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UnReal World => Gameplay questions => Topic started by: McKwack on October 20, 2025, 02:29:44 AM

Title: Deconstructing Njerp Kota yields only slender tree trunk?
Post by: McKwack on October 20, 2025, 02:29:44 AM
As subject said.

Started a new game with the "Escaped Slave" scenario. Got lucky with one Njerp missed shooting me with his bow and shot another Njerp instead, which started a whole camp brawl..  :D

I just had to poke the lone surviving Njerp in the eye (literally!), finished off the ones still breathing, and started examining my "spoils of war".

Tried to tear down the whole camp so it won't be showing as "Njerp camp" anymore on the overworld map. But when I tried to deconstruct the kota, the wall only gave me 1 generic slender tree trunk, instead of 1 slender tree trunk and 1 kota cover/fur.

To confirm, I save-scummed another ongoing character, built a kota and then deconstructed the wall. It correctly gave me 1 slender tree trunk and 1 kota cover (used BAC, so might be different in Vanilla?).

Not sure whether this is a bug, an oversight, or an intended behaviour. However reading this story from back in 2021, Anna's escape (https://www.unrealworld.fi/forums/index.php?topic=6237.0), made me think that at one point in the previous version, deconstructing Njerp's kota should yield both slender tree trunk and some fur.

CMIIW.
Title: Re: Deconstructing Njerp Kota yields only slender tree trunk?
Post by: Plotinus on October 20, 2025, 10:43:22 AM
sounds like a bug, maybe the moderators can move this to the bug reports section
Title: Re: Deconstructing Njerp Kota yields only slender tree trunk?
Post by: Matti-patti on October 20, 2025, 02:59:31 PM
Yeah they should yield ragged reindeer furs.
Title: FYI on modding BIY files
Post by: Galgana on October 21, 2025, 12:28:11 AM
Unlike DIY recipes (where a single "base item" can be created under multiple entries and with various modifiable properties), a maximum of one recipe entry per .terrain tile. (which includes man-made structures as well as natural terrain features) is readable by the game when it comes to biy_*.txt files.
For reference, here is the vanilla kota wall recipe:
Code: [Select]
.North-west corner of a kota. [effort:2]  *BUILDING*  [GFX_X:5] [GFX_Y:0]   [assist:3]  |+1|  /15/   %10% 
.Northern wall of a kota. [effort:2]      *BUILDING*  [GFX_X:6] [GFX_Y:0]   [assist:3]  |+1|
.North-east corner of a kota. [effort:2]  *BUILDING* [GFX_X:7] [GFX_Y:0] [assist:3]  |+1|
.Western wall of a kota. [effort:2]   *BUILDING* [GFX_X:5] [GFX_Y:1] [assist:3]  |+1|
.Inside of a kota. [effort:2]   *BUILDING* [GFX_X:6] [GFX_Y:1] [assist:3]  |+1|
.Eastern wall of a kota. [effort:2]   *BUILDING* [GFX_X:7] [GFX_Y:1] [assist:3]  |+1|
.South-west corner of a kota. [effort:2]  *BUILDING* [GFX_X:5] [GFX_Y:2] [assist:3]  |+1|
.Southern wall of a kota. [effort:2]   *BUILDING* [GFX_X:6] [GFX_Y:2] [assist:3]  |+1|
.South-east corner of a kota. [effort:2]  *BUILDING* [GFX_X:7] [GFX_Y:2] [assist:3]  |+1|
.Kota doorway. -D- [effort:2] *BUILDING* [GFX_X:9] [GFX_Y:1]
{Cover for kota} [remove]
{Slender trunk}  [remove] [ground]

BTW for the sake of convenience, multiple recipe headers can be stacked in either DIY or BIY files when it is desirable for the outputs to share the exact same inputs.

The required item {Cover for kota} is a pre-defined material that accepts a skin-category item (which normally is a finished tanned hide of either fur or leather) weighing more than 7.0 pounds (see this discussion thread on steam for how this number was obtained (https://steamcommunity.com/app/351700/discussions/0/154644519325023035/#c412448158165677713)).
The game's native behavior for returning inputs from map-generated kota walls upon deconstruction will yield 1 slender trunk and 1 ragged reindeer fur (which happens to weigh 10 pounds).

If you're using mods that overwrite entries from biy_glossary.txt, you're likely to encounter issues due to the game not recognizing modded inputs for whatever reason.

The simple fix: disable modded BIY additions by renaming the BIY text file to something else that doesn't start with biy_ when you're not actively building.
(Depending on whose BAC fork it came from, your game directory might already have them as boff_biy_BAC or bin_biy_BAC)

Here is what BAC lists for the required items under biy_BAC_kota_hideworking.txt or biy_BAC_hideworking.txt (again, depending on which version you've downloaded):
Code: [Select]
{Slender trunk}  [remove] [ground]
{* cover} [remove] 'Kota cover'

BAC's approach to DIY-ing kota covers under its hideworking module (modded crafting submenu: Hide and Bone) is to utilize a minimum weight of 8 pounds (whether from a single source or multiple pieces). This accomplishes 3 things:

But when I tried to deconstruct the kota, the wall only gave me 1 generic slender tree trunk, instead of 1 slender tree trunk and 1 kota cover/fur.

To confirm, I save-scummed another ongoing character, built a kota and then deconstructed the wall. It correctly gave me 1 slender tree trunk and 1 kota cover (used BAC, so might be different in Vanilla?).
In this case, the main problem comes down to the required item string. It uses an asterisk as a wildcard character, which can be a boon for crafting but ends up being indecipherable in the situation of deconstructing map-generated terrain structures.

While the game memory does retain building inputs from the player, it can't retrieve anything to fill in the modded asterisk blank.
Title: Re: FYI on modding BIY files
Post by: McKwack on October 21, 2025, 01:30:26 AM
So possibly caused by me playing with BAC mod?

Will disable the mod next time I have the chance to play and report back here how it goes.

Thanks Galgana. :)
Title: Re: Deconstructing Njerp Kota yields only slender tree trunk?
Post by: JP_Finn on October 22, 2025, 03:13:44 AM
It would seem that Galgana got this underway.
If you still want this moved mention me and I'll move it to Bugs, and add to Sami's to-do pile.
Title: Re: Deconstructing Njerp Kota yields only slender tree trunk?
Post by: McKwack on October 23, 2025, 11:10:11 AM
Thanks JP, but no need to move it to bugs section.

Galgana was right. I disabled BAC recipe for the Kota and used the vanilla recipe, and sure enough, each wall section gave me 1 slender tree trunk and 1 ragged reindeer fur when I deconstructed it..  :-[

Mystery solved.  :P

Thanks again all for your help.  ;D

PS wise men say, a picture is worth a thousand words.. so two pictures are worth.. a thousand and one words..?  :-\

(https://images.steamusercontent.com/ugc/15726374192243650008/8BE53D57F5B986DDA8E87E518E80B51FDB1B2016/?imw=1500&imh=1500&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)
'Confiscated' Njerp Kota (with a pile of dead Njerps nearby)

(https://images.steamusercontent.com/ugc/18155228178539191135/71A16DFEDA6C9414007C02D6D985706BBB178AD3/?imw=1500&imh=1500&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)
Deconstructed Njerp Kota (and some piles of ragged reindeer furs)