UnReal World forums
UnReal World => Gameplay questions => Topic started by: NiCool on September 19, 2025, 07:49:54 AM
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I have produced a few fine longbows with various perfect boards and normal bowstrings. Now i have some perfect yarn and i dont want to waste it. Has anyone produced a perfect bowstring or a masterwork longbow? If so, what kind of boards and bowstring did you use?
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From diy_glossary.txt:
.Longbow. [effort:2] [phys:stance,arms] *BOWYER* /18h/ |2|
{Board} <Pine, Birch> [remove]
{Axe} <Carving axe> [wearpct:30]
{Knife} <Small knife>
{Bowstring} [remove] [noquality]
So pine or birch, doesn't matter which. Bowstring material or quality doesn't matter at all.
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From diy_glossary.txt:
.Longbow. [effort:2] [phys:stance,arms] *BOWYER* /18h/ |2|
{Board} <Pine, Birch> [remove]
{Axe} <Carving axe> [wearpct:30]
{Knife} <Small knife>
{Bowstring} [remove] [noquality]
So pine or birch, doesn't matter which. Bowstring material or quality doesn't matter at all.
Thanks, i was messing aroynd with fine bowstrings
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Just a heads up, in the latest versions bowstring quality does matter a lot now. (according to changelogs)
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I don't actually see anything like that in the changelog? The bowstring still has the noquality tag in the game files as well. I guess the idea is that since the bowstring quality is tracked separately (i.e. better string wears out more slowly) there is no need for it to affect the bow quality.
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I think you're right Matti, it doesn't actually change the bow quality. I got confused about the string wearing out slower due to quality, that part was mentioned somewhere in news.txt