't matter. If I recall correctly everything incorrect will use default *COMMON*
e.g. *cooking* or *RITUAL* or *common*
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on May 16, 2018, 05:03:34 PM
You are right... No matter how hard you try you can't level up imaginary skills and common is used. ;)
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: PALU on May 16, 2018, 07:42:02 PM
Which can't be leveled up either...
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: DemAvalon on May 19, 2018, 12:43:29 AM
Is there a way to change the need to actually hold the body of a Njerpez to just having it nearby? My character can't lift it (it's too heavy) and I rather not starve myself to be able to butcher him (I heard that butchering humans really upsets the spirits), also is there any other way to decrease the weight of a human? (I don't have dogs, so I can't have them starve and eat a bit of the body)
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on May 19, 2018, 02:11:45 AM
Is there a way to change the need to actually hold the body of a Njerpez to just having it nearby? My character can't lift it (it's too heavy) and I rather not starve myself to be able to butcher him (I heard that butchering humans really upsets the spirits), also is there any other way to decrease the weight of a human? (I don't have dogs, so I can't have them starve and eat a bit of the body)

You can of course change to code to work however you'd like. In order to consume the carcass (one of my intentions) you have to be holding them, they can not be targeted from the floor.
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: DemAvalon on May 19, 2018, 02:27:48 AM
Ok, I will just change the code to not use anything or something common (because I don't really know how to make it need something nearby) and just burn the bodies after getting the needed part.
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on May 19, 2018, 02:50:07 AM
Ok, I will just change the code to not use anything or something common (because I don't really know how to make it need something nearby) and just burn the bodies after getting the needed part.

 That should work fine, or use nothing at all. This parameter [ground] will allow use from the floor, however it doesn't work with carcasses.
The dummies are more important than the "story" I tried to wrap them in  ;)

Merely placing double slashes in front of an ingredient will skip it;
\\
Have fun

Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: PALU on May 19, 2018, 01:27:20 PM
Apart from dogs, raven can eat from carcasses, but it doesn't happen often, so there's a high probability you'd get the body decaying directly into bones instead.
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Roman Lodestar on June 05, 2018, 10:38:48 PM
This version has something changed? I still have the previous version but I'd like to know if something was updated, also how could I change the learning rate to level up a skill in training sessions? I'd prefer to raise my skills faster since grinding really takes a toll of my patience.
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on June 05, 2018, 11:41:42 PM
This version has something changed? I still have the previous version but I'd like to know if something was updated, also how could I change the learning rate to level up a skill in training sessions? I'd prefer to raise my skills faster since grinding really takes a toll of my patience.

//Version update to v3.5 to sync with game
// Replaced Ritual skill with common for tasks

No other mechanical changes in this version.

The section; [SUBMENU_START:Combat] contains the training tasks.
Each task has the parameter |1| on the top line. This is the rate of gain OR gain checking.
Valid options are |-2| to |2|  minimum chance to maximum chance.

Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: d2shr6o8av on October 23, 2018, 07:57:04 PM
I have a 500 lb "collect your reward" item. What's the next step?
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on October 23, 2018, 08:41:09 PM
I have a 500 lb "collect your reward" item. What's the next step?

Do you have "dummy" item?

"Collect your reward" task consumes a "Kalma`s devotion" you then select the type of "Weapon skill dummy" you want to make
which consumes the "dummy" item.
 Failing to have all the parts OR forgoing selecting one of the weapon skills will produce the worthless
item named "collect your reward".
 
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: d2shr6o8av on October 23, 2018, 10:19:34 PM
Failing to have all the parts OR forgoing selecting one of the weapon skills will produce the worthless item named "collect your reward".

I think that's exactly what I did.
When picking a weapon dummy do I need to sacrifice said weapon or do I just press "Enter" on the one that I want?
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on October 23, 2018, 11:14:21 PM
Failing to have all the parts OR forgoing selecting one of the weapon skills will produce the worthless item named "collect your reward".

I think that's exactly what I did.
When picking a weapon dummy do I need to sacrifice said weapon or do I just press "Enter" on the one that I want?


Not to worry there is no weapon loss/sacrifice/consumption in the task.
Yes you hit esc on lines you don't want, hit enter on the one you do want, select the dummy (3 lbs.), hit esc on other lines.

