snip... (and I think it may be possible to cheat by dropping your good stuff on the ground and pick it up after they've told you to run). ... snipHave you (or anyone else) been able to do this successfully? The only time I tried it was in Mik's story, and it certainly did not work for him.
I've had one case where I was able to pick up the stuff later (after healing up and killing the robbers, I think) and another when I wasn't. I think the case where I was successful was one where my character resisted and possibly tried to flee. Anyway, the character was at least some bit away from the dropped stuff when they managed to beat him unconscious.snip... (and I think it may be possible to cheat by dropping your good stuff on the ground and pick it up after they've told you to run). ... snipHave you (or anyone else) been able to do this successfully? The only time I tried it was in Mik's story, and it certainly did not work for him.
About the robbers,Not "eventually", but they can enter "randomly", although Njerps are much more common. I.e., they don't home in on your settlement.
Do they intrude to my settlement eventually?
Should I hide some backup tools/stuff?
...snip...They can do this. If you like, check Mik's story (page 4, Reply#55 on Feb.14th)
Thankfully they never seem to track you down when you're zoomed in. Can you imagine how bad it would be if you were making a shelter or tanning a hide and they just walked right up behind you.
I agree robbers are pretty harsh. I really wish they showed up differently on the overland map, where you could see that there are multiple figures instead of just looking like a single guy who is gonna give you a quest to lead him back to a village. I'd rather not have them disabled, but maybe if some areas of the map were safer than others, that would be a good solution.i definitely agree with this. honestly, i'd prefer if the robbers were re-vamped completely and made to be less hostile. as it stands, it basically seems to be a "survivor tax", since running into them is almost unavoidable on a long enough time frame, and combat is very rarely feasible.
Robbers rob. That's what they do (and did historically). If you won't yield they make you. The unrealistic part is that they don't kill you if you manage to seriously harm or kill any of their number, as that's what robbers typically do in retaliation.
Even with 3 dogs I didnt get alert in zoomed-out map of 5 robbers, how realistic is that?
They were allready on my face and the game zoomed in. Couldnt run away.
I totally agree with it being a "survivor tax". Becouse of that I dont play URW anymore.
How do you get "robbed?" Is that a special mission event? I encounter, Finns, Njerps, and foreign traders on the overland map. Only the Njerps are immediately hostile, and even then not always.
@KalevaYou should be able to handle robbers if you take spear skill. Then just make some javelin as soon as the game starts. I did this and was actually able to clear out a Njerp village with barely any armor while starving no less.
I recall once i had a streak where my characters always were getting robbed.
Some young ones and others with more in-game time as well.
Once i got robbed 3 times while travelling straight south. The third time they said to me something like "You've got nothing worthy, so go away quickly".
Most died over starvation and the rest seriously wounded trying to fight.
The point is that i stopped playing the game for a while and then played it back.
Got more than ten characters since then in many areas and different "professions" as well. No sight of robbers.
Edit:
Spoiler: show
Only extreme characters can take on robbers single handedly without resorting to extreme tactics.In that particular case I actually managed to take out the village on a first try. As soon as a Njerp sees you, you just start backtracking and counterattacking. I almost always land a good hit to an enemy the first counterattack, provided I'm not badly injured or weighed down. The thing about Njerps is they always seem to rush you when they see you. As long as you only retreat by walking and only attack by counterattacking (with the exception of a few javelin throws), it seems you never accumulate any fatigue. That means all the Njerps will be tired when they reach you.
A basically unarmored suicidal character has to be extremely lucky to wipe out a Njerp village without getting hit by bow wielding ones, or run down and get pinned by civilians until the warriors show up. Of course, it's not particularly hard if you're using extreme save scumming, but that's playing UrW in a way it isn't designed to be played, and thus isn't balanced for. A very fast character can use speed to whittle opponents down to wheezing bags of exhaustion, but still can't outpace an arrow (although bow wielders can be kept at a safe distance, you need to go in for the kill at some time).