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UnReal World => General Discussion => Topic started by: Jakub-urw on February 14, 2018, 05:13:02 PM

Title: Inconsistencies/problems with rope.
Post by: Jakub-urw on February 14, 2018, 05:13:02 PM
I’m a new player, looking for some help. I’ve found myself in a situation where I want to start smoking meat (fish mostly). In order to craft a rope (which is required to smoke meat as far as I know) you need leather. In order to get leather, you need to hunt. In order to hunt (effectively) you need a bow, and in order to get a bow you need rope (or leather I don’t remember).
Am I the only one who finds this a huge problem? In order to get leather you allready need leather. This is a huge problem for my hermit character living far from nearby towns. Is there another way to get a bow/rope?
Title: Re: Inconsistencies/problems with rope.
Post by: caethan on February 14, 2018, 05:39:14 PM
In the base (unmodded) game, the only way to get cordage is from hides (fur or leather) or by tearing up clothing.  As you say, it gives you something of a catch-22.  That said, there's ways to get hides without a bow:
Title: Re: Inconsistencies/problems with rope.
Post by: Jakub-urw on February 14, 2018, 06:03:02 PM
Interesting. I’ll keep javelins in mind. I didn’t realize you could make a ranged weapon without ropes! Thanks lot, and I’ll look into the self-sufficiency mod. Recently I wanted to add it to my game but I think I downloaded some old version which didn’t work.

Thanks for the advice, I’ve recently finished my timber hut and I’ve been hunting some squirrels by throwing stones at them (I know, very stone-age of me). My main source of food is fish but that never lasts, so I’m going to start hunting bigger game using the javelins you recommended. Last question, is there an easier way of finding/encountering animals? For me it takes a few days of traveling just to find a squirrel, and when I finally encountered an elk it run away faster than I could take one step to the right xD.

Title: Re: Inconsistencies/problems with rope.
Post by: Privateer on February 14, 2018, 06:09:03 PM
Cord is what you use.
Title: Re: Inconsistencies/problems with rope.
Post by: Jakub-urw on February 14, 2018, 06:13:23 PM
Making cords requires cloth, which is probably harder than hunting for fur.
Title: Re: Inconsistencies/problems with rope.
Post by: PALU on February 14, 2018, 06:31:09 PM
Cord can be made from leather and hide, as well as clothes. Don't use ropes unless the recipe calls for it, as it requires a lot more resources and is overkill for a lot of uses. Note that using cords (or rope) for drying and smoking destroys the cord, so don't waste precious resources on it (presumably juices get into the cord, making it stiff and brittle so it can't be reused).
Hunting birds with rocks can help you early on. Light lever traps can be built to catch birds that give a rather small amount of leather and a small amount of food for a lot of work, but it's part of my starting strategy.
One problem with javelin hunting is that it hurts the hide quite a lot, but that's a small problem early on when the hide working skill is poor (so the damage doesn't matter, as you can't make better hides anyway).
Endurance hunting is my main active hunting strategy (I mostly use passive hunting, i.e. traps), i.e. keep following the animal using tracking and try to get it to run back and forth along a river (as mentioned).

For future gameplay questions, there's a sub forum for that purpose.
Title: Re: Inconsistencies/problems with rope.
Post by: koteko on February 14, 2018, 07:07:53 PM
Quote
Light lever traps can be built to catch birds that give a rather small amount of leather and a small amount of food for a lot of work, but it's part of my starting strategy.

Just want to highlight this part for @Jakub-urw. This strategy works very well! Light lever traps can be made without needing an axe or even a knife. Bait them with any berry you find and if you can also with turnips, meat and fish (all raw, nothing cooked).

You can catch birds, hares, ermines/weasels and, to my surprise, even small foxes! (caught one today)

I usually place 4-5 of them around my chosen spot for shelter and cellar (make one to avoid the food spoiling too soon). You'll get plenty of prey.
Title: Re: Inconsistencies/problems with rope.
Post by: Jakub-urw on February 14, 2018, 08:33:15 PM
Thank you all for the tips and tricks.
When I get back on my laptop I’ll make sure to fire it up and follow your instructions. I hope I can survive the winter that I’m preparing for!

Thanks again!
Title: Re: Inconsistencies/problems with rope.
Post by: Dungeon Smash on February 15, 2018, 04:15:20 PM
i find the lack of cordage in the base game odd as well.  maybe it's a finnish thing, but here in the US one of the first things we learn at bushcraft or survival schools is how to make basic cordage from grass, bark, etc.  I usually play with mods for that reason.  Caethan's self sufficiency mod is what i'm currently using and it works well,  buiodda's mod is also excellent.
Title: Re: Inconsistencies/problems with rope.
Post by: koteko on February 15, 2018, 04:21:11 PM
i find the lack of cordage in the base game odd as well.  maybe it's a finnish thing, but here in the US one of the first things we learn at bushcraft or survival schools is how to make basic cordage from grass, bark, etc.  I usually play with mods for that reason.  Caethan's self sufficiency mod is what i'm currently using and it works well,  buiodda's mod is also excellent.

I think it might be to add a bit of difficulty to the middle game, eg after you've learnt the ropes and won't die within an hour of playing.

I've had to increase the effort of several modding recipes to make sure I didn't spoil myself, especially regarding cords (now that I make them from branches, I can sell every fur..) and clay stuff (clay pots.. so I don't have to go around looking for a very expensive pot), but also clothes (I can make a few important woollen clothes by using any scrap wool I find, and now the coldest winter doesn't scare me anymore, nor am I encumbered).

To strike the right balance is hard.