The associated skill training dummy will be created.
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: dizzcity on October 26, 2018, 09:47:17 AM
After fighting a dummy, I get a "dummy sliver". Is there a particular use for this item, or should I just throw it away?
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on October 26, 2018, 10:52:19 AM
After fighting a dummy, I get a "dummy sliver". Is there a particular use for this item, or should I just throw it away?

 It's a bi-product, any task must have an outcome. You can toss them or use them for kindling.
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: JEB Davis on October 26, 2018, 07:23:21 PM
After fighting a dummy, I get a "dummy sliver". Is there a particular use for this item, or should I just throw it away?
Keep them in a pile in the dummy's square so you can count how many training sessions you've done compared to your skill increases.
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: d2shr6o8av on October 27, 2018, 12:15:53 AM
KALMA'S WEAPON TRAINING DUMMY CRAFTING PROCESS:
x3 Kill Njerpez warrior, harvest warrior's head from Njerpez warrior, and craft Kalma's Devotion.

Kill Njerpez warrior.
Harvest warrior's head from Njerpez warrior.

Carry a Kalma's Devotion everywhere you go.

Kill Njerpez warrior.
Harvest a warrior's torso from Njerpez warrior (requires Kalma's Devotion to harvest torso).

Kill Njerpez warrior.
Harvest a warrior's legs from Njerpez warrior (requires Kalma's Devotion to harvest legs).

Craft a dummy frame (consumes a Kalma's Devotion)

Assemble dummy (consumes dummy frame, warrior's head, warrior's torso, warrior's legs, and Kalma's Devotion).

Craft "Collect your reward" (consumes a dummy and a Kalma's devotion).
Be sure to have the 5 lb dummy in your inventory or nearby.
Press space to skip down to the weapon's dummy you want to craft then press enter and then select the 5 lb dummy.
On the last step, press space to confirm your crafting selection OR ESC to cancel crafting.
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on October 27, 2018, 12:55:42 AM
 Thanks :) and that's why I made a video when I first created this mod
https://www.youtube.com/watch?v=HWFnttKxCRU (https://www.youtube.com/watch?v=HWFnttKxCRU)
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on February 22, 2020, 10:43:18 PM
 kalma's Revenge has been updated for Version 3.6 of UnRealWorld A vanilla conflict with the Tying menu using the 'Y' key.
The Kalma menu has been moved to the 'A' key in v3.6

Top post updated with v3.6 of this mod.
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: BallsOfSteelBaby on April 07, 2020, 04:45:24 PM
Hello. Is this BAC compatible?
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on April 07, 2020, 06:14:00 PM
Hello. Is this BAC compatible?

  :-\ well I made this as well as the massive menu mod (which the BAC is built on) so in short the answer is yes. Though I am not familiar with the usage(s) of menus and space w/BAC installed. You would need to find enough open spots to do it or open some slots by remarking/removing items. Additionally I think the base game has also added an additional menu, lowering the total available slots.  :-\
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: BallsOfSteelBaby on April 07, 2020, 07:19:22 PM
Hello. Is this BAC compatible?

  :-\ well I made this as well as the massive menu mod (which the BAC is built on) so in short the answer is yes. Though I am not familiar with the usage(s) of menus and space w/BAC installed. You would need to find enough open spots to do it or open some slots by remarking/removing items. Additionally I think the base game has also added an additional menu, lowering the total available slots.  :-\

Thanks!
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: White Hair on May 11, 2020, 11:58:07 AM
It doesn't seem to work with BAC. If you click on the Kalma menu, it shows crafting recipes from BAC's barkware section instead. Know of any way to fix it?
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: DEINYA on May 22, 2020, 04:21:14 PM
Where can I download it?
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on May 22, 2020, 08:48:17 PM
Where can I download it?

From the top post in the topic.
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: DEINYA on May 23, 2020, 12:12:15 PM


Thanks!!
Title: Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
Post by: Privateer on November 06, 2020, 08:38:43 PM
 Added an additional download to the top post.
 The training dummy implemented in "The Finn's Wilderness Living Mod".

This implementation does not need the killing of my original mod, and I liked the way it was done here as well